Skip to main content

Home/ trainz/ Group items tagged rules

Rss Feed Group items tagged

steve t

Copying and pasting the PATH of AI trainz? - Trainz Discussion Forums - 0 views

  • Search for "copy" on the DLS and you find the Copy Commands From (KUID2:192081:1:6). Search for "schedule" and you will find the Schedule Library (KUID2:192081:12:4) along with a few others that may interest you. Make sure that TRS2004 is ticked under the Trainz Versions. Hope that is what you were looking for.
  • For those interested, I downloaded "Copy Commands From" and "Schedule Library" from the Download Station into TRS2009. In Surveyor, open "Edit Sessions Rules" (top left of screen, looks like #), select "Driver Command" from the menu, then Edit. Place a tick against "Copy Commands From". Close this menu. Now click "Add", and add "Schedule Library". Select this and set up the path as as for a normal portal. Give it a name, eg Path1 I'm using Central Portal Control (because it will emit a consist immediately). Open Central Portal Control. Add a consist and driver. Now for the path select Copy Command/Insert/from Library/Path1. Repeat for other consists from this portal. Easy !~! The same procedure can be used for a portal (Surveyor, "?", click on portal) if Central Portal Control is not used. Thanks again. Phil
steve t

Making the impossible possible. Multiple Multiple Industries. - Trainz Discussion Forums - 0 views

  • Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
  • such industries exist for one year ago in Vol4 LaFrance en Trains: there are multiple tracks multi industries with 3 releases : 2, 3 or 4 tracks. On each track you can define "out" or "in" products and between theses queues how and under which rate some products are made... You can also define a "transitionnal" product made by the industry and linked with a first product supplied on one track and this product can be defined as an enter in another queue combined with another product supplied to made a final one ready to load.... Such industries are supllied as "basic"(only tracks are supplied) or as "neutral" with some buildings around each tracks. These industries are compatible with any products even if some of FET are not used...you can make yours...and use them with this system... Name of tracks are editable for scheduling...Ten queues available, Five different process ...on each industry. Here some beer made with water, alcool and hops...
  • On the DLS: "Industry Link" (kuid: 122381:10007) by MiZi. Regards Swordfish PS: There are a lot of other intersting rules made by MiZi on the DLS
  •  
    Not done it for quite a while but it is fairly easy Best thing is to goto trainzproroutes forum, check lars forum for the protolars manual. It's all to do with the properties i.e ? click on industry then in produce? make it EXTERNAL and link to industry you want to. Manual explains it better than I can . Paul
steve t

How do I set a trigger? - Trainz Discussion Forums - 0 views

  • Additionally, there are commands available that will check the status of industries, then once they need servicing you can have a train deliver to them or pick up from them.
  • You might check out atilabarut's message rules. Download these and read: PostMessage,<kuid:131986:210002> WaitForMessage,<kuid:131986:1029> WaitForMessage,<kuid:131986:210005> You can put these rules in the driver schedule without the need for programming expertise.
steve t

Guide to setting up single line routes without AI locking your junctions!! - Trainz Dis... - 0 views

  • So if you are trying this out, please use Trigger rule instead of Trigger check Unless you have managed to get it working with Trigger Check.. to me it appears to do nothing at all
steve t

help with triggers - Trainz Discussion Forums - 0 views

  • Actually, it was simple. All I had to do was add a consist check rule and it works like a charm. I hate html's thou
steve t

Prototype Operations in Trainz - Page 6 - Trainz Discussion Forums - 0 views

  • In Surveyor, under Main Menu, select Edit Session. In the window that appears, highlight the Portal Schedule rule and click on edit. There you can remove and add individual cars to a scheduled train. __________
steve t

Portals - Trainz Discussion Forums - 0 views

  • Happy to detail the Basic Portal setup that I have used to get 40 - 50 car consists emerging from, on the route I use on TRS2006. Please note that this is what works for me and therefore may not work for you. The portal is sited on straight track that runs for nearly 3 baseboards with at least one (1) junction along the length of track and one 04 signal (absolute) protecting that junction. The back end of the portal is 140 metres in from the far edge of the board in approximately the middle of the edge. The business end of the portal is approximately 1420 metres from the signal and the signal is a further 50 metres from the junction. From the junction to the join in the baseboard with the rest of the layout is another 210 metres approximately.
  • ou need to programme the commands you want when you set the trains up in the portal config box. The portal config box is opened when you select the ? of the scenery tab and click on your portal. All in surveyor of course.
  • To save you constructing lots of repetitive commands, you could set up a series of commands using the "schedule library" rule which you need to add to your session, and then activate the "copy commands from" in the driver commands. Both accessed via the "edit session rules" icon in surveyor. You can then use the "copy commands from" instruction in the portal dialog box to copy your pre-constructed commands over from the schedule library you set up previously
steve t

