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steve t

Question about Industry unload - Trainz Discussion Forums - 1 views

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    "Is it possible to drive a consist to an industry and unload only 1 car. I would like to drive a consist to Goods shed no 1 and unload car no 1, drive to goods shed no 2 and unload car no 2, etc. This seems like a simple thing to do but I can't figure out how to set it up. Any help is appreciated. "
steve t

Help on driver setup please (basic 101?) - Trainz Discussion Forums - 0 views

  • I finally got back to this one. Here's what I did, you can adapt it to your requirements. BTW this is in TRS2004 but all later versions should be identical or very similar. Layout: One baseboard, one straight track. In order: Where the loco starts Trigger TR1 Trackmark TM1 Trackmark TM2 Trackmark TM3 (It helps to put a building alongside each trigger/trackmark so you know where they are when driving) Place a loco at the starting position The objective is to make the loco drive to TM1, then drive back and forth between TM2 and TM3 forever. Rules (where each > represents one level of indent): Startup options - as normal Driver Setup - Drive to TM1 Driver Command - as normal Trigger Rule - Trigger TR1 > Ordered List - This process will be repeated 1 time > > Driver Setup - Drive to TM2, Drive to TM3, Repeat I hope you can copy this and get it going, and that it's of some help to you. I find one of the trickiest things is to keep the difference between Rules and Driver Commands clear in my head. John
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • If you have your train drive to a trackmark and uncouple. The first section then departs via a trigger. A spare engine is parked in a siding and when the trigger is activated its driver moves to the remaining part of your train and then drives it in accordance with the instructions you have already input for him. i.e Main train has instructions similar to.. Drive to trackmark, Uncouple from, Drive to London. Spare engine has instructions similar to ... On trigger move to unit x. Drive to Bristol.. This should also work in reverse so that you can re-couple the two sections of your train and return the spare driver to the spare loco.
  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

Surveyor mode giving commands to drivers in "edit session rules" - Trainz Discussion Fo... - 0 views

  • Yup use "Path Command" with "Drive to" and that most excellent "Trainz Schedule Library" you can't go far wrong. Takes a bit of time to set up but once done it only takes one click to give a Drive a whole complicated route.
  • drive to and drive via will not work with select part you have to autodrive or TPR drive hope this helps
steve t

Signals? - Trainz Discussion Forums - 0 views

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    You don"t appear to be listening Lengo if I can say so without being rude.If you have a piece of track from A to B you need 1) a red trackmark at B to tell the AI driver where to drive to.Past the trackmark you need Buffers/Railends to define the physical limits of the track and reassure the driver it is safe to drive to Tackmark B.Between A and B you need at least 3 signals (any type) to let the driver know he can do more than 18 MPH.Less than 3 signals and he will stick to 18.An AI driver (like a real train driver) needs to know a) where the line ends b) what signalling system is in use c) where those signals are d) what the speed limit is.
steve t

AI and switches - Trainz Discussion Forums - 0 views

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    Two important things you need to do are A) Decide which is the busiest line or at least the one you are most likely to drive manually on.Set the points so that the AI doesn"t have to change them when a train goes from A to B.This is known on the real railways as the points "lying NORMAL" for the Main Line.B) When the AI has a problem driving over a piece of track hover your cursor over the signal before the problem and it'll tell you whats wrong, e.g. "The line ahead is unsignalled".What you have to do here is tinsert a signal before the next signal and that should sort it...
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers,
  • Have you told a driver to move to the loco or given the loco a driver in surveyor? The usual problem if a schedule does not start is because there is no driver in the loco. The repeat command cannot cause the loco to go in reverse unless the fist command destination is behind the train. But if you have a loop track you will require at least three trackmarks spaced around the loop to keep the train going in the right direction.
steve t

How to set up drive schedule - Trainz Discussion Forums - 0 views

  • Hi DonVrx, Simple realy when you think about it, a drive command is one off. A drive schedule is a series of drive commands strung together one after the other. When the AI driver completes one command he will look for the next command, if there is no more commands he will stop. If you have a continuous track i.e. a loop you can place a repeat after the last command, this will cause a completed command to be added at the end of the list and used again after all the others have been completed. Cheers, Bill69
  • I have used the Schedule Library and the Copy Schedule command to build a schedule for my AI drivers. The Schedule Library lets you setup a schedule of commands all at once and then share the set of command with more than one driver using the Copy Schedule command. This is easier than setting up each command again for multiple drivers. The schedule command its self is more work. I've used that for passenger trains once, but it was hard to calculate how long a train would take to get between stations because the AI are so unpredictable. John
  • Having a schedule is great for passenger service. Trains leave and arrive at particular times day and night on a consistent basis in real life. By doing this in Trainz, we can make the running more realistic, and have to work the freights in between the scheduled passenger trains as the freights can't get in the way of the highballers. John
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

