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angel21212

__404__ - 5 views

  • VocabularySpellingCity.com offers: An award-winning game-based learning tool for vocabulary, spelling, writing and language arts A K-12 educational service used worldwide by schools and families 50,000 words and 60,000 sentences read by a real person Access via mobile app for your tablet and smart phone,or online via computer and interactive whiteboard Correlation to educational standards School and district-level reports
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    Spelling & Vocabulary Website: SpellingCity. (n.d.). Retrieved July 13, 2014, from http://www.spellingcity.com Spellingcity.com is a vast resource of free activities to build vocabulary. The site offers, games, spelling tests, and writing practice. Such as word recognition with patterns, decoding and encoding, and multisyllabic words. The site is for teachers and parents and is student centered in it's approach.
angel21212

PowerMyLearning Educational Games & Learning Activities for Kids - 2 views

  • PowerMyLearning is a free web-based platform designed for K-12 students, parents, and educators. The platform makes thousands of the best online learning activities easily accessible and usable in one trusted place.
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    PowerMyLearning Educational Games & Learning Activities for Kids. (n.d.). Retrieved July 14, 2014, from http://powermylearning.org/ Powermylearning.com is a site that contains a lot of multisubject activities. It is a site you have to sign up for but it is free. Students can pick activities, join classes, and track their assignments. It helps the student feel like, and become more, proactive in their learning.
rprice63

BrainPOP - Animated Educational Site for Kids - Science, Social Studies, English, Math,... - 1 views

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    " BrainPOP creates animated, curriculum-based content that supports educators and engages students - in school, at home, and on mobile devices. Our resources include movies, quizzes, games, mobile apps, experiments, activity pages, and much more covering hundreds of topics within Math, Science, Social Studies, English, Technology, Arts & Music, and Health. All content is aligned to and searchable by state standards including Common Core. "
cwitter

Educational Programs | Tom Snyder Productions - 0 views

shared by cwitter on 14 Jul 14 - Cached
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    Community Construction Kit Diorama Designer GO Solve Word Problems The Graph Club 2.0 Neighborhood MapMachine 2.0 Neighborhood MapMachine 2.0 Timeliner XE The Timeliner XE can be used to layout a number of sequences outside of social studies.
rprice63

Penguin Jump Multiplication - 1 views

  • Penguin Jump Multiplication supports Grade 3 Common Core Math Standards in Operations and Algebraic Thinking.
rprice63

National Library of Virtual Manipulatives - 1 views

  • The National Library of Virtual Manipulatives (NLVM) is an NSF supported project that began in 1999 to develop a library of uniquely interactive, web-based virtual manipulatives or concept tutorials, mostly in the form of Java applets, for mathematics instruction (K-12 emphasis). The project includes dissemination and extensive internal and external evaluation.
cwitter

Center for digital Storytelling - 1 views

shared by cwitter on 14 Jul 14 - Cached
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    Center for Digital Storytelling. This has a variety of options for the educator from customized to featured plans. The story plan is to promote community action.
angel21212

Inanimate Alice - Homepage - 3 views

  • Set in a technology-augmented near-future, Inanimate Alice tells the story of a young girl who grows up to become a videogame designer at the biggest games company in the world. Beginning in China when Alice is eight years old, and told over ten increasingly complex episodes, the series follows the journey of Alice and her closest 'friend' Brad around the world and towards their final destiny.
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    Inanimate Alice - Homepage. (n.d.). Retrieved July 14, 2014, from http://www.inanimatealice.com/ Inanimatealice.com is a digital story that includes interactive multimedia episodes that put the reader right into the story. It is transmedia. Inanimate Alice connects technologies, cultures, languages, and curricula, in way that keeps students engaged and learning.
cwitter

Earthducation - 0 views

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    Earthducation. Research and Design by LT Media.Lab Retrieved from http://lt.umn.edu/earthducation/ To date, the Earthducation team has completed 6 expeditions, beginning with a pilot expedition to the Arctic in 2010, and then journeying to Africa, Europe, Australia, South America, and Arctic North America for expeditions 1 through 5. This gives the student and the teacher virtual on site experience with the culture and environment of the different places. Student are able to make connections with what is happening in the real world. There is directed collaboration on education and sustainability in an international setting. There are some related lessons available and links to other sites like National Geographic for related leaning activities. This appears to require some added teaching strategies but is very authentic.
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