Neurotic Neurons - 0 views
Plotly - 3 views
Encounters with HCI Pioneers | A Personal Photo Journal - 0 views
-
The Human-Computer Interaction (HCI) Pioneers Project draws attention to the trail-blazers by describing their backgrounds and contributions.
What MIT Is Learning About Online Courses and Working from Home - HBR - 2 views
-
We’ve found that in online meetings and online classrooms, you have to do a little bit more to get things started, but once people get started the interactions can be just as rich.
-
What we're seeing most recently, and what I'm very excited about, is going from that linear model to a much more non-linear idea. The digital learning experience is becoming really a collection of inter-related learning nuggets, that you might take very different paths through, depending who you are and what your needs are, and how you learn most effectively.
-
" [This approach] is really not trying to mimic what we would do in the physical world, but starting from an entirely digital form, and really being very thoughtful about what the learning outcomes are that we're trying to achieve, and how can the technology enable us to achieve those outcomes. There are many things that are very different about how you would design learning and work, if you really are doing it from a digital-first standpoint. In trying to do the latter, what are some of the principles you keep coming back to? "
If learners live online, teachers and textbooks must follow them - 0 views
-
Irrespective of how digitally savvy they think they are, most people will spend the majority of their time browsing online content before walking away without leaving a social trace. On other occasions, however, they go online purposely to meet people and interact. The first is visitor behaviour, the second is resident behaviour. This idea of visitors and residents defines opposite ends of what is really a smooth continuum, with private, functional use of the web at one end and highly visible activity at the other.
Ten Best Practices for Teaching Online - 1 views
-
Ten Best Practices for Teaching Online Quick Guide for New Online faculty J. V. Boettcher, Ph.D. Designing for Learning 2006 - 2013
-
"Traditional courses have long focused on tools and techniques for the presentation of content. Traditional concerns from faculty focused on covering the material, getting through the book and meeting expectations so that faculty in other courses won't muse and wonder, "Didn't you learn these concepts from faculty X?" And "Didn't you study the work and contributions of ____ (Fill in your favorite who)" A major drawback with designing for content as a priority is that it focuses attention on what the faculty member is doing, thinking and talking about and not on the interaction and engagement of students with the core concepts and skills of a course. The new focus on learners encourages a focus on learners as a priority. The new focus on the learner is to develop a habit of asking, what is going on inside the learner's head? How much of the content is being integrated into their knowledge base? How much of the content and the tools can he/she actually use? What are students thinking and how did they arrive at their respective positions? Additionally, we are seeing a shift to looking at the student no only as an individual, but as an individual within the learning community. Other questions that we are now considering include: How is the learner supporting the community of learners and contributing to the overall growth of the group? "
Chrome experiment turns Wikipedia into a virtual galaxy - 0 views
-
There's no denying Wikipedia's usefulness, but French computer science student Owen Cornec believes the website could stand to display entries "in a more engaging way." Thus, he created WikiGalaxy: a special Wikipedia browser that visualizes the website as a 3D galaxy. Each star represents an article, and related entries form clusters of stars -- clicking a star loads the entry itself on the left-hand panel and links to relevant articles on the right. If you want to make browsing Wiki even more interactive, you can activate "fly-mode," which sends you zooming through the stars with each click. It's a really fun way to discover new articles, and you have to try it out if you can.
Can Students Have Too Much Tech? - NYTimes.com - 3 views
-
“Students who gain access to a home computer between the 5th and 8th grades tend to witness a persistent decline in reading and math scores,” the economists wrote, adding that license to surf the Internet was also linked to lower grades in younger children.In fact, the students’ academic scores dropped and remained depressed for as long as the researchers kept tabs on them. What’s worse, the weaker students (boys, African-Americans) were more adversely affected than the rest. When their computers arrived, their reading scores fell off a cliff.
-
We don’t know why this is, but we can speculate. With no adults to supervise them, many kids used their networked devices not for schoolwork, but to play games, troll social media and download entertainment. (And why not? Given their druthers, most adults would do the same.)
-
Babies born to low-income parents spend at least 40 percent of their waking hours in front of a screen — more than twice the time spent by middle-class babies. They also get far less cuddling and bantering over family meals than do more privileged children. The give-and-take of these interactions is what predicts robust vocabularies and school success. Apps and videos don’t.
- ...4 more annotations...
Your personal networks visualized as microbiological cells in Biologic - 1 views
-
Data exists in digital form, on our computers and spreadsheets, but the exciting part about data is what it represents in the real world. Bits are people, places, and things. This is especially true with social data from places like Twitter and Facebook, where ideas flow and people talk to interact with each other in different ways. It's not just retweets and likes. Bloom Studio, the folks who brought you Planetary, embrace this idea in their just released iPad app, Biologic.
A Brief History of Failure - NYTimes.com - 1 views
-
"What follows is - depending on how you want to think about it - either a gallery of technologies we lost or an invitation to consider alternate futures. Some of what might have been is fantastical: a subway powered by air, an engine run off the heat of your palm. Some of what we lost, on the other hand, is more subtle, like a better way to bowl or type. As new standards emerge, variety fades, and a single technology becomes entrenched. (That's why the inefficient Qwerty keyboard has proved so difficult to unseat.) We can take heart, however, in the fact that good ideas never disappear forever; the Stirling engine didn't pan out in the Industrial Revolution, for example, but it can keep the lights on for a small village. As you look through the images, then, please consider not only what might have been but what could still be again."
untitled - 4 views
Rosetta Stone Comes to Your Xbox | Rosetta Stone® Blog - 1 views
-
Playing video games is great cognitive exercise; it helps improve your focus, memory, and ability to multitask. And now with Rosetta Stone’s Discover Languages Xbox launch, you can also use a video game to learn a new language. Rosetta Stone’s new application teaches English and Spanish by way of immersive simulation. Virtual travel experiences teach you the vocabulary and grammar necessary for real-world interactions. So before you book a flight to a foreign destination, grab your controller.
« First
‹ Previous
41 - 60 of 61
Next ›
Showing 20▼ items per page