Some of our successes include the Future School's 4Di Lab at Canberra primary school, Singapore, The immersive simulation lab at the 'Classroom of the Future' at the National Institute of Education, Singapore and the Mystery Matters online portal at the Centre for Learning Innovation, Department of Education and Training in New South Wales, Australia.
Jane Hart of the United Kingdom's Centre for Learning and Performance Technologies has been assembling a list of the best resources for the past five years. But these resources aren't just randomly organized by popularity or something, the order is decided by a crowdsourced vote. What could be better than that?
"The main YIS website is, and will continue to be, a place to display important information about the school. The learning hub is different, it is a collaborative space intended to host communication and dialogue. Therefore at the centre of the learning hub are the students' own individual websites . These websites are a place for the students to host their projects and ideas. They serve as weblogs (blogs) and digital portfolios. The students will design and adapt their own sites to suit these different functions and will be encouraged to explore and experiment with a variety of digital tools as this project develops."
A recent paper published in leading medical journal The Lancet has attributed the high occurrence of child myopia in East Asian cities to rising educational pressures and lifestyle changes, which lead to children spending less time outdoors.
SAMMS. Transform teaching with digital technologies by focusing on what makes tech transformational.
Frameworks like SAMR and RAT are incredibly helpful here, but we still need a framework to assist with the top levels of redefinition/transformation of learning through effective uses of digital technologies.
what are the transformative, unique affordances of digital technologies?
Five features or facets of pixels that out perform paper - (SAMMS):
Situated practice (work anywhere)Accessibility (access to information)Multi-modality (screen centred creations)Mutability (provisionality/fluidity/malleability)Social networking (syncronous/asyncronous people power)