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jurasovaib

Angelina Jolie's Preventive Mastectomy Raised Breast Cancer Awareness, But Not Knowledg... - 0 views

  • While Angelina Jolie's announcement that she had a preventive double mastectomy raised awareness of breast cancer, it did not lead to more people understanding how gene mutations actually affect breast cancer risk.
  • researchers noted that the risk of developing breast cancer is between 5 and 15 percent for women without the BRCA mutation.
jamieparkerson

Don\'t trust privacy apps, use Tor (Wired UK) - 0 views

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    Tor is not a silver bullet, but as we become more aware of the types of ongoing government and corporate surveillance of our online lives, it remains a vital tool. This was the message delivered by Runa Sandvik, a contributor to the open source Tor Project, at Kaspersky Lab's open day.
mcandersonaj

Sexualization in Video Games - 0 views

  • To sexualize a person in a video game (or any medium really) is to reduce them to an object; to reduce their value down to a sexual thing.  
    • mcandersonaj
       
      Gives me an actual definition of what it is to sexualize a character in a video game.
    • mcandersonaj
       
      The author talks about how he feels about sexualization in games. 
  • Even better: let’s leave sexualization out of our games.  Sexy is cool and is but a single variety of character personality.  Sexualization is a whole other thing.  And for women, a largely negative thing.
    • mcandersonaj
       
      An extremely one sided comment, to me it sounds like he's saying that if a man were to be over-sexualized it would not be a negative. 
  • ...2 more annotations...
    • mcandersonaj
       
      While the article does make valid points it seems extremely biased. So i need to be careful when rereading it and pulling information from this article 
  • It’s the point at which the player controlling that character cares a lot more for the sexual fantasies she inspires than her value as a character.
    • mcandersonaj
       
      Another good definition to be aware of when I do more research on the topic. This point that he talks about is one that most players never really think about when they play games and look at their characters. 
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    A man talks about gaming and sexualization
jurasovaib

Information, Awareness & Donations - National Breast Cancer Foundation - 0 views

  • 1 in 8 Women, will be diagnosed with breast cancer in their lifetime
jurasovaib

How to recognise the symptoms of ovarian cancer | Health | Life & Style | Daily Express - 0 views

  • MOST woman in Britain can probably name the signs of breast cancer. But how many of us could identify just one symptom of an even more deadly disease, ovarian cancer?
  • In fact, the shocking answer is only three per cent - which may explain why we have one of the worst survival rates in Europe.
  • Three quarters of women are only diagnosed once the cancer has spread, so it's not surprising that, out of the 7,000 new cases every year, only a third of women will live for five years.
  • ...5 more annotations...
  • The main problem is its symptoms: persistent bloating, abdominal or pelvic pain, urinary and/or bowel problems and difficulty in eating.
  • Taken on its own, each sign could easily indicate some other medical problem. In fact, 30 per cent of sufferers are misdiagnosed with irritable bowel syndrome.
  • For years, ovarian cancer was known as a silent killer, which really frustrates campaigners. "there are clear symptoms," says Jones. "You just have to know about them."
  • "Ovarian cancer has been overlooked for a long, long time - it's been put into the 'too difficult' box,' says Annwen Jones, chief executive of the target Ovarian cancer charity. "There has been a vicious circle: it's typically diagnosed at a late stage so we have had poor survival rates and, as a result, there's been little awareness of the disease and therefore very little funding for research. We desperately need to break that circle.
  • It's only when the symptoms are pieced together that a diagnosis is made easier.
brookerobinson

PLOS ONE: Practicing a Musical Instrument in Childhood is Associated with Enhanced Verb... - 0 views

  • Children who received at least three years (M = 4.6 years) of instrumental music training outperformed their control counterparts on two outcomes closely related to music (auditory discrimination abilities and fine motor skills) and on two outcomes distantly related to music (vocabulary and nonverbal reasoning skills). Duration of training also predicted these outcomes. Contrary to previous research, instrumental music training was not associated with heightened spatial skills, phonemic awareness, or mathematical abilities
Will Sullivan

Player-Avatar Identification in video gaming: Concept and measurement - 1 views

  • identification is a process that involves perception toward the character, adopts goals of the character, and consists of “increasing loss of self-awareness and its temporary replacement with heightened emotional and cognitive connections with a character”
  • However, the difference between video games and the traditional media must be noted before applying Cohen’s theory in video game research. For one thing, the audience and the media are two different social entities in the traditional media, but the boundary is vague in video games (Klimmt et al., 2010). Video games with avatars provide higher levels of interactivity, selectivity and personalization (Bryant & Love, 1996). When the avatar encounters a situation, socializes, achieves or fails, it is the player behind the avatar who is making the move and experiencing the emotions attached.
Kathleen Hancock

Take Action: DANGER: Dolphin Meat is Poisoned by Mercury | SaveJapanDolphins.org - 0 views

  • We know, from Japanese scientists, that dolphins and small whales are heavily contaminated by mercury.  No one should be eating meat from dolphins and small whales.
  • Yet the Japanese government, fully aware of the dangers of mercury contamination, ignores this problem and allows mercury-poisoned dolphin and whale meat to be sold in markets.  Japanese consumers are exposed to danger but not warned.
  • Mercury is the second most toxic poison in the world, second only to plutonium.  Mercury attacks the brain and the nervous system, causing horrible damage to eyesight, hearing, and motor-skills, as well as interfering with memory and thought processes leading to dementia.
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  • Dolphins and small whales are at the top of the food chain in the ocean.  As such, they concentrate pollutants in their meat.  Mercury enters the ocean from a variety of sources, especially from the atmosphere, as coal-fired power plants emit tons of mercury into the air.   As organisms absorb mercury in the ocean, it gets more and more concentrated the higher up the food chain one examines.
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    Toxic dolphin and whale meat- info about Mercury
Will Sullivan

Simulacra and Simulation - Wikipedia, the free encyclopedia - 1 views

  • "Simulacra and Simulation" breaks the sign-order into 4 stages: The first stage is a faithful image/copy, where we believe, and it may even be correct, that a sign is a "reflection of a profound reality" (pg 6), this is a good appearance, in what Baudrillard called "the sacramental order". The second stage is perversion of reality, this is where we come to believe the sign to be an unfaithful copy, which "masks and denatures" reality as an "evil appearance—it is of the order of maleficence". Here, signs and images do not faithfully reveal reality to us, but can hint at the existence of an obscure reality which the sign itself is incapable of encapsulating. The third stage masks the absence of a profound reality, where the simulacrum pretends to be a faithful copy, but it is a copy with no original. Signs and images claim to represent something real, but no representation is taking place and arbitrary images are merely suggested as things which they have no relationship to. Baudrillard calls this the "order of sorcery", a regime of semantic algebra where all human meaning is conjured artificially to appear as a reference to the (increasingly) hermetic truth. The fourth stage is pure simulation, in which the simulacrum has no relationship to any reality whatsoever. Here, signs merely reflect other signs and any claim to reality on the part of images or signs is only of the order of other such claims. This is a regime of total equivalency, where cultural products need no longer even pretend to be real in a naïve sense, because the experiences of consumers' lives are so predominantly artificial that even claims to reality are expected to be phrased in artificial, "hyperreal" terms. Any naïve pretension to reality as such is perceived as bereft of critical self-awareness, and thus as oversentimental.
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    This is a short passage from a very interesting book about Symbols in modern culture.
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