Drive to Trackmark List - Trainz Discussion Forums - 0 views

  • I have a situation in a session where I need AI trains to drive to one of four possible refuel points. The target trackmark must of course be unoccupied. I Have downloaded the driver command 'Drive To Trackmark List' (Kuid2:61392:1050:?) which appears to offer the solution.
  • Hi Andy and thanks for your interest in my DriveToTrackMarkList driver command. to use it to drive to one of your 4 refuel points, you need first to add under surveyor a trackmark to each of your refuel points and name each trackmark like : myrefuelpoint(1) myrefuelpoint(2) myrefuelpoint(3) myrefuelpoint(4) and save your route.
steve t

SP2 Quick Drive Quick Start Guide. - Trainz Discussion Forums - 0 views

  • SP2 Quick Drive Quick Start Guide. I posted this in another thread as a answer to a question. I thought I would give it a thread of its own to let more people find it.
steve t

Sequence - Trainz Discussion Forums - 0 views

  • First click on edit session rules scroll down to Portal timetable rule click on it click edit omitting portal (name of your portal) click on add new timetable (00:01 should work) click on add existing saved train choose train click on add driver to consist choose driver click on green arrow choose Drive to-Drive to trackmark-or Drive via trackmark.
steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Single line running token rule?? - Trainz Discussion Forums - 0 views

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    This is an old request. On the old forum i did a single route with twenty trains running around and around without conflicts. The easiest rule is not to put signals on the single track. Put a signal at the end of the loop before the train re-enters the single line. Set the junctions for trains to enter the loop in the direction of travel. UK Sample train drives along single track (no signals) the junction lever was set left at default so train enters left loop and encounters signal at end of loop. If another train is between that signal and the next, the signal will remain red until the train ahead clears the next signal or an oncoming train enters the other loop. __________________ http://www.auran.com/TRS2004/DLS.php...textsearchID=1
steve t

Saving trackmark sequences? - Trainz Discussion Forums - 0 views

  • In the schedule Library rule you give a name to the first schedule then place all the driver commands for that section of the route you want it to take. This includes all industry or stations plus trackmarks. (Make sure you have the drive via or drive to trackmark commands ticked in the driver command rule) Select the next/add schedule give it another name etc etc. One of the driver commands is copy commands from. Place this in your selected train, even ones created in a portal, and you will get a second menu appear with amend or insert. Highlight one and another screen appears which you select to copy from another train or from the library. Pick Library and you get a list of all the routes you put into it. When AI gets this command he will then follow the route in the library.
steve t

Editing the Driver schedule while in session - Trainz Discussion Forums - 0 views

  • I have setup one of my AI drivers to drive a schedule which consists on "coupling" to freight car and then driving to the freight car then hauling to to unload and then i have it set to repeat. My question: Is there away or a rule to remove the "couple" command from the schedule during the session., besides doing it manually?
  • I would set up in the schedule library two sets of commands: the first with the couple/uncouple command and the second one omitting it. Use the 'copy commands from' and insert the first library command, then 'enable repeat' and then finally the second library command. What this does is the first time the train will perform the couple/uncouple action and then in the future repeats of the route this action will not be performed.
steve t

Help with AI commands please!!! - Trainz Discussion Forums - 0 views

  • If the invisible signal idea does not work try the command 'couple to vehicle in front/behind signal'. You will have to name/number the signal, so you will have as commands, drive to t/mark/wait for 30 secs,uncouplez vehicle 1or2,drive to t/mark {this is to allow the engine to get to a set of points}, couple to vehicle front/behind signal. I know it's long winded but if your at a station or use it a lot at the same place you can put the set of commands in a schedule library and give the copy commands from library {run round}. one command and all the ones you have saved under that name are followed. __________________
steve t

SP2 Quick Drive Quick Start Guide. - Trainz Discussion Forums - 0 views

  • SP2 introduces a new feature for placing rolling stock from within Driver. Among its other uses it is quite handy for running a route like a model railroad operating session since you can save your Driver session and restart it again and by using Quick Drive you can make changes to the saved session and continue the session.
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    consist
steve t

SP Vert-a-Pak auto carrier finished and releaced - Trainz Discussion Forums - 0 views

  • The loads are animated and you can see the cars drive up on to the panels and fold up in to the train car. I think a first for trainz. Due to how I animated the loads when you load or unload the train cars there will be about 2 or 3 seconds where the car seams to not be loading. Just wait and you will see the cars appear and start driving up in to the train car. The model requires Slave-driver’s trucks from his ballast hopper packs located >Here< You can download the model >Here<
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    car carrier
steve t

Driver AI - what are they thinking? - Trainz Discussion Forums - 0 views

  • I have examined the source, that is the config files for the Drive and Navigate Commands in both TRS 2006 and 2009 and pasted the descriptions below. Please NOTE that the 2006 Drive commands are renamed the Navigate commands in 2009 (the KUID's are the same
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