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Tom Woodward

Video and Online Learning: Critical Reflections and Findings from the Field by Anna Han... - 2 views

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    "This report presents an overview of current video practice: the widespread use of video and its costs, the relevance of production value for learning, the pedagogical considerations of teaching online, and the challenges of standardizing production. Findings are based on a literature review, our observation of online courses, and the results of 12 semi-structured interviews with practitioners in the field of educational video production. "
Joyce Kincannon

The Art and Science of Successful Online Discussions | Faculty Focus - 0 views

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    "The Science of Online Discussions Our working knowledge regarding distance education suggests that productive discussions are essential to learning in an asynchronous online environment. Online discussions effectively take the place of face-to-face classroom discussion. It has even been suggested that, if well facilitated, online discussions may allow for more in-depth and thoughtful learning than is possible in a face-to-face setting (Hawkes, 2006). Gao, Wang, and Sun (2009) contend that in a productive online discussion, it is essential for participants to embrace the following four dispositions:"
Tom Woodward

Five years, building a culture, and handing it off. - Laughing Meme - 0 views

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    I/we need to consider this with our team and education more broadly. "Theory 1: Nothing we "know" about software development should be assumed to be true. Most of our tools, our mental models, and our practices are remnants of an era (possibly fictional) where software was written by solo practitioners, but modern software is a team sport. Theory 2: Technology is the product of the culture that builds it. Great technology is the product of a great culture. Culture gives us the ability to act in a loosely coupled way; it allows us to pursue a diversity of tactics. Uncertainty is the mind-killer and culture creates certainty in the face of the yawning shapeless void of possible solutions that is software engineering. Culture is what you do, not what you say. It starts at the top. It affects everything. You have a choice about the culture you promote, not about the culture you have. Theory 3: Software development should be thought of as a cycle of continual learning and improvement rather a progression from start to finish, or a search for correctness. If you aren't shipping, you aren't learning. If it slows down shipping, it probably isn't worth it. Maturity is knowing when to make the trade off and when not to. I had some experience with this at Flickr, and I wanted to see how far you could scale it. My private bet was that we'd make it to 50 engineers before things broke down. Theory 4: You build a culture of learning by optimizing globally not locally. Your improvement, over time, as a team, with shared tools, practices and beliefs is more important than individual pockets of brilliance. And more satisfying. Theory 5: If you want to build for the long term, the only guarantee is change. Invest in your people and your ability to ask questions, not your current answers. Your current answers are wrong, or they will be soon. "
sanamuah

http://pgbovine.net/publications/edX-MOOC-video-production-and-engagement_LAS-2014.pdf - 1 views

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    How Video Production Affects Student Engagement: An Empirical Study of MOOC Videos
Tom Woodward

16 things I learned at Imgur - Medium - 1 views

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    I removed product from the title as it seems to apply pretty broadly.
sanamuah

Team Productivity Through Slack - ProfHacker - Blogs - The Chronicle of Higher Education - 1 views

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    interesting article on Slack as an alternative to email, interesting comments too.....
Jonathan Becker

Improving My Teaching via Podcast - The Chronicle of Higher Education - 0 views

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    "All of these companions have arrived in my life courtesy of the Teaching in Higher Ed Podcast, a free and fantastic resource for college and university faculty. Curated by Bonni Stachowiak, of Vanguard University, the podcast offers weekly episodes in which Bonni and her guests explore, in her words, "the art and science of being more effective at facilitating learning." Some episodes also focus on personal productivity for academics."
Jonathan Becker

the failure to understand digital rhetoric | digital digs - 0 views

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    "The emerging digital media ecology is opening/will open indeterminate capacities for thought and action that will shift (again, in a non-determining way) practices of rhetoric/communication, social institutions, the production of knowledge, and our sense of what it means to be human." PONDER THAT FOR A MOMENT...
Tom Woodward

Empathy: The designer's superpower - O'Reilly Radar - 0 views

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    Key element in instructional design as well. "When I reflected on what I wanted people to understand, what the core thing was, it wasn't a technique. It wasn't a visual style. It wasn't learning a certain program. The core thing was making sure that you never thought about the product from your point of view, but from somebody else's point of view. That's what prompted the [The Paradox of Empathy] post. "
sanamuah

