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Katy Eyman

Virtual Information Inquiry: Student Information Scientist - 0 views

    • Katy Eyman
       
      Video contains information we are cuurently.  Good review!
Andrew Henry

Ellis Island - FREE Port of New York Passenger Records Search - 0 views

  • What is the Passenger's Name? Enter passenger information, then click Start
  • Enter passenger information
    • Andrew Henry
       
      Search for your ancestors...
Michael O'Connor

EyeVerify's Mobile Authentication Technology Relies on Eye-Vein Scanning to Let You View Sensitive Information | MIT Technology Review - 0 views

  • Typing a password into your smartphone might be a reasonable way to access the sensitive information it holds, but a startup called EyeVerify thinks it would be easier—and more secure—to just look into the phone’s camera lens and move your eyes to the side.
  • EyeVerify’s software identifies you by your “eyeprints,” the pattern of veins in the whites of your eyes. Everybody has four eyeprints, two in each eye on either side of the iris. The company claims that its method is as accurate as a fingerprint or iris scan, without requiring any special hardware
  • Rush says the software can tell the difference between a real person and an image of a person. It randomly challenges the smartphone’s camera to adjust settings such as focus, exposure, and white balance and checks whether it receives an appropriate response from the object it’s focused on.
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  • The look of the veins in your eyes changes over time, and you might burst a blood vessel one day. But Rush says long-term changes would be slow enough that EyeVerify could “age” its template to adjust. And the software only needs one proper eyeprint to authenticate you, so unless you bloody up both eyes, you should be able to use EyeVerify after a bar fight
  • Indeed, EyeVerify still needs to do more to prove that. Rush says that in tests of 96 people, the eyeprint system was 99.97 percent accurate. The company is working with Purdue University researchers to judge the accuracy of its software on 250 subjects—or another 500 eyes.
Michael O'Connor

Visual Learners | Online Learning Tips - 0 views

  • Visual learners learn best through their eyes.
  • If you find yourself doing a search for videos and podcasts then you should focus on tuning your skills in the auditory direction
  • Visual learners learn best through their eyes. In a traditional classroom they prefer to sit where they can best see what is going on in order to have an advantage when reading a teacher’s body language, studying charts and graphs, watching video, following visual presentations such as PowerPoint, observing demonstrations, and so on.  When learning online visual learners benefit from the ability to replay simulations or videos, trace an outline on the screen, note color coding, interpret pictures, and interact with a wide variety of interactive visual media.
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  • There are some tactics a visual learner can employ to maximize learning. These learning methods can include: constructing graphic organizers to represent information that may have been presented orally studying diagrams outlining notes locating sites or placing symbols on a map watching videos, demonstrations, simulations, and reenactments color coding notes drawing pictures to represent events writing summaries direct copying of notes and vocabulary using flashcards
  • Auditory learners attain information best through their ears. In a traditional classroom they tend to sit away from noisy distractions, where they can hear best the teacher or other instructional media such as video, recorded books, poems, or songs. 
  • They have an advantage in listening to lectures or relating to auditory cues.  When learning online auditory learners benefit from being able to replay recordings of lectures, videos, and other auditory sources of information. 
  • Tactile learners, sometimes referred to as kinesthetic learners, learn best through their hands. In a traditional classroom they prefer to be able to move around, touch objects, conduct physical experiments, perform reenactments, and change their physical proximity with learning materials.  When learning online tactile learners do not have a distinct advantage, but may recall spelling via the muscle memory of keyboarding.
Mr. D D

