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steve t

Session for Port Ogden & Northern - Euro-style - Trainz Discussion Forums - 0 views

  • Session for Port Ogden & Northern - Euro-style I have uploaded a session for Port Ogden & Northern that uses European rolling stock on a trip working on the north side of the route, between Armour and Sundermeyer.
steve t

IndustRail 2 for TRS2009 - Page 3 - Trainz Discussion Forums - 0 views

  • IndustRail 2a kuid 69871:100298 Make sure you include TRS2004 in the search - it's actually made in '04 and modified to work in '06 and '09. Phil
  •  
    dnld this
steve t

Question about Errors and Faulty Dependencies - Trainz Discussion Forums - 0 views

  • Run CM and right click on the session and select Edit - Edit in Explorer. If there is help it should be there. When you're done, close the kuid by right clicking and selecting Edit - revert.
steve t

Difference of Scenario v.s. Session ? - Trainz Discussion Forums - 0 views

  • Here is a flow chart from an earlier version that shows some of the normal activities you might want to implement in a scenario. Bob
  • Not always! But I do try to provide all the information needed by the crew. I even went as far as to give an illustrated walk-thru for one session. See here: http://forums.auran.com/trainz/showt...ght=industrail Phil
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
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