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Garth Holman

History student learns from her grandfather, makes his WWII story a senior project - Lo... - 0 views

    • Garth Holman
       
      What does she say?  Here about Historians? 
  • The 22-year-old spent the last school year meeting with him and researching his role in World War II for her thesis.
  • Klise said she had only heard snippets of his war stories in the past. She said her questions would “jog his memory” and he would share more and more.
  • ...3 more annotations...
  • “I was surprised she was interested,” he said.
  • The group is disbanding because so many of its members have died.
  • And their story, just like Win’s, needs to be told so that we remember what war is truly about, the strength and will of the people who fight it.”
Miss Schlegel

War and Terrorism | National Council for the Social Studies - 0 views

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    This website from the NCSS gives teachers resources on how to teach about terrorism and other global issues.
Anne Lackney

ArtLens | Cleveland Museum of Art - 0 views

  • Favorites (iPad) | You (iPhone) – Save favorite works of art and share through Facebook, Twitter, text and, email.  You can also create personalized tours which can be shared with other visitors.
  • Related Artworks –  Discover the hidden treasures in the collection from any object based on its collection, time period, and material, using the dynamic recommendation logic developed for the Collection Wall in Gallery One
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    Art Lens- Cleveland Museum of Art's interactive app
Thomas Merrill

6+1 Traits for Revision | Scholastic.com - 0 views

  • 1. IDEAS: The meaning and development of the message, or what the paper is trying to say. Activity: Pick A Postcard.
  • . ORGAN
  • . VOIC
  • ...5 more annotations...
  • . WORD CHOICE: The specific vocabulary the writer uses to convey tone and meaning. Activity: Rice Cakes or Salsa?
  • 5. SENTENCE FLUENCY: The way the words and phrases flow throughout the text. Activity: Music to Our Ears.
  • 6. CON
  • +1. PRESENTATION:
  • VENTIONS:
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    7 great focus areas to help students write well.
Alexis Jackson

Mind Games : Article : Scientific American - 0 views

  • New research shows that video games have great educational potential.
  • Ninety-seven percent of American teenagers regularly play video games.
    • Alexis Jackson
       
      Need to find this study from M.I.T. Education Arcade.
  • ...2 more annotations...
  • They found that students who went straight to the lecture did not know what to listen for, whereas students who played the game first had better context and greater motivation.
  • M.I.T. Media Lab developed a programming language, Scratch, that enables kids as young as kindergartners to build games. Microsoft has developed a similar tool called Kodu.
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    Incorporating video games into education
Michael O'Connor

What You Need to Be an Innovative Educator | Edutopia - 0 views

  • 1. Sense of Priority
  • PBL promotes innovation in education
  • 2. Selflessness
  • ...8 more annotations...
  • 3. Time and Energy
  • 4. Models
  • But by looking at existing models -- cool stuff that has been accomplished by others before you -- you'll have an idea of what's possible. And of what you might be missing.
  • 5. Willingness to Take Risks
  • prepared for failure.
  • 6. Trust
  • The trust of administrators, colleagues and parents certainly matters. You can lose your job or professional standing without it. But without trust from students, you're just a well-dressed, silly person with your name on the placard by the door.
  • And the innovation will never come.
Allison Grant

2013 Best Fiction for Young Adults | Young Adult Library Services Association (YALSA) - 0 views

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    Great list of contemporary young adult literature!
Salvatore Maiorana

http://product.design.umn.edu/courses/pdes3701/documents/drawingtolearn.pdf - 0 views

    • Salvatore Maiorana
       
      For some reason I could not highlight on here, but It seems that someone else has. Either way I thought it was a good article!
Garth Holman

Zoran Popović | Center for Game Science - 0 views

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    Game  playing in school. Can we end homework and bring on the games. 
Garth Holman

Chrome Smashing: Creating the Inconceivable | Edutopia - 0 views

  • Similarly, smashing multiple apps can lead to extraordinary learning artifacts, so why not apply it to Chromebooks? In four steps, we have the potential to create and share something entirely new.
  • As teachers, we should look to incorporate smashes because we want our students to demonstrate their understanding, to reflect on a process and to envision creating a learning artifact that was previously inconceivable. We want students to take ownership of their learning process, develop technology fluency (2), and identify the best possible means to "show what they know." When there are no limitations to what can be created with the available tools, then there are no limitations to how students can demonstrate their growth as learners.
  • Essentially, our goal as educators is to help our students develop into creators and innovators. When we know that smashing is a possibility and introduce this potential to our students, we not only empower them to take ownership of their learning process, but also teach them to go beyond the initial obstacles in order to problem solve for better learning and expression.
Tyler Pacifico

EBSCOhost: Avoiding Math Taboos: Effective Math Strategies for Visual-Spatial Learners... - 0 views

    • Tyler Pacifico
       
      While auditory-sequential learners may do well with content that requires steps, the deep understanding of the material is vacant.
  • al-Spatial
    • Tyler Pacifico
       
      This is assuming that homework and material presented is done in a specific manner.
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