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sanamuah

Duolingo For Schools Is Free, And It May Change The EdTech Market - 2 views

  • Duolingo for schools offers a window into the future of education technology. It shows us how interactive digit
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    "Duolingo for schools offers a window into the future of education technology. It shows us how interactive digital technologies can be used to create a more equitable educational landscape, not just in the U.S., but globally. It reminds us why we all bought into these networked technologies in the first place. Data-driven solutions don't have to be all about corporate growth, they can also be about creating innovative ways to improve humanity's lived experience in the world."
Jonathan Becker

Doubts About Data: 2016 Survey of Faculty Attitudes on Technology - 0 views

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    "The findings also show faculty members are creating new opportunities with technology. Through experimentation with online education, for example, faculty members say they are able to serve a more diverse set of students and think more critically about how to engage students with course content, and with free and open course materials, they say they are increasing access to education."
Joyce Kincannon

Checklist: Selecting Technology for Learning - TechKNOW Tools - 0 views

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    " five critical questions for teaching and learning for technology and media selection: Who are the learners? What are the desired learning outcomes from the teaching? What instructional strategies will be employed to facilitate the learning outcomes? What are the unique educational characteristics of each medium/technology, and how well do these match the learning and teaching requirements? What resources are available? "
Jonathan Becker

Why Has Ed Tech Made So Little Difference? - Top Performers - Education Week - 0 views

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    "But that will not happen unless countries and states make very large investments in their teachers. Not, I might add, to teach them how to use technology.  That will get us nowhere. Their lack of knowledge about how to use technology has never been the problem. It is their lack of deep knowledge about the doors that the technology can open that is the problem."
Enoch Hale

Home - Leading Lines - 0 views

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    Podcast by Derek Bruff and his Vanderbilt center team. A podcast on educational technology in higher education.
Tom Woodward

Five years, building a culture, and handing it off. - Laughing Meme - 0 views

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    I/we need to consider this with our team and education more broadly. "Theory 1: Nothing we "know" about software development should be assumed to be true. Most of our tools, our mental models, and our practices are remnants of an era (possibly fictional) where software was written by solo practitioners, but modern software is a team sport. Theory 2: Technology is the product of the culture that builds it. Great technology is the product of a great culture. Culture gives us the ability to act in a loosely coupled way; it allows us to pursue a diversity of tactics. Uncertainty is the mind-killer and culture creates certainty in the face of the yawning shapeless void of possible solutions that is software engineering. Culture is what you do, not what you say. It starts at the top. It affects everything. You have a choice about the culture you promote, not about the culture you have. Theory 3: Software development should be thought of as a cycle of continual learning and improvement rather a progression from start to finish, or a search for correctness. If you aren't shipping, you aren't learning. If it slows down shipping, it probably isn't worth it. Maturity is knowing when to make the trade off and when not to. I had some experience with this at Flickr, and I wanted to see how far you could scale it. My private bet was that we'd make it to 50 engineers before things broke down. Theory 4: You build a culture of learning by optimizing globally not locally. Your improvement, over time, as a team, with shared tools, practices and beliefs is more important than individual pockets of brilliance. And more satisfying. Theory 5: If you want to build for the long term, the only guarantee is change. Invest in your people and your ability to ask questions, not your current answers. Your current answers are wrong, or they will be soon. "
Yin Wah Kreher

No Significant Difference - Presented by WCET - 0 views

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    Quoting Mr. Russell from the introduction to his book,

    "These studies tell me that there is nothing inherent in the technologies that elicits improvements in learning. Having said that, let me reassure you that difference in outcomes can be made more positive by adapting the content to the technology. That is, in going through the process of redesigning a course to adapt the content to the technology, it can be improved."

    This idea is reflected in the history of the No Significant Difference literature. Over the last 50 years, the question for media comparison studies (MCS) has evolved from, "Can students learn at a distance?" to "What is the effect of distance delivery on student outcomes?" Over the years, especially since the internet revolution, the conviction that distance delivery is necessarily inferior to face to face instruction has faded a bit. As we accept that it is not the technology itself, but the application of technology, that has the potential to affect learning, it is our hope that future research will strive to identify the instructional methods that best utilize technology attributes to improve student outcomes.
Tom Woodward

Connected Learning: An Agenda for Social Change - 1 views

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    "This week, the Connected Learning Research Network, a research group that I chair, released a report (PDF) that outlines how connected learning environments are designed and how they can benefit youth in networked society, especially the underprivileged and vulnerable. The report calls for several core changes in education, including: * Close the gap between the no-frills learning that too often happens in-school and the interactive, hands-on learning that usually takes place out of school; * Take advantage of the Internet's ability to help youth develop knowledge, expertise, skills and important new literacies; * Use the benefits of digital technology and social networking to combat the increasing reality of the haves and have-nots in education. "
Yin Wah Kreher