The Reeducation of Blackboard, Everyone's Classroom Pariah | WIRED - 3 views

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    "Many view Blackboard as the embodiment of everything wrong with education technology: it's old-fashioned, it's hard to use, and once a school system has bought into it, it's even harder to get rid of."
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    Maybe there's hope?????? "Which is why, since joining the company in 2012, Bhatt has vowed to refocus Blackboard's products to serve the students who use them and not just the IT administrators who buy them. Now he's ready to show the world just how he plans to do that. Later today, Bhatt will take the stage at the company's annual BbWorld Conference, where he will announce the launch of the company's redesigned core products and the introduction of new ones, all of which aim to make Blackboard a service that its 100 million existing users actually want to use."
Jody Symula

How MOOC Video Production Affects Student Engagement | edX - 1 views

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    My mentor for this class, Stan, shared this with me. It made me feel better about my not so polished videos. I hope it can put others minds to rest, too!
Yin Wah Kreher

Moving past summative vs. formative assessments | Christensen Institute - 0 views

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    Assessment, or testing, was still administered, but now it was used as an integral part of the learning process. As a result, when he eventually took his spot on Toyota's production line, Spear was able to assemble his part the first time and every time. In other words, assessment was used both for and of learning. Toyota doesn't have to treat formative and summative assessments as two different things-just as we don't have to do so in education when we move to a truly competency-based system.
William

iPad Classroom Workflow Management App | Vision ME - 0 views

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    Tagged for awareness of this product for possible classroom interaction
Yin Wah Kreher

Affinity Space for the Youth | SingTeach | Education Research for Teachers - 0 views

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    VisuaPedia, the online social platform and the authoring tool that they created, provides drawing, animation and other art production tools for students. They can also collaborate on art pieces together. With the social platform integrated with authoring tools, students can view and comment on each other's works with a click.
sanamuah

MediumSounds Mashes Up Medium And SoundCloud To Feature Audio On Your Post | TechCrunch - 0 views

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    "Medium does a lot of things well. Its easy-to-use interface for composing blog posts creates a clean, distraction-free environment for the reader. But one thing it doesn't do well is audio. Music, radio shows, and podcasts aren't a featured part of the product. London-based developer Roman Mittermayr put together MediumSounds so he could mash together what he liked about the Medium design with the musical content he posts to SoundCloud. His creation adds a missing element to what Medium offers - a way for sound to be a main feature, not just an embedded part of the post."
Tom Woodward

3D Printers Create Fancy Future Crackers That Sprout Into A Mini Salad - 0 views

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    "Food Designer Chloé Rutzerveld believes 3D printing will revolutionize the food industry, and she is getting the ball rolling by developing a 3D printed cracker that consists of living organisms such as seeds, spores, and yeast. In three to four days, the seeds and spores sprout into a miniature salad that is said to be completely natural and healthy, demonstrating the potential the technology has to "make the [food] production chain very short," with less transportation and land requirements. "
Enoch Hale

Eben Bayer: Are mushrooms the new plastic? | Talk Video | TED.com - 0 views

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    "Product designer Eben Bayer reveals his recipe for a new, fungus-based packaging material that protects fragile stuff like furniture, plasma screens - and the environment."
Tom Woodward

On meta-design and algorithmic design systems - 0 views

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    " Design is how it works and sketching in code is the only natural way to prototype a dynamic system. Building even the simplest of data visualizations means hours of work in languages like R, Julia or Python. When your content is data, poking around in Photoshop simply makes no sense. In some way, it's the direct opposite of design: prettifying without context. One important aspect of modern design products is their increasing demand for temporal logic, where a linear narrative is replaced by a set of complex states."
Tom Woodward

Designing Journalism for Discovery and Engagement - The Local News Lab - Medium - 1 views

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    "Later in his commentary Ragusea touches on transparency: "just trust me I know what I'm talking about doesn't work anymore, even if you are trustworthy and you do know what you're talking about," he says. "It's like math problems in school: it is not enough to get the right answer you have to show your work." Since at least 2011 in journalism developer circles show your work has been a mantra, and it is slowly spreading to other parts of the newsroom. Ragusea argues that Thompson's idea of discovery is important not because "people enjoy watching their hero sleuth chase down a mystery" but because nobody will believe you anymore when you "report a bunch of facts, even if you explain where you got them from. You have to show how you got them." Show, don't tell. It's writing 101 and it is the basic idea of active versus passive transparency. I like putting the emphasis on active transparency, in part, because it reinforces the idea of journalism as a process not a product."
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