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Kimberly Hayworth

Augmented Reality | The Franklin Institute - 0 views

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    AUGMENTED REALITY FOR INTERPRETIVE AND EXPERIENTIAL LEARNING The goal of the ARIEL project is the creation of an exhibit platform that uses scientific visualization techniques to transform modern visitor interaction with traditional hands-on exhibits. The project will ultimately demonstrate an innovative solution to a key problem faced by science centers: the reinvention of the exhibit experience for visitors with changing 21st century learning expectations. The project has three main goals: to increase awareness of STEM content; improve 21st century learning skills; produce an evidence-based model for use of augmented reality activities within science museum settings. The project combines technological and pedagogical components in the AR fixed-station activities and the VR environment that exhibit multiple characteristics and constraints to engagement.
Kimberly Hayworth

Learning Resource Metadata Initiative :: Education Metatagging Project Enters Phase Two - 0 views

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    "The LRMI is working to make it easier to publish, discover and deliver quality educational content on the web by creating a standard tagging framework for learning resources. Through its proof of concept project, the LRMI aims to document best practices for tagging to the LRMI specification and provide support for publishers by helping them understand the "real world" application of the LRMI. T"
Kimberly Hayworth

TEDxManhattanBeach - Paulo Blikstein - One Fabrication Lab per School: the FabLab@Schoo... - 0 views

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    "Paulo Blikstein http://paulo.blikstein.com is Assistant Professor at Stanford University School of Education http://tltl.stanford.edu. Blikstein's research focus on how new technologies can deeply transform the learning of science, engineering, and mathematics. He creates and researches cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. A recipient of the prestigious NSF Early Career Award, Blikstein holds a PhD. from Northwestern University, an MSc. from the MIT Media Lab, and a B.S. in Metallurgical Engineering from the University of São Paulo."
Kimberly Hayworth

First call for project statements - DHCommons Journal | DHCommons - 0 views

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    "Submissions are due by August 15, 2014 for publication of the first issue in late Fall 2014."
Kimberly Hayworth

NMC Horizon Connect Webinar > Online Digital Storytelling in 5 Free & Easy Steps | The ... - 0 views

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    "Join Kathy Craven and Emily Wray, faculty from Full Sail University, for an interactive session exploring the art and science of digital storytelling. Learn how to facilitate these dynamic projects in an online classroom - from scripting and story boarding to production and publishing. Learn to use collaborative web-based tools and countless free resources to develop a practical production model for engaging your students' creativity and critical thinking skills. The NMC Horizon Connect Webinar series is free for Higher Ed and K-12 NMC members throughout the year. Non-members pay $99 per webinar. If you are not a member, learn how to become a Higher Ed or K-12 NMC member here and join before you register. "
Kimberly Hayworth

Gamifying the Maker Movement for Education » Online Universities - 1 views

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    The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
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