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Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Katie Day

NOVA | Hunting the Elements - 1 views

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    Summary via The Scout Report (Apr 2012): "After watching this erudite (and fun) program from NOVA, you'll never again wonder "Where's selenium?" This two-hour program is hosted by David Pogue (the host of NOVA's "Making Stuff" program) and it "spins viewers through the world of weird, extreme chemistry: the strongest acids, the deadliest poisons, the universe's most abundant elements, and the rarest of the rare." It's a fascinating way to learn about the history of the periodic table, and the discovery and properties of the elements. The site also contains fourteen additional features, such as the Name That Element! quiz, an iPad app, a chemical bonds quiz, an interactive periodic table, and an exploration of the "amazing atomic clock." It may make chemistry junkies out of neophytes, and the already-converted will find much to keep them occupied here. [KMG]"
debbie diaz

Evaluation program for schools | HappiPapi - 0 views

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    For educators using iPads in the classroom, Happi Papi offers an Education Evaluation Program. Educational institutions that are members of the program will receive free versions of all new Happi Papi apps being launched. When a new app is available, Happi Papi will email a code so that you may install and evaluate the app on your iPad for free.
Katie Day

Code Year - 0 views

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    "And lucky you, this is just the year to do it. It is Code Year, actually, according to Code Academy, which helps people learn to code. "Sign up for Code Year to start receiving a new interactive programming lesson every Monday," touts the web site, and "You'll be building apps and websites before you know it!" I tried out the first few lessons, and it strikes me as a gentle way to learn to program. The lessons are small, focused, and introduce concepts with demonstrations that are easy to understand. It is therefore likely your best chance to learn to code if you aren't in school. "
Jeffrey Plaman

Programming Power? Does Learning to Code Empower Kids? | DMLcentral - 1 views

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    Programming Power? Does Learning to Code Empower Kids? | DMLcentral http://t.co/23koz2Wj5m
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    Programming Power? Does Learning to Code Empower Kids? | DMLcentral http://t.co/23koz2Wj5m
Sean McHugh

Common Sense Media Debuts 1-to-1 Essentials | Common Sense Media - 0 views

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    "Gone are the days when you can dump out a backpack or flip through a folder to see your kids' work. The answers to "What did you do today?" are locked inside a password-protected device. Often kids have the upper hand in understanding how the device works -- and those 10-inch screens make it difficult to look over kids' shoulders. That's why the Common Sense Media Education team created the 1-to-1 Essentials Program. It's a first-of-its-kind, comprehensive, and free offering that covers everything that administrators, teachers, and parents need to know to maximize the benefits of schools' technology programs. "
Katie Day

Codea app for the iPad - 0 views

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    lets you create games and simulations - good for kids to do programming/coding? $9.99
Katie Day

1-to-1 Laptop Program Success Stories - 1 to 1 Schools - 0 views

  • The three short videos below were recorded in Denver at an ISTE session entitled "1-to-1 Laptop Program Success Stories: Common Themes from Diverse Implementations."  It was a panel discussion with three presenters with extensive 1:1 experience. Mike Muir, Cyndi Danner-Kuhn, and Sam Farsaii. 
Katie Day

Learning Science Through Inquiry - 0 views

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    <> Each one-hour program features classroom case studies and informative discussions. When you participate in the workshop in a group setting, you get the added benefits of peer interaction during pre- and post-viewing activities. The Learning Science Through Inquiry workshop provides a solid starting point to explore, discuss, and critique the inquiry approach - and ultimately put it to use in your own classroom.
Katie Day

Science Lesson Plans « Scientist in Residence Program - Helping children and ... - 0 views