Constructivist Learning - 1 views

  • Constructivism is an epistemological belief about what "knowing" is and how one "come to know."
  • rejects the notions
  • Constructivism, with focus on social nature of cognition, suggests an approach that
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  • learners the
  • learners the
  • learners the
  • opportunity for concrete, contextually meaningful experience through which they can search for patterns, raise their own questions, and construct their own models.
  • engage in activity, discourse, and reflection
  • take on more ownership of the ideas, and to pursue autonomy, mutual reciprocity of social relations, and empowerment to be the goals.
  • "knowledge proceeds neither solely from the experience of objects nor from an innate programming
  • but from successive constructions."
  • and the effect of social interaction, language, and culture on learning.
  • This movement occurs in the so-called "zone of proximal development" as a result of social interaction.
  • disappointed with the overwhelming control of environment over human behavior that is represented in behaviorism.
  • recognized two
  • internalization
  • basic processes operating continuously at every level of human activity
  • internalization and externalization
  • complex mental function is first an interaction between people
  • becomes a process within individuals
  • This transformation involves the mastery of external means of thinking and learning to use symbols to control and regulate one's thinking.
  • the claim is that mental processes can be understood only if we understand the tools and signs that mediate them
  • the gesture of pointing could not have been established as a sign without the reaction of the other person.
  • Bruner's key concepts
  • mode of representing past events through appropriate motor responses
  • which enables
  • perceiver to "summarize events by organization of percepts and of images
  • symbol system which represents things by design features that can be arbitrary and remote, e.g. language
  • Bruner's influence on instruction
  • Translating material into children's modes of thought:
  • enable learners to develop cognitive growth: questioning, prompting
  • discovery as" all forms of obtaining knowledge for oneself by the use of one's own mind
  • Interpersonal interaction
  • Discovery learning:
  • Spiral Curriculum:
  • promote concept discovery, the teacher presents the set of instances that will best help learners to develop an appropriate model of the concept.
  • cognitive constructivists
  • sociocultural constructivists
  • focusing on the individual cognitive construction of mental structures;
  • emphasizing the social interaction and cultural practice on the construction of knowledge
  • Promote discovery in the exercise of problem solving
  • Variables in instruction: nature of knowledge, nature of the knower, and nature of the knowledge-getting process
  • Feedback must be provided in a mode that is both meaningful and within the information-processing capacity of the learner.
  • Intrinsic pleasure of discovery promote a sense of self-reward
  • Knowledge cannot exist independently from the knower;
  • Learning is viewed as self-regulatory process
  • Cognitive constructivists focus on the active mental construction struggling with the conflict between existing personal models of the world, and incoming information in the environment.
  • Sociocultural constructivists emphasis
  • in which learners construct their models of reality as a meaning-making undertaking with culturally developed tools and symbols
  • and negotiate such meaning thorough cooperative social activity, discourse and debate (
  • Learners are active in making sense of things instead of responding to stimuli.
  • learners " make tentative interpretations of experience
  • requires invention and self-organization
  • Errors need to be perceived as a result of learners' conceptions and therefore not minimized or avoided.
  • the learners are responsible for defending, proving, justifying, and communicating their ideas to the classroom community.
  • humans seek to organize and generalize across experiences
  • According to TIP's
  • Theory Into Practice
  • Spiral organization:
  • Going beyond the information given:
  • Readiness:
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • Instruction must be structured so that it can be easily grasped by the student
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
  • Bruner's major theoretical framework is that learning is an active process in which learners construct new ideas or concepts based upon their current/past knowledge.
lisa myers

What are Cognitive Skills? - 1 views

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    Interesting information
Krystal Reno

HistoryWiz Primary Source - 1 views

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    ODE Modern World History Standard 2. The use of primary and secondary sources of information includes an examination of the credibility of each source.
Brett Henry

Algebra - For Dummies - 0 views

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    A site with some extra information for most algebra subjects
Randa Nemer

TED: Ideas worth spreading - 0 views

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    This site is a great source of information and talks that discuss trends in technology, entertainment, design, business, science, global issues and more.
Kimberly Kinnan

12 Healthy Tips for this Flu Season | Diigo - 1 views

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    Good information!
Jonathan McClure

FairVote.org | Home - 0 views

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    Here is a website that is promoting the right for correct district lines.  It calls for no gerrymandering.  There is a interactive map where viewers can click on each state to find information and news.
Christen Cowley

Nobel Prize. org - 0 views

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    This site has several learning tools, games and information. Official Nobel Prize page.
Michael O'Connor

