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Kimberly Hayworth

FabLab@School | Transformative Learning Technologies Lab - 1 views

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    "What's a FabLab@School? A FabLab is a low-cost digital workshop equipped with laser-cutters, routers, 3D scanners, 3D milling machines, and programming tools, where you can "make almost anything." There are over 50 FabLabs around the world, open to local inventors, small businesses, and garage entrepreneurs.The FabLab concept was created by Prof. Neil Gershenfeld at MIT. Despite the potential impact of FabLabs in education, they are mostly focused on adults, entrepreneurship, and product design. The FabLab@School, created by Prof. Paulo Blikstein at Stanford University is a new type of digital fabrication lab especially designed for schools and children, with several special characteristics. "
Kimberly Hayworth

TEDxManhattanBeach - Paulo Blikstein - One Fabrication Lab per School: the FabLab@Schoo... - 0 views

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    "Paulo Blikstein http://paulo.blikstein.com is Assistant Professor at Stanford University School of Education http://tltl.stanford.edu. Blikstein's research focus on how new technologies can deeply transform the learning of science, engineering, and mathematics. He creates and researches cutting-edge technologies for use in inner-city schools, such as computer modeling, robotics, and rapid prototyping, creating constructionist learning environments in which children learn science and mathematics by building sophisticated projects and devices. A recipient of the prestigious NSF Early Career Award, Blikstein holds a PhD. from Northwestern University, an MSc. from the MIT Media Lab, and a B.S. in Metallurgical Engineering from the University of São Paulo."
Kimberly Hayworth

Learning Resource Metadata Initiative :: Education Metatagging Project Enters Phase Two - 0 views

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    "The LRMI is working to make it easier to publish, discover and deliver quality educational content on the web by creating a standard tagging framework for learning resources. Through its proof of concept project, the LRMI aims to document best practices for tagging to the LRMI specification and provide support for publishers by helping them understand the "real world" application of the LRMI. T"
Kimberly Hayworth

What is Glogster edu? | Glogster EDU - 21st century multimedia tool for educators, teac... - 0 views

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    "logster EDU is the leading global education platform for the creative expression of knowledge and skills in the classroom and beyond.  We empower educators and students with the technology to create GLOGS - online multimedia posters - with text, photos, videos, graphics, sounds, drawings, data attachments and more."
Kimberly Hayworth

Prezi brainstorming templates | NspireD2: Learning Technology in Higher Ed. - 0 views

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    "Prezi now offers three ways to brainstorm. When you create a new Prezi, you have the option to choose one of the templates you see here. If you're logged into Prezi right now, you can click one of the images and jump into a new Prezi based on the template. While editing, you or your students can click Share and invite other people to collaborate."
Kimberly Hayworth

Tactile Design Kit, by Megan Erin Miller - 1 views

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    "A physical, interactive web design kit created to facilitate client conversation and brainstorming during the discovery and design phase."
Kimberly Hayworth

Course Profiles | Teaching Commons - 0 views

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    Stanford Teaching Commons "Modes of Teaching, Modes of Learning:  Created by CTL and VPOL, our course profiles describe Stanford examples of great teaching and learning in different modes, including candid reflections on lessons learned. The definitions give a wealth of information on learning activities, learning objectives, and assessments for these different teaching and learning environments."
Kimberly Hayworth

Game Design Toolkit Cards - 0 views

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    Game Design Tool Kit http://education.mit.edu/blogs/carole/2014/11/05 The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
Kimberly Hayworth

Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities ... - 0 views

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    Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities A talk by Brian Johnsrud (Stanford) and Emily Schneider (Stanford) at the Digital Humanities Focal Group "We've been told time and again: the information landscape is shifting, creating new ways of interacting with multimedia, sprawling archives, and digital, participatory cultures. These changes are (slowly) being echoed in the humanities classroom, as reading digitally, communicating online, and analyzing interactive, multimedia artifacts are being integrated into existing practices traditionally valued in the humanities. In this talk, Brian Johnsrud and Emily Schneider will share their research on how traditional humanistic practices can be enlivened and extended with new digital tools and objects of analysis. The key questions inherent to this research include: What kinds of "21 st century literacies" are required for productive engagement with new media and learning practices,both in and outside of classrooms? And how might courses in the humanities support students in developing these literacies? Lacuna Stories, a digital reading and writing platform currently being developed in the Poetic Media Lab, takes on this challengeby merging academic texts and media with the interactive affordances of the Web. This talk will give an overview of"21 st century literacies," discuss their connection to the overall learning goals of the humanities, and showcase several "old"and "new" literacies that Lacuna Stories is designed to support."
Kimberly Hayworth

Preparing students for class: How to get 80% of students reading the textbook before class - 0 views

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    "We discuss our implementation of targeted pre-reading assignments with an associated online quiz in two science classes, one physics and one biology. Our goal was to create a pre-class assignment that helped students recognize the benefits of reading before class. Students were asked to take part in a survey about how and why they completed the pre-reading assignments. We found that 80% of students read the textbook on a regular basis, which is much higher than reported in previous studies. Also nearly 3/4 of students reported using productive strategies for completing the reading assignment and cited reading prior to class as being helpful to their learning. Student self-reports were checked against electronic logs and were found to be highly accurate. Moreover, these results were nearly identical between the physics and biology courses."
Kimberly Hayworth

http://playfullearning.com/wp-content/uploads/2014/11/GDTK-Handbook-v1.pdf - 1 views

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    The Game Design Tool Kit goo.gl/JB7suY Download Game Design Tool Kit: http://goo.gl/IvOtYB The Learning Games Network (LGN) and FableVision have partnered to create the Game Design Tool Kit (GDTK), a free online resource designed to help teachers use game design more extensively in their curriculum. Offered as a series of resources, the GDTK is available for download by teachers at no cost as a comprehensive handbook. Features of the Game Design Toolkit include: - A lesson plan guide - Research and design prompts - Step-by-step instructions - Discussion guides Implementation of the GDTK can be condensed into as brief of a span of time as a few days or can be spread out over a quarter or a semester.
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