"Singapore Writers Festival
2013 School Programme
25 February - 9 March 2013
The Singapore Writers Festival is back and jumps right into the school year with Words Go Round 2013!
One of the few literary festivals in the world that is multi-lingual, focusing on the official languages of Singapore - English, Malay, Chinese and Tamil - the Festival brings literary talents from Singapore and around the world to share with you their ideas, stories and lives. Back from another successful year, the Festival promises the same lively writers, stimulating discussions and exciting interactions."
Minute of Listening is an exciting new creative learning initiative that promotes curious, engaged and reflective listening in the classroom. Piloting in 70 primary schools around the UK from January to March 2012, Minute of Listening creates a daily opportunity for pupils and teachers to access and explore a huge range of music and sound as a stimulus for class discussion and imaginative enquiry.
"The Story of Bottled Water, released on March 22, 2010 (World Water Day) employs the Story of Stuff style to tell the story of manufactured demand-how you get Americans to buy more than half a billion bottles of water every week when it already flows from the tap. Over five minutes, the film explores the bottled water industrys attacks on tap water and its use of seductive, environmental-themed advertising to cover up the mountains of plastic waste it produces. The film concludes with a call to take back the tap, not only by making a personal commitment to avoid bottled water, but by supporting investments in clean, available tap water for all."
"It began as a newspaper column, became an Internet hoax, was turned into a song by a hipster movie director and is now a hit on radio stations around the country. Along the way, it became an example of how words - known to the e-generation as "content" - morphed from one form into another, aided by misinformation and high-speed modems."
Great quote - no effect on those that played video games.
For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
"It doesn't say anything about what you're using that time for."
When you separate the different types of screen out, the effects start to vary.
Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
"Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
But they found no effects at all for those who played computer games.
"The best research suggests that the content children view is the best predictor of cognitive effects,"
The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
But they found no effects at all for those who played computer games
rise in BMI
hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
"It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
children receive immediate feedback
children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.