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anonymous

Algorithmic Trading Market Size, Share & Forecast | TechSci Research - 0 views

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    Algorithmic trading market is anticipated to grow at CAGR of 11% during forecast period. The growth of market is due to increasing demand for rapid, reliable & effective order execution.
Duane Sharrock

Digital Iris Fakes Made with Evolving Algorithm Fool Biometric Scanners | Popular Science - 0 views

  • When iris-scanning biometric security systems create a digital imprint of an iris, they don’t actually store that image of the iris for future comparison to the real thing. Rather, when a person scans his or her iris into a biometric system for the first time, the system turns the iris into a code consisting of about 5,000 bits of data. This code is based on about 240 points that are measured in the actual iris image, and is for all intents and purposes a unique digital analog of the iris.
  • researchers at the Universidad Autonoma de Madrid and West Virginia University have found a way to reverse-engineer an iris image from the digital code itself using genetic algorithms--an iris image so good it can fool a biometric scanner.
  • What this essentially means is that if a database containing iris codes were hacked, the hackers could construct iris images that would dupe scanners, and they would never even have to get near the actual owner of that iris.
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  • Someone wishing to access the military base could hack the defense contractor, steal the iris code, reconstruct the iris, print it to a contact lens, and access the military facility. It’s all very Mission Impossible, but according to the research, it’s not so very far-fetched.
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    "Someone wishing to access the military base could hack the defense contractor, steal the iris code, reconstruct the iris, print it to a contact lens, and access the military facility. It's all very Mission Impossible, but according to the research, it's not so very far-fetched."
thinkahol *

Tactile technology guaranteed to send shivers down your spine | KurzweilAI - 0 views

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    Surround Haptics, a new tactile technology developed at Disney Research, Pittsburgh (DRP) in collaboration with Carnegie Mellon University, makes it possible for video game players and film viewers to feel a wide variety of sensations, from the smoothness of a finger being drawn against skin to the jolt of a collision. The technology is based on rigorous psychophysical experiments and new models of tactile perception. The technology will enhance a high-intensity driving simulator game developed in collaboration with Disney's Black Rock Studio. With players seated in a chair outfitted with inexpensive vibrating actuators, Surround Haptics will enable them to feel road imperfections, objects falling on the car, skidding, braking and acceleration; and experience ripples of sensation when cars collide. They will also experience jumping, flying, falling, shrinking or growing, of bugs creeping on their skin, the researchers said. The DRP researchers have accomplished this feat by designing an algorithm for controlling an array of vibrating actuators in such a way as to create "virtual actuators" anywhere within the grid of actuators. A virtual actuator can be created between any two physical actuators; the user has the illusion of feeling only the virtual actuator, the researchers said. As a result, users don't feel the general buzzing or pulsing typical of most haptic devices today, but can feel discrete, continuous motions such as a finger tracing a pattern on skin. Disney is demonstrating Surround Haptics Aug. 7-11 at the Emerging Technology Exhibition at SIGGRAPH 2011, the International Conference on Computer Graphics and Interactive Techniques in Vancouver, B.C.
Duane Sharrock

Medical devices powered by the ear itself - MIT News Office - 0 views

  • Health Sciences and Technology (HST) demonstrate for the first time that this battery could power implantable electronic devices without impairing hearing.
  • The devices could monitor biological activity in the ears of people with hearing or balance impairments, or responses to therapies. Eventually, they might even deliver therapies themselves
  • “In the past, people have thought that the space where the high potential is located is inaccessible for implantable devices, because potentially it’s very dangerous if you encroach on it,” Stankovic says. “We have known for 60 years that this battery exists and that it’s really important for normal hearing, but nobody has attempted to use this battery to power useful electronics.”
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  • The ear converts a mechanical force — the vibration of the eardrum — into an electrochemical signal that can be processed by the brain; the biological battery is the source of that signal’s current. Located in the part of the ear called the cochlea, the battery chamber is divided by a membrane, some of whose cells are specialized to pump ions. An imbalance of potassium and sodium ions on opposite sides of the membrane, together with the particular arrangement of the pumps, creates an electrical voltage.
  • Low-power chips, however, are precisely the area of expertise of Anantha Chandrakasan’s group at MTL
  • The frequency of the signal was thus itself an indication of the electrochemical properties of the inner ear.
  • in cochlear implants, diagnostics and implantable hearing aids. “The fact that you can generate the power for a low voltage from the cochlea itself raises the possibility of using that as a power source to drive a cochlear implant,” Megerian says. “Imagine if we were able to measure that voltage in various disease states. There would potentially be a diagnostic algorithm for aberrations in that electrical output.”
  • “I’m not ready to say that the present iteration of this technology is ready,” Megerian cautions. But he adds that, “If we could tap into the natural power source of the cochlea, it could potentially be a driver behind the amplification technology of the future.”
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    "For the first time, researchers power an implantable electronic device using an electrical potential - a natural battery - deep in the inner ear."
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    "All of D-Lab's classes assess the needs of people in less-privileged communities around the world, examining innovations in technology, education or communications that might address those needs. The classes then seek ways to spread word of these solutions - and in some cases, to spur the creation of organizations to help disseminate them. Specific projects have focused on improved wheelchairs and prosthetics; water and sanitation systems; and recycling waste to produce useful products, including charcoal fuel made from agricultural waste."
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