10 ways schools are teaching internet safety | eSchool News - 0 views

  • That’s because applicants must amend their existing internet safety policies by July 1, 2012, to include information about how they are educating students about proper online behavior, cyber bullying, and social networking sites
  • 1. Through gaming
  • internet safety games f
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  • These games cover cyber bullying, sexting, and predator
  • I teach lessons on internet safety using the FBI-SOS scavenger hunt and on internet privacy using the Jo Cool Jo Fool website. Jo Cool Jo Fool has some dated areas, but the same concepts covered apply today. During the FBI-SOS scavenger hunt, we have commercial breaks periodically and I show the old Citibank identity theft commercials from YouTube. I also have my students figure out how to locate my college-age son via the information that can be found online
Christen Cowley

Elements of Art - 0 views

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    Really cool site that lays out a lot of information in a useful and practical way.
Jonathan McClure

Paper for the Web :: Wallwisher - 0 views

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    A easy web 2.0 tool to use that puts information on a wall that can be shared.
Michael O'Connor

ERIC - Education Resources Information Center - 0 views

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    A Journal article on PBL for Middle School History...worth a look through.
Michael O'Connor

Learning Styles and Children | Funderstanding - 0 views

  • 20 to 30 percent of learners remember through hearing, 40 percent retain information visually, and the rest either have higher memory retention after writing something down or through real-life activities.
  • There are three learning styles – visual, auditory, and kinesthetic and tactile.
  • Visual Learners Visual learners like having information presented to them in an eye-catching way, have strong visualization skills, and to see the “big picture.” Enjoy a fun activity with visual learners encouraging their language and reading skills. Tie the activity into the child’s homework by using vocabulary or spelling words for an upcoming test. Help the child create a list of nouns, verbs, adjectives, and pronouns to use for the activity. If they have a list of vocabulary or spelling words they need to memorize for school, they can be added to the list. Kids can select a color for each type of word and then write them onto flashcards using the coordinating color for each word group (green for nouns). Have the child place the cards in stacks according to color/type. Discuss with the child that they will be creating a visual language story using the words by placing them into sentences and a finished story. This encourages visual learners to see the big picture and understand the final outcome of the activity. Once the child has begun forming sentences, he can arrange them to form a story, working until all the words have been used. Tap into his auditory and kinesthetic/tactile learning, and his active processors, by having him read the story out loud while acting it out.
Garth Holman

Rhizomatic Education : Community as Curriculum » Dave's Educational Blog - 0 views

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    "may offer a more flexible conception of knowledge for the information age: the rhizome. A rhizomatic plant has no center and no defined boundary; rather, it is made up of a number of semi-independent nodes, each of which is capable of growing and spreading on its own, bounded only by the limits of its habitat (Cormier 2008). "
Katy Eyman

Nine Elements - 0 views

  • Digital Access:   full electronic participation in society.
  • All people should have fair access to technology no matter who they are. 
  • Digital Commerce:   electronic buying and selling of goods.
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  • Digital Communication:   electronic exchange of information.
  • Digital Literacy:   process of teaching and learning about technology and the use of technology.
  • 5. Digital Etiquette:   electronic standards of conduct or procedure.
  • 6.   Digital Law:   electronic responsibility for actions and deeds
  • 7.   Digital Rights & Responsibilities:   those freedoms extended to everyone in a digital world.
  • 8.   Digital Health & Wellness:   physical and psychological well-being in a digital technology world.
  • Digital Security (self-protection):   electronic precautions to guarantee safety.
  • We need to have virus protection, backups of data, and surge control of our equipment. As responsible citizens, we must protect our information from outside forces that might cause disruption or harm
  • psychological issues that are becoming more prevalent such as Internet addiction.
  • protect themselves through education and training.
  • basic set of rights extended to every digital citizen. Digital citizens have the right to privacy, free speech, etc.
  • Digital law deals with the ethics of technology within a society. Unethical use manifests itself in form of theft and/or crime.
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    Nine Themes of Digital Citizenship
Michael O'Connor

Museum Box Homepage - 0 views

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    One of the coolest sites around! I could do a whole unit using this one piece of software. Each box can hold enough different types of information that it will cover a subject in depth!!! USE THIS!!!
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