Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
Mike Farley has created a fantastic resource for teachers of social studies here. Under the headings:
Energy, Environment, Global Poverty, Global Conflict, Migration & Civic Action, he has provided links to 'serious games', together with downloadable worksheets that aim to help students get the most out of the game.
You HAVE to check out this website! It would be great for our G5 unit Through the Eyes of a Child, and Energy, the G3 unit on Migration, G6 on Natural Disasters - and that's just a start...
"Atmosphir is a 3D third-person video game that has been released in private beta. The adventure theme of the game allows players to explore various levels and challenges. It also allows users to create their own levels and upload them to share with others."
might be useful for older students:
Gamestar Mechanic is a game and online community that teaches kids how to design their own games. Designing games builds Systems Thinking, 21st Century Skills, Creative Problem Solving, Art and Aesthetics, Writing and Storytelling, and creates a motivation for STEM learning.
Just how far can we incorporate the concept of video games into modern learning? This article from Edutopia by Judy Willis MD focuses on the video-game-strucutural-model-as-teaching-method scenario.
It is a little bit annoying, it plays music and isn't technologically advanced and it has ads before each game, but it does have games on the skeletal, articular, muscular, circulatory, reparatory, nervous, digestive, endocrine systems, for older students maybe as a reinforcement?