I found this site on how to write instructions in 7 easy steps to be very simple and helpful. The first to writing instructions according to this site is to take a step back and write as though the people have zero knowledge of the subject. It wants you to know exactly what your trying to teach/get across without putting too much or too little info. After this creating an outline is a good idea before just starting your project with no plan. The next two steps according to this site are to make your instructions easy to understand and make them brief as well. Lastly they suggest the use of visual aids, such as videos or diagrams, and to give it a test drive to get out any kinks.
I like this article because it gives you basic tips for writing instructions. This is a great article to read if you are in the first stage of writing instructions. This article is a good starting off point.
I like these tips as well, they are very similar to the previous one that I had posted only it had a few more points added with tips like adding visual guides. I am more a visual hands on type person so that was a great tip!
Talking in groups can help overcome the anonymity and passivity of a large class or a class meeting in a poorly designed room.
Students who expect to participate actively prepare better for class.
This source is very helpful, it provides skills in how to get started, show group leadership, and how to focus on your work. Gives tips on how to notice dynamics of the group, how to collaborate, and how to share ideas in order to participate and interact with the group.
Briefly review subjects covered in last lesson: plagiarism, proper citation and paraphrasing, honesty and trustworthiness in school research and writing.
“Who owns copyrighted materials such as movies, music, and web pages?” Tell students that the copyright owner is the person who created the work, e.g. author, musician, artist, computer program/game creator, scientist-inventor, business person, etc.
Next ask the class if they are familiar with the Happy Birthday song. Inform them that this song is protected by copyright
Copyright is a form of legal protection given to the authors of books, music, movies, etc. Users of the books may not make copies without permission from the authors except in limited occurrences for school and personal use where there is no profit involved. This limited use is known as Fair Use which we will talk about shortly.
The digital aspect of the web allows for wonderful innovations such as MP3 players but ethical personal use must be employed to avoid legal punishment.
The RIAA, the professional organization which represents the recording companies, (Recording Industry Association of America), has reacted with copyright infringement legal actions against schools and college students. Have you noticed the warnings posted on music CDs or movie DVDs?
Now there are more legal ways for music customers to purchase their music online with services such as iTunes, Rhapsody, amazon.com, etc. There are even some legitimate free music download examples. For example, some unknown bands may provide free previews online. While other more popular bands or singers may post a sample tune for fans to hear for free.
Copyright and Fair Use, inform the students that the expert speaker is an attorney that helps students and professors at a university to learn about the ethics and Fair Use guidelines of copying digital information such as music, movies, or web content for school.
This is a good example of how copyright is explained. The comic shown in this article is very cute and original, gives us an idea of how we can copyright without knowing.
Here is a discussion around group norms. The Team Writing text refers to communication norms in chapter 7. This is a group specific example on how to become familiar with differences within a group and use that as an advantage to succeed.
Develop Group Norms
Effective interpersonal communication among group members and successful communication with managers and employees external to the group are critical components of group functioning.
Form and charter a team with a project, process improvement, or product development task.
Read about group and team norms to understand the concept.
Schedule and hold a meeting to establish and adopt group relationship guidelines or group norms.
With an external facilitator leading, or a member of the group, in the absence of a facilitator, leading, all group members should brainstorm a list of guidelines that will help create an effective team.
Once the list of group norms is generated, you will want to cross redundant ideas off the list.
Each member of the group commits to “living” the guidelines.
Following the meeting, distribute the group norms to all team members.
Periodically evaluate the effectiveness of the group on achieving its business goals as well as its members’ relationship goals.
This article is about effective copywriting. It beaks down the process into 10 simple guidelines that you should always follow when writing copy. 1. Exploit your products benefits. 2. Exploit your competitions weakness. 3. Know your audience. 4. Communicate: Whats in it for me? 5. Focus on "you" not "we." 6. Understand your medium. 7. Avoid too much information. 8. Include a call to action. 9. C.Y.A. (cover you a**) 10. Proofread.
This page describes methods of organization and repetition. It's the rinse and repeat method that keeps the post system in order. It tells you to wait to post until a specified time, and while your blog draft is saved if something comes up you can add to or modify your blog.
This web site gives a good explanation about why balance is so important in design. It states that "balance is all about ensuring that your design does not tip to one side or the other." It gives examples of photos that show types of balance.
New media is a broad term in media studies that emerged in the later part of the 20th century. For example, new media holds out a possibility of on-demand access to content any time, anywhere, on any digital device, as well as interactive user feedback, creative participation and community formation around the media content. Another important promise of New Media is the "democratization" of the creation, publishing, distribution and consumption of media content.
Most technologies described as "new media" are digital, often having characteristics of being manipulated, networkable, dense, compressible, and interactive.[1] Some examples may be the Internet, websites, computer multimedia, computer games, CD-ROMS, and DVDs.
Although there are several ways that New Media may be described, Lev Manovich, in an introduction to The New Media Reader, defines New Media by using eight simple and concise propositions:[4]
New Media as Computer Technology Used as a Distribution Platform
New Media as Digital Data Controlled by Software
New Media as the Mix Between Existing Cultural Conventions and the Conventions of Software
New Media as the Aesthetics that Accompanies the Early Stage of Every New Modern Media and Communication Technology
New Media as Faster Execution of Algorithms Previously Executed Manually or through Other Technologies
New Media as the Encoding of Modernist Avant-Garde; New Media as Metamedia
New Media as Parallel Articulation of Similar Ideas in Post-WWII Art and Modern Computing
he Zapatista Army of National Liberation of Chiapas, Mexico were the first major movement to make widely recognized and effective use of New Media for communiques and organizing in 1994
New Media has also found a use with less radical social movements such as the Free Hugs Campaign. Using websites, blogs, and online videos to demonstrate the effectiveness of the movement itself. Along with this example the use of high volume blogs has allowed numerous views and practices to be more widespread and gain more public attention
New Media has also recently become of interest to the global espionage community as it is easily accessible electronically in database format and can therefore be quickly retrieved and reverse engineered by national governments. Particularly of interest to the espionage community are Facebook and Twitter, two sites where individuals freely divulge personal information that can then be sifted through and archived for the automatic creation of dossiers on both people of interest and the average citizen.[
The new media industry shares an open association with many market segments in areas such as software/video game design, television, radio, and particularly movies, advertising and marketing, through which industry seeks to gain from the advantages of two-way dialogue with consumers primarily through the Internet.
The wiki page has everything one would need to get a brief overview of what new media is. Within the site it gives all the different definitions of new media and how it affects people.
This webpage made me understand more about new media in terms that it talks about new media being interactive. I didn't get that from Manovich's artice.
This was the best website i found because I was honestly confused after reading the article so this breaks it down in less than 20 something pages and makes it easier to understand it explains everything there is to know about new media.
Page full of information on new media (wikipedia)
1 History
2 Definition
3 Globalization and new media
4 As tool for social change
5 National security
6 Interactivity and new media
7 Industry
8 Youth and new media
9 See also
10 References
11 Further reading