Down to the Basics pt1: Sense of Operation - Trainz Discussion Forums - 0 views

  • I use Maggs Re-rail portal along with pguy's Portal Timetable rule for interchanges. It will emit a string of cars at the time you want without an engine. They appear on the interchange track, that piece of track on which both railroads have joint rights. I then pick them up with my switcher. Dropping off cars is a bit of fun because you have to drop kick them into the interchange track (portal) or you will loose your engine. I find if I get up to a speed of 20mph pushing the string of cars, uncouple the engine and cut the throttle, the cars roll into the interchange track and I reverse and go back to the yard. This allows more than one interchange operation per session - like one in the morning and one in late afternoon. One could also use AI to bring the foreign road train onto the route and do the drop-off and pick-up, but I have had problems with that in the past. I think once you start to use portals, you will find there are many possibilities. Do you have any grade crossings with other railroads? This always makes for an interesting operations feature. There is a diamond crossing rule that takes care of the signaling. My road has 9 grade crossings with foreign roads, all of them with active cross traffic.
steve t

Is there a way to repeat a routine/trip an N number of times? - Trainz Discussion Forums - 0 views

  • You want the copy commands from and the schedule library rule kuid2:192081:1:6 and kuid2:192081:12:4 Place the tasks you want repeated in the library and use the copy command to call up the task in driver set up _____
steve t

Tips and Tricks-Surveyor - Trainz Discussion Forums - 0 views

  • Here is a tip for moving Track marks. If you want to move track marks beyond spline points, use the move function for track objects (i.e. signals etc.) it works on track marks of all kinds. cheers, andyz
  • In the above image, you can see the result. The fill under the two tracks in the backgound is part of the track and was not added after the fact. It bridges the dip in the ground very nicely. Search for "1t spoordijk grind MRT" or 70337:38035 to try it
steve t

Copy Driver Commands to another Consist - Trainz Discussion Forums - 0 views

  • I have these commands and I use them on one route, as the basic concept should have been "default built-in" in my view. Yes, you only get the single icon - until it is used, and then it expands to the commands you are copying. But any command you have that are "specialised" like, I use "movetoloco" - these are kept to the original, so you'd have to change to what you need. Hope you understand what I'm saying as I'm not sure that I do!!! Chris
  • If you use Move to train at trackmark the commands will go with the driver. Ive used this a lot for placing the driver from one task to another with a different train. __
steve t

AI Sorting yard. How? - Trainz Discussion Forums - 0 views

  • Hi PikeWake, Yes it is possible so long as you have enough patience, it will take quite a lot of commands. Extra commands you will need are "Couple At Trackmark" kuid 57145 81100 "UcouplezFrom" kuid 66277 80005 "Uncouplez" kuid 66277 80000"Hornz" kuid 66277 80001 You will also need trackmarks on each siding both the pick up sidings and the drop off sidings and one on the main exit line.
  • Bill69 has already said what is needed. You need to add to the track two trackmarks, one at the buffer end (not to near the buffer as the buffer stop will effect it) and one just inside the junction. Do this for each spur and name the trackmarks (say 101B at buffer end and 101J for junction end). Commands would be :- couple at trackmark 101J uncouplez from two couple at trackmark 102J uncouplez from four couple at trackmark 103J uncouplez from six drive to trackmark 001B uncouplez Then repeat the above using the names of the next spur.
steve t

Help with AI commands please!!! - Trainz Discussion Forums - 0 views

  • If the invisible signal idea does not work try the command 'couple to vehicle in front/behind signal'. You will have to name/number the signal, so you will have as commands, drive to t/mark/wait for 30 secs,uncouplez vehicle 1or2,drive to t/mark {this is to allow the engine to get to a set of points}, couple to vehicle front/behind signal. I know it's long winded but if your at a station or use it a lot at the same place you can put the set of commands in a schedule library and give the copy commands from library {run round}. one command and all the ones you have saved under that name are followed. __________________
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers,
  • Have you told a driver to move to the loco or given the loco a driver in surveyor? The usual problem if a schedule does not start is because there is no driver in the loco. The repeat command cannot cause the loco to go in reverse unless the fist command destination is behind the train. But if you have a loop track you will require at least three trackmarks spaced around the loop to keep the train going in the right direction.
steve t

random portal train selection - Trainz Discussion Forums - 0 views

  • Well yes. Central Portal Control lets the portal select a consist at random from a list that you provide when setting up the portal instructions. It will also emit in sequence if you so desire. I've found that the tricky part is setting up the path for the AI train to follow - it also becomes incredibly tedious if a large number of track marks are used to describe the patch.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

Trigger Help - Trainz Discussion Forums - 0 views

  • I have two sw engines. Each one operates on a trigger. The first goes into the yard, couples to a consist and then takes the consist to a factory and loads. It returns the cars to another spur and uncouples and returns to the stall and waits for the trigger. A portal train brings empties and leaves them on the first track and then goes to the spur and picks up the fulls and takes them to the portal. On the exit it trips the trigger and the process starts over. The second sw operates much the same with a 10 minute wait before it begins. This system works great but you have to state in the trigger rule the name of the loco. You might call the trigger train "Chem-Train" or "Milk-Train" and then that is the only loco that can trip the trigger.
  • The best way to learn about triggers is het up a new track and draw a line of track that goes from one side of the start grid to the other side, -Then pick a train and make sure it has a driver.
  • In the cases of Accipiter777 and Mr_D using the post message and the wait for message and clear commands would eliminate the need for the trigger being set of by another train and would not require Double engined trains to have the AI at the front. These commands dont need to know what engine is being used it has its own tags that the driver sends out and any driver set up to wait for it will then carry out the next task. __________
‹ Previous 21 - 40 of 65 Next › Last »
Showing 20 items per page