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Marge Runkle

The Futures Channel - 0 views

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    The Futures Channel was founded in 1999 with the goal of using new media technologies to create a channel between the scientists, engineers, explorers and visionaries who are shaping the future, and today's learners who will one day succeed them.
Donald Burkins

Intro : Imagination: Creating the Future of Education & Work - 0 views

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    This project was directed by Rita J. King and Joshua Fouts, who work with an extensive network of experts on all aspects of the transformation of education and the future of work. Put these findings into practice The co-directors of this project, Rita J. King and Joshua Fouts, offer consulting sessions for practitioners of the new global culture and economy at all levels. Whether you need to learn how to use Twitter, build a complex simulation environment or create an innovator's community of practice in your classroom, school, district, state, nation or world, we can work with you to achieve that goal. If your group is interested in exploring these subjects or booking consultation sessions, contact us at: info@dancinginkproductions.com
Ann Baum (Johnston)

Smithsonian Quests - 2 views

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    "a digital badging program that connects and rewards classes as they learn through discovery and collaboration. From the art world to the zoo, from underwater to outer space, from current problems to future solutions, students can explore their interests and make connections across subjects. "
Ann Baum (Johnston)

Quandary - 1 views

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    "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Ann Baum (Johnston)

Quandary - 1 views

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    "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Marge Runkle

PopTech - 1 views

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    a unique innovation network - a global community of cutting-edge leaders, thinkers, and doers from many different disciplines, who come together to explore the social impact of new technologies, the forces of change shaping our future, and new approaches to solving the world's most significant challenges.
Michelle Krill

Global COIN - Home - 1 views

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    Where educators, students, and parents are networking the world together. Global COIN allows international connections via the World Wide Web for researching and collaborating with different cultures and their societies. The International Education K ­ 16 website is a collaborative effort at Pennsylvania Department of Education between the Bureaus of Teaching and Learning and Community and Student Services. This website will emphasize World Languages, World Cultures, and global issues. Global Coin will provide materials and resources to students, teachers, parents and professionals. In the future Global Coin will be enhanced and expanded technologically to meet numerous educational needs.
Ann Baum (Johnston)

Get Professional Personnel ID - 1 views

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    Can't remember/find your PPID? Quickly access it by completing the requested information, so you can receive Act 48 for your professional development. For future reference, create a contact in your phone and add your PPID there, so you have access to it wherever you are located!
Marge Runkle

Stage'D Home - 1 views

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    Stage'D is the future of the creative storytelling experience! Stage'd breathes life into your characters, allows you to become a designer, writer, and director with the touch of a button!
Michelle Krill

8 Wonders of the Solar System, Made Interactive: Scientific American - 1 views

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    "What might future explorers of the solar system see? Find out by taking an interactive tour through the eyes of Hugo Award-winning artist Ron Miller. "
Marge Runkle

Instructables - Make, How To, and DIY - 3 views

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    Instructables is a web-based documentation platform where passionate people share what they do and how they do it, and learn from and collaborate with others. The seeds of Instructables germinated at the MIT Media Lab as the future founders of Squid Labs built places to share their projects and help others.
karen sipe

USTREAM, You're On. Free LIVE VIDEO Streaming, Online Broadcasts. Create webcasts, vide... - 0 views

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    Free serice that allows users to broadcast live video over the internet via webcam. The video can be recorded and saved on the Ustream website for future use.
Lauri Brady

Instructional Technology - Grand Island Public Schools - 1 views

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    "Grand Island Public Schools recognizes the critical role that technology plays in educating children for the future. In order to be productive citizens in society, students must possess the skills to be contributing members in an information-rich technology environment. In accordance with state and national instructional technology standards, Grand Island Public Schools learners will be provided the skills and implementation opportunities which will enable them to: 1. use a variety of information technologies and applications. 2. develop positive attitudes toward the social impact of technology and apply ethical and legal principles to the use of information technologies. 3. develop strategies to utilize information technologies to search for, locate, and access information. 4. use a variety of media to communicate, collaborate, publish, and interact with experts, peers, and other audiences. 5. organize, prepare and present ideas and information utilizing information technologies. 6. solve problems utilizing a variety of information technologies "
Marge Runkle

TEDTalks as of 04.15.11 - 0 views

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    This is a list of TED (Technology, Entertainment, Design) Talks. These could be GREAT writing prompts. Most videos are brief - 15 to 20 minutes. You could share just a few moments of a video. Speakers may share vision, discovery, innovation, the future.
Michelle Krill

Tech Futures | Scholastic.com - 0 views

  • First, technology is changing the way students interact with information. It has revolutionized the way we obtain, gather, evaluate, and search for information, and schools that have not adapted to these changes find themselves disconnected from their students.
  • Secondly, many technology initiatives are specifically designed to increase a student’s access to technology. Therefore, a school district can achieve its goal without actually improving student learning. The problem is that access to technology should not be the goal; improving teaching and learning should be.
  • Consider how strange it would be to see a lesson that includes the statement “Students will use paper and a pen….”
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  • There was a time when information was only accessible at school from teachers, libraries, and textbooks. If a student didn’t learn the information before they left school, they had very limited access to these information resources. Yet now, the Internet has changed the rules: Information is available at any time to anyone with access.
  • School leaders need to decide what should be the focus of instruction: information retention, or information consumption.
  • Districts need to realize that one size does not fit all, and placing the same technology in each classroom in the name of equity is a recipe for disaster.
Sandra Benedict

YouTube - TEDxDenverEd- Brian Crosby- Back to the Future - 0 views

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    Great example of tech integration--grade 4.
karen sipe

Arcademic Skill Builders: Online Educational Games - 2 views

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    "THE Place For Educational Games! Our research-based and standards-aligned free educational math games and language arts games will engage, motivate, and help teach students. Click a button below to play our free multi-player and single-player games! In the future we'll add features enabling you to save records, tailor content for differentiated instruction, and pinpoint student problem areas."
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    "Arcademic Skill Builders are free research-based and standards-aligned educational games! Engage and motivate students with our multiplayer and single-player games."
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