Federated Education: New Directions in Digital Collaboration | Hapgood - 2 views

  • And my sense is that this sort of thing happens almost every day — someone somewhere has the information or insight you need but you don’t have access to it. Ten years from now you’ll solve the problem you’re working on and tell me about the solution and I’ll tell you — Geez, I could have told you that 10 years ago. How does this happen? Why does communication break? One answer to that is right in front of us. This is a letter, addressed to one person who might find it interesting. Clarke couldn’t have addressed it to the folks at APL because he didn’t know they would be interested.
  • Carol Goman calls this phenomenon “Unconscious Competence”. You don’t know the value of what you know. It’s not just that Clarke didn’t send his letter to the right people. It’s that Clarke didn’t think there was that much of interest to tell. He sent out that letter, but for the ten years before that that he had had that idea, he didn’t send letters to anyone.
  • There’s a broad feeling that social media has solved this problem. I think it’s solved a lot of it. But as I think we’ll see, there’s a lot left to improve.
  • ...9 more annotations...
  • The first problem is that social media tends to get only a certain kind of idea down.
  • These platforms are conversational which makes us overly concerned with publishing interesting stuff.
  • But here’s the problem — I’m embedded within a pretty advanced group of people in educational technology. Ideas that we think are common might be revolutionary for others. But we’ll never produce posts or tweets about them because everyone in our clan already knows them.
  • And the stuff that we do produce assumes you share our background, so it’s not always readable outside our clan.
  • But for a nontrivial set of things if information is going to useful to the circles it moves to it is going to need to be recontextualized and reframed.
  • different technologies excel at different stages.
  • federated wiki which allows the sort of communal wiki experience, but also supports those earlier stages of the knowledge life cycle.
  • You’re looking for a system that produces what Polanyi called “spontaneous order”.
  • Minority voices are squelched, flame wars abound. We spend hours at a time as rats hitting the Skinner-esque levers of Twitter and Tumblr, hoping for new treats — and this might be OK if we actually then built off these things, but we don’t. We’re stuck in an attention economy feedback loop that doesn’t allow us silent spaces to reflect on issues without news pegs, and in which many of our areas of collaboration have become toxic, or worse, a toxic bureaucracy. We’re stuck in an attention economy feedback loop where we react to the reactions of reactions (while fearing further reactions), and then we wonder why we’re stuck with groupthink and ideological gridlock.
Enoch Hale

Reclaiming Innovation - 1 views

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    "Today, innovation is increasingly conflated with hype, disruption for disruption's sake, and outsourcing laced with a dose of austerity-driven downsizing. If any concept should be seen as an uncomplicated good thing in higher education, it's innovation. Defined by a common-sense notion of "doing things better" and burnished by the sheen of dazzling technological advances, what's not to like about innovation?"
Jonathan Becker

Automate This, Not That - 0 views

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    "As long as students are willing to pay tuition in exchange for an automated education, there will be administrators willing to provide it."
Jeff Nugent

DS106: Enabling Open, Public, Participatory Learning | Connected Learning - 0 views

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    "Digital Storytelling 106--better known as "ds106"--sprouted in 2010 as a computer science class on digital storytelling at University of Mary Washington in Fredericksburg, Virginia. Founded by Jim Groom, educational technology consultant Alan Levine, and instructional technologists Martha Burtis & Tom Woodward, ds106 has evolved into a model for all instructors and students who aspire to experience, explore, and extend connected learning."
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    ds106 as gold standard for open...amazing...
aagvcu

http://macyfoundation.org/docs/macy_pubs/JMF_ExecSummary_Final.pdf - 1 views

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    The thumbnail came out too small to read on my computer. This is an excerpt from a white paper about technology in health profession education that speaks to the need for faculty development opportunities in the effective use of educational technologies. Thank you ALT lab and OLE for your work to meet this need!
sanamuah

The Reeducation of Blackboard, Everyone's Classroom Pariah | WIRED - 3 views

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    "Many view Blackboard as the embodiment of everything wrong with education technology: it's old-fashioned, it's hard to use, and once a school system has bought into it, it's even harder to get rid of."
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    Maybe there's hope?????? "Which is why, since joining the company in 2012, Bhatt has vowed to refocus Blackboard's products to serve the students who use them and not just the IT administrators who buy them. Now he's ready to show the world just how he plans to do that. Later today, Bhatt will take the stage at the company's annual BbWorld Conference, where he will announce the launch of the company's redesigned core products and the introduction of new ones, all of which aim to make Blackboard a service that its 100 million existing users actually want to use."
Joyce Kincannon

http://www.aupress.ca/books/120229/ebook/99Z_Vaughan_et_al_2013-Teaching_in_Blended_Lea... - 0 views

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    The primary audience for this book is college faculty and graduate students interested in quality teaching in blended learning environments. The secondary audience is education technology professionals, instructional designers, teaching and learning developers, and instructional aides - all those involved in the design and development of the media and materials for blended learning.
Yin Wah Kreher

A quest for a different learning model: Playing games in school | The Hechinger Report - 0 views

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    "While technology is still at the core of the model, the kernel in the center of that core is games and "game-like" learning. In the process of finding its feet, Quest ditched the "school for digital kids" tagline and replaced it with "Challenging students to invent their future." A "challenge," in fact, is a key component of any game, one of many game terms that all Quest students master. Game-related activity - such as creating an overarching narrative for a unit of study, inventing a board or other "analog" game or performing a dramatic role-play exercise - is the container for all curricular content, from algebra and sex education to memoir writing and conflict resolution. "
Jonathan Becker

2014 WCET Outstanding Work Awards Announced | wcet.wiche.edu - 0 views

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    "the WCET Outstanding Work (WOW) award to colleges, universities and organizations who are implementing exceptionally creative, technology-based solutions to contemporary challenges in higher education."
Enoch Hale

Student Engagement Strategies for the Online Learning Environment - 3 views

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    Excellent! Sharing with faculty colleagues.
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