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    from Canada:  "Scientists and teachers work together to develop and deliver science units comprised of hands-on lessons on specific themes. There is a major focus on the experimental process of science. The lesson plans fit the BC Ministry of Education guidelines for Science K to 7. Opportunities are created to link lessons to other areas of the curriculum, such as math, fine arts, English and French language arts, and First Nations. Some lessons focus on issues facing society such as marine pollution, climate change, soil erosion, biodiversity, and the importance of protecting the environment and ecosystems. Thirty-three science units have been developed during the Scientist in Residence Program and are organized within four curriculum areas. More than 200 science lesson plans are available for download as PDF documents. These include lesson plans for field trips, thereby extending learning in natural environments. Please scroll down to view the titles of science units for each curriculum area, and click on science unit titles to view and download individual science lesson plans. If required by your browser, please enable Scripts to download documents from this web site. New science lesson plans will be posted on this website as they become available."
Katie Day

Google Launches Contest to Encourage Kids to Code - NYTimes.com - 0 views

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    "The Google Open Source Program is announcing a new outreach effort, aimed at 13- to 18-year-old students around the world. Google Code-in will operate in a similar fashion to Google's Summer of Code, giving students the opportunity to work in open-source projects."
Keri-Lee Beasley

Scratch Curriculum Guide Draft | ScratchEd - 0 views

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    Apparently a wonderful guide for Scratch programming in the curriculum
Katie Day

buzztouch -- Free iPhone App Builder | Phone and Android Content management system - 0 views

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    "Would you like to develop an iPhone or Android application? If so, it just got much easier with the Buzztouch content management system. Visitors don't need to know any coding, and after creating a Buzztouch account they can get started building their own application. Visitors should look over the "How Buzztouch Works" area to get acclimated to the program and they should also check out the "FAQ" section. This version is compatible with all operating systems and users will need to have access to an iPhone, iPad, or Android phone to test their application's functionality. "
Louise Phinney

5 Common 1:1 Teacher Mistakes | Go Where You Grow - 1 views

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    I like #5 Limiting Students to What the Teacher Knows- When given a choice students are going to choose tools that they are comfortable with and that allow them to express what they know. You may not have the slightest knowledge of them or how they work. It is impossible to be proficient at every web tool, app and program available. I have poured myself into learning as many as I can. There are many where I would consider myself an expert but that in no way means that they are the best resource for every student.  Don't be afraid to let students use technology beyond your knowledge base and understanding.  Accept that you are student too. Learn.
Katie Day

The Ethical Researcher: Template for a Plagiarism Policy - 0 views

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    "An ethics policy explains your [school, library, technology, classroom] goals, values and program within the larger context of the [district, school] educational mission, policies and procedures. By stating the rules and identifying the norms as lived in daily practices, the ethics policy offers explicit guidance about an individual's behavior and clarifies the rights and responsibilities of the institution and its stakeholders, the community and its members, the classroom and its learners. "
Mary van der Heijden

ISTE | NCATE - 2 views

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    ISTE has helped transform teacher preparation programs through its standards to integrate technology into learning, teaching, and leading. The refreshed standards-Technology Coach, Technology Director, and Computer Science Educator-are pending NCATE approval. These build on the original Technology Facilitator, Technology Leader, and Secondary Computer Science Educator standards.
Katie Day

Fashion Institute of Technology - Teaching & Learning Resources - 0 views

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    Summary via The Scout Report (May 2012): "Fashion Institute of Technology: Teaching & Learning Resources ---- Located in New York City, the Fashion Institute of Technology (FIT) is known for its excellent programs in fashion design, marketing, and related fields. What people may not know is that FIT also has a great collection of materials for teachers, courtesy of its Center for Excellence in Teaching. The site includes sections such as Printable Resources, Syllabus and Student Learning Outcomes, and Podcasts, Videos and Powerpoints. In the Printable Resources area, visitors can view 15 different handouts, including "Good Teaching Practices for Software" and "Classroom Feedback Questionnaire." Moving on, the Syllabus and Student Learning Outcomes area includes sample syllabi and information on evaluating student learning. Finally, the site also includes helpful videos titles "First-day Icebreakers" and "Tips for Teachers." [KMG]"
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