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Tom Woodward

Snow Fall: The Avalanche at Tunnel Creek - Multimedia Feature - NYTimes.com - 1 views

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    If you haven't seen this, you should take a look. This is a bit old but worth seeing if you like webdesign/journalsim/media http://t.co/yJm4BdPzYH #ds106 - Tom Woodward (@twoodwar) December 4, 2013
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    If you haven't seen this, you should take a look. This is a bit old but worth seeing if you like webdesign/journalsim/media http://t.co/yJm4BdPzYH #ds106 - Tom Woodward (@twoodwar) December 4, 2013
anonymous

Nice overview of OL issues - 2 views

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    This is old and I certainly don't agree with all of it but I think it's one of the most sober looks at the range of issues VCU needs to consider. Besides, I needed to test out my new group membership here.
Tom Woodward

KU Digital Humanities 2012: Sessions & Tweets - 1 views

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    Kind of what I was thinking for #DS106 and the upcoming VCU MOOCs- only using the mother blog for more than just Twitter and thinking through a couple other display options. 
Jonathan Becker

Survey finds board members lack knowledge but see big future for ed tech | Inside Higher Ed - 0 views

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    "Digital Foreigners in Charge"
Jonathan Becker

retention, research - Jim Julius on Diigo - 1 views

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    I'm using Diigo to bookmark someone's Diigo bookmarks. This might break the Internet...
Tom Woodward

Two Games That Undermine The Concept of Games :: Games :: Features :: Paste - 1 views

  • In my first play-through of Stanley, I gave the game the benefit of the doubt and did absolutely everything it told me to do; the game’s voiced-over narration explains which path to take, and I did what I was told. The result is a boring, cliché videogame narrative that takes only a few minutes to complete: the protagonist, Stanley, has been mind-controlled by a mysterious machine, and when he discovers this, he turns the machine off and escapes to the real world. The game ends with Stanley outside, finally “free” of having been told what to do … the irony being that I, the player, have done exactly what I was told to do by the narrator in order to achieve this result.
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    "The way to "beat" this set of endless staircases is to turn around. Turning around will not take you back down the hallway that you used to get to the stairs; it will take you to a new room entirely. In most videogame-and in, y'know, actual rooms in real life-turning around will take you back to the place you just were. In Antichamber, going backwards often results in discovering a totally new area. "
Jonathan Becker

The MOOC, the Met at the Movies and The Address | Inside Higher Ed - 2 views

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    Fun little mashup activity...
Jonathan Becker

College for America spins off its custom-made learning management system @insidehighered - 0 views

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    ""I think this next generation of systems is really going to be about data and analytics and relationship management," LeBlanc said. "The whole shift in conversation, it seems to me, is about student-centeredness."" How to reconcile those two statements?
Joyce Kincannon

18 Apps Every Creative And Artist Type Should Download Right Now - 2 views

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    "Mobile devices like iPads and Androids have transformed the way we experience boredom. No longer is a wayward commuter forced to play Snake or Tetris, occupying themselves in a hardly satisfying, and utterly pixelated virtual reality. The tablet or smart phone-wielding travelers can now immerse themselves in an entire library of art and culture-related distractions, finding solace in everything from a Vincent van Gogh game to a digital version of the Louvre."
Jonathan Becker

Ideo Helps Develop New Designed-Minded Journalism Degree | Co.Design | business + design - 1 views

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    I"ve pitched this to Robertson School folks + VCU Arts folks. An interesting area for collaboration...
Jonathan Becker

The Future of Higher Education | Higher Ed Beta @insidehighered - 1 views

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    Worth consideration
Joyce Kincannon

The Art and Science of Successful Online Discussions | Faculty Focus - 0 views

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    "The Science of Online Discussions Our working knowledge regarding distance education suggests that productive discussions are essential to learning in an asynchronous online environment. Online discussions effectively take the place of face-to-face classroom discussion. It has even been suggested that, if well facilitated, online discussions may allow for more in-depth and thoughtful learning than is possible in a face-to-face setting (Hawkes, 2006). Gao, Wang, and Sun (2009) contend that in a productive online discussion, it is essential for participants to embrace the following four dispositions:"
sanamuah

The Downside of Being a Connected Educator | Edutopia - 0 views

  • So, back to this whole "connectedness" thing and what makes it work. So far, I'm thinking: 1. Being connected isn't about quantity, it's about quality.   2. There are different kinds of connections and that's okay- but know who to turn to for what. 3. Connections can come from unexpected places so keep an open mind- but don't be afraid to trim off connections that aren't working for you. (I'm looking at you ello and Google+) 4. Cultivate a combination of face-to-face and digital connections, and try to make them lasting ones.. Join the board of a professional organization.  Start a CFG.  Arrange a Tweet-up or attend an Edcamp with an eye towards creating lasting professional relationships.  So what about you? 
Joyce Kincannon

The 21st Century Learning Initiative ~ Cognitive Apprenticeship: Making Thinking Visible - 1 views

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    Toward a Synthesis of Schooling and Apprenticeship
sanamuah

Letter: What We've Learned - NYTimes.com - 2 views

  • We’re obviously no longer limited to the printed page, but we are still influenced by the many years in which we were. So long blocks of text are still often the default way to convey information.
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