Skip to main content

Home/ Technology in Teaching and Learning/ Group items tagged center

Rss Feed Group items tagged

Kimberly Hayworth

Center for Media & Social Impact | Empowering Media That Matters - 0 views

  •  
    "The Center for Media & Social Impact is an innovation lab and research center that studies, designs and showcases media for social impact."
Kimberly Hayworth

Award-Winning Teachers on Teaching | Center for Teaching and Learning - 0 views

  •  
    "The Center for Teaching and Learning's longest-running lecture series, Award-Winning Teachers on Teaching, invites faculty winners of Stanford's major teaching awards to deliver a lecture on a teaching topic of their choice. "
Kimberly Hayworth

POGIL | Home - 0 views

shared by Kimberly Hayworth on 17 Jan 14 - No Cached
  •  
    Process Oriented Guided Inquiry Learning POGIL originated in college chemistry departments in 1994; there are now well over 1,000 implementers in a wide range of disciplines in high schools and colleges around the country.POGIL uses guided inquiry - a learning cycle of exploration, concept invention and application is the basis for many of the carefully designed materials that students use to guide them to construct new knowledge. POGIL is a student-centered strategy; students work in small groups with individual roles to ensure that all students are fully engaged in the learning process.POGIL activities focus on core concepts and encourage a deep understanding of the course material while developing higher-order thinking skills. POGIL develops process skills such as critical thinking, problem solving, and communication through cooperation and reflection, helping students become lifelong learners and preparing them to be more competitive in a global market.POGIL is a classroom and laboratory technique that seeks to simultaneously teach content and key process skills such as the ability to think analytically and work effectively as part of a collaborative team. A POGIL classroom or lab consists of any number of students working in small groups on specially designed guided inquiry materials. These materials supply students with data or information followed by leading questions designed to guide them toward formulation of their own valid conclusions-essentially a recapitulation of the scientific method. The instructor serves as facilitator, observing and periodically addressing individual and classroom-wide needs.POGIL is based on research indicating that a) teaching by telling does not work for most students, b) students who are part of an interactive community are more likely to be successful, and c) knowledge is personal; students enjoy themselves more and develop greater ownership over the material when they are given an opportunity to construct their own und
Kimberly Hayworth

JavaScript 101 | appendTo Developer Learning Center - 0 views

  •  
    "awirick"
Kimberly Hayworth

Epicenter: University Innovation Fellows - 0 views

  •  
    "The University Innovation Fellows program offers undergraduate students in engineering and other fields the training and support to become leaders who catalyze change on their home campuses. The Fellows, nominated by their deans and faculty, help attract students to innovation and entrepreneurship movements on campus. Read more about the Fellows' activities » The program is run by the National Center for Engineering Pathways to Innovation (Epicenter), which is funded by the National Science Foundation and directed by Stanford University and the National Collegiate Inventors and Innovators Alliance (NCIIA). Visit the home of the University Innovation Fellows: dreamdesigndeliver.org"
Kimberly Hayworth

Gamifying the Maker Movement for Education » Online Universities - 1 views

  •  
    The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
1 - 20 of 53 Next › Last »
Showing 20 items per page