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Ann Baum (Johnston)

Quandary - 1 views

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    "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Ann Baum (Johnston)

Quandary - 1 views

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    "Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives. Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Ann Baum (Johnston)

Free true sport curriculum for middle and high schools - 1 views

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    Free interactive curriculum supporting ethics and decision making themes for middle school student and athletic programs. For the high school, ethics and anti-doping themes.
Lauri Brady

Instructional Technology - Grand Island Public Schools - 1 views

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    "Grand Island Public Schools recognizes the critical role that technology plays in educating children for the future. In order to be productive citizens in society, students must possess the skills to be contributing members in an information-rich technology environment. In accordance with state and national instructional technology standards, Grand Island Public Schools learners will be provided the skills and implementation opportunities which will enable them to: 1. use a variety of information technologies and applications. 2. develop positive attitudes toward the social impact of technology and apply ethical and legal principles to the use of information technologies. 3. develop strategies to utilize information technologies to search for, locate, and access information. 4. use a variety of media to communicate, collaborate, publish, and interact with experts, peers, and other audiences. 5. organize, prepare and present ideas and information utilizing information technologies. 6. solve problems utilizing a variety of information technologies "
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