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Sean McHugh

Why extrinsic rewards don't work. - 1 views

  • The most motivating factors are getting genuinely better at something, and getting recognised by those around us. Mastery and relationships motivate most.
  • we’re bribing students into compliance instead of challenging them into mastery
  • Tangible rewards substantially undermine intrinsic motivation,
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  • Do rewards motivate people? Absolutely. They motivate people to get rewards. When people use rewards to motivate, that’s when they’re demotivating.
  • once an activity is associated with an external reward, people are less inclined to participate in the activity without a reward present.
  • We want pupils to develop their intrinsic motivation.
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    The most motivating factors are getting genuinely better at something, and getting recognised by those around us. Mastery and relationships motivate most.
Sean McHugh

Why playing in the virtual world has an awful lot to teach children | Technology | The ... - 0 views

  • We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co-ordinated effort.
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    "We are deeply and fundamentally attracted, in fact, to games: those places where efforts and excellence are rewarded, where the challenges and demands are severe, and where success often resembles nothing so much as a distilled version of the worldly virtues of dedicated learning and rigorously co-ordinated effort."
David Caleb

Three Huge Mistakes We Make Leading Kids…and How to Correct Them - 4 views

  • Afterward, one group was told, “You must be smart.
  • The other group was told
  • “You must have worked hard.”
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  • second group, most of the kids chose to take the test
  • Ninety percent of the kids who heard “you must be smart” opted not to take it.
  • second test
  • equally as hard as the first one
  • third test was given
  • The first group of students who were told they were smart, did worse.
  • The second group did 30% better.
  • Eight Steps Toward Healthy Leadership
  • Help them take calculated risks. Talk it over with them, but let them do it. Your primary job is to prepare your child for how the world really works. Discuss how they must learn to make choices. They must prepare to both win and lose, not get all they want and to face the consequences of their decisions. Share your own “risky” experiences from your teen years. Interpret them. Because we’re not the only influence on these kids, we must be the best influence. Instead of tangible rewards, how about spending some time together? Be careful you aren’t teaching them that emotions can be healed by a trip to the mall. Choose a positive risk taking option and launch kids into it (i.e. sports, jobs, etc). It may take a push but get them used to trying out new opportunities. Don’t let your guilt get in the way of leading well. Your job is not to make yourself feel good by giving kids what makes them or you feel better when you give it. Don’t reward basics that life requires. If your relationship is based on material rewards, kids will experience neither intrinsic motivation nor unconditional love. Affirm smart risk-taking and hard work wisely. Help them see the advantage of both of these, and that stepping out a comfort zone usually pays off.
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    What we should be doing to help our kids become more independent 
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    Dave, top article. I don't know what the technical term is, but I'm going to re-Diigo this with some Outdoor Ed tags? First part is expecially relevant
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    In fact, is it possible to re-Diigo it? I bet Jeffy Plaman will know...
Mary van der Heijden

Play, Stress, and the Learning Brain - Dana Foundation - 0 views

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    Editor's note: An extraordinary number of species-from squid to lizards to humans-engage in play. But why? In this article, adapted from Dr. Sam Wang and Dr. Sandra Aamodt's book Welcome to Your Child's Brain: How the Mind Grows from Conception to College (Bloomsbury USA, 2011; OneWorld Publications, 2011), the authors explore how play enhances brain development in children. As Wang and Aamodt describe, play activates the brain's reward circuitry but not negative stress responses, which can facilitate attention and action. Through play, children practice social interaction and build skills and interests to draw upon in the years to come.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Katie Day

The Stella Prize - 0 views

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    "The Stella Prize is a new major literary award for Australian women's writing. The Stella Prize celebrates Australian women's contribution to literature. Named after one of Australia's most important female authors, Stella Maria 'Miles' Franklin (1879-1954), the prize rewards one writer with a significant monetary prize of $50,000. The Stella Prize will also raise the profile of women's writing through the Stella Prize longlists and shortlists, encourage a future generation of women writers, and bring readers to the work of Australian women. The Stella Prize will be awarded for the first time in 2013, and both fiction and non-fiction books are eligible."
Sean McHugh

My Son, The Dragon Slayer: The Risks And Rewards Of Growing Up Gaming | WBUR - 0 views

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    "What are video games doing? If you have an age-appropriate game that's not too easy or too hard, a video game is teaching a child how to cope with failure, deal with frustration, delay gratification, and often doing it in a social context, where they're learning to negotiate with their friends, working as a team, or 'OK, I beat you, you beat me, how do I handle all of these things?' "
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Katie Day

Pine Tree Poetry - student poetry published - 1 views

  • We’ve created Pine Tree Poetry to interlace students, their peers, parents, teachers and school librarians in a quest for poetry writing excellence. Rarely do students earn kudos or trophies for their writing, but at Pine Tree Poetry, we are dedicated to rewarding the fine writing achievements of students who are 5 – 18. Pine Tree Poetry contributes four important elements to the realm of student poetry. We: 1. Receive, read, evaluate, pick (a few) and publish the best poems written by poets ages 5 – 18. 2. Support schools by awarding thousands of dollars each year for much-needed library materials. Some awards are based upon the number of poems submitted while others are selected at random from among all particiipants. 3. Give a free copy of The Pine Tree Poetry Collection to the library of every school that has one or more students published. 4. Highlight the life lesson that many will write and the best will be chosen. We are not a vanity publishing company! We’re out to change the world one poem at a time and we invite students, parents, librarians, teachers and those who love the written word to join us.
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    a website where students can submit poems for publication
Katie Day

Collaborative Learning for the Digital Age - The Chronicle Review - The Chronicle of Hi... - 1 views

  • We used a method that I call "collaboration by difference." Collaboration by difference is an antidote to attention blindness. It signifies that the complex and interconnected problems of our time cannot be solved by anyone alone, and that those who think they can act in an entirely focused, solitary fashion are undoubtedly missing the main point that is right there in front of them, thumping its chest and staring them in the face. Collaboration by difference respects and rewards different forms and levels of expertise, perspective, culture, age, ability, and insight, treating difference not as a deficit but as a point of distinction. It always seems more cumbersome in the short run to seek out divergent and even quirky opinions, but it turns out to be efficient in the end and necessary for success if one seeks an outcome that is unexpected and sustainable. That's what I was aiming for.
  • had the students each contribute a new entry or amend an existing entry on Wikipedia, or find another public forum where they could contribute to public discourse. There was still a lot of criticism about the lack of peer review in Wikipedia entries, and some professors were banning Wikipedia use in the classroom. I didn't understand that. Wikipedia is an educator's fantasy, all the world's knowledge shared voluntarily and free in a format theoretically available to all, and which anyone can edit. Instead of banning it, I challenged my students to use their knowledge to make Wikipedia better. All conceded that it had turned out to be much harder to get their work to "stick" on Wikipedia than it was to write a traditional term paper.
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    Cathy N. Davidson on experiments at Duke University in instigating digital devices and teaching ..... what the students learned and what she learned....
Keri-Lee Beasley

Music Makes You a Better Reader, Says Neuroscience - 0 views

  • “We’ve added a critical new chapter to the story about music and education,” says Kraus. “Due to the overlap between neural circuits dedicated to speech and music, and the distributed network of cognitive, sensorimotor, and reward circuits engaged during music making, it would appear that music training is a particularly potent driver of experience-dependent plasticity in the brain that influences processing of sound related to academics.”
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