Mobile Geotagging allows users to post media (photos, video, audio or text) from a mobile phone to a specific point on a map. Flagr allows users to create public, semiprivate, or private maps. Great tool for teachers in many subject areas to enhance learning. For example, students studying habitats or different biological species can take pictures within their community and then send each picture band a description of where the habitat or species was found. In the classroom the teacher opens up the class flagr map and the students then identify the species and discuss why they were found in each particular habitat.
This blog presents a unique thought about what to do with QR codes. This would be a very KOOL project for annotating, podcasting, vodcasting, or blogging the artifacts of some historic places, museums, etc in the area!
Yodio enables students to create and participate in individual or collaborative digital storybooks using a mobile phone. For example: a class of 1st graders on a trip to the zoo creates a collaborative digital sotrybook with Yodio concerning what they learned about the animals on the trip. Each parent chaperone has a group of four or five students, who take turns calling in to the yodio phone number (on the parent chaperone's phone) and recording their observations about an animal, perhaps even capturing the animal's sound. Students also take a picture of their chosen animal with the cell phone. Back at school, the students log in to Yodio and create a digital sotrybook combining their recorded narrations and photos.
Using Blooms Taxonomy in education is a highly effective way to scaffold learning for the students. With the recent popularity and pervasive nature of iOS devices in school districts it is essential for educators to understand how to implement Blooms in the classroom using the apps that are available.
The following apps Molecules, Word Lens, Blackboard mobile learn, Today in History, Math Ref Free, P183 Graphing Claculator, Star Walk, Cram, Essay Grader, eclicker
Hotseat, a social networking-powered mobile Web application, creates a collaborative classroom, allowing students to provide near real-time feedback during class and enabling professors to adjust the course content and improve the learning experience. Students can post messages to Hotseat using their Facebook or Twitter accounts, sending text messages, or logging in to the Hotseat Web site. via Jim Gates !-)
"Players aged 8 and up shape the future of a new society while learning how to recognize ethical issues and deal with challenging situations in their own lives.
Players lead a new human colony on a distant planet. They must make difficult decisions in which there are no clear right or wrong answers but important consequences - to themselves, to others in the colony and to the planet Braxos. Players develop skills such as critical thinking, perspective-taking and decision-making. Quandary provides a framework for how to approach ethical decision-making without telling players what to think."
Geograffiti creats voice-marks - audio postings to specific map locations. For example, a history teacher assigns his students to create an audio tour about local history. The students go to various historical monuments and buildings in the community and then phone in historical summaries of the significance of these sites to Geograffiti, which places the oral recordings in the appropriate geographic locations on the map. This activity would enable students to research local history, pratice public speaking, and learn geography in one assignment.