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Kimberly Hayworth

Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities ... - 0 views

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    Designing Technology and Pedagogy to Promote 21st Century Literacies in the Humanities A talk by Brian Johnsrud (Stanford) and Emily Schneider (Stanford) at the Digital Humanities Focal Group "We've been told time and again: the information landscape is shifting, creating new ways of interacting with multimedia, sprawling archives, and digital, participatory cultures. These changes are (slowly) being echoed in the humanities classroom, as reading digitally, communicating online, and analyzing interactive, multimedia artifacts are being integrated into existing practices traditionally valued in the humanities. In this talk, Brian Johnsrud and Emily Schneider will share their research on how traditional humanistic practices can be enlivened and extended with new digital tools and objects of analysis. The key questions inherent to this research include: What kinds of "21 st century literacies" are required for productive engagement with new media and learning practices,both in and outside of classrooms? And how might courses in the humanities support students in developing these literacies? Lacuna Stories, a digital reading and writing platform currently being developed in the Poetic Media Lab, takes on this challengeby merging academic texts and media with the interactive affordances of the Web. This talk will give an overview of"21 st century literacies," discuss their connection to the overall learning goals of the humanities, and showcase several "old"and "new" literacies that Lacuna Stories is designed to support."
Kimberly Hayworth

Why Web Literacy Should Be Part of Every Education | Co.Exist: World changing ideas and... - 1 views

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    Why Web Literacy Should Be Part of Every Education Cathy Davidson and Mark Surman Making web literacy the fourth literacy begins with the premise that not only are humans capable of learning together--we're doing it, contributing to peer learning online, every day of our lives. That is a major educational paradigm shift, the great gift we've been given by those who built the web on open architecture. Web literacy explains the world we live in and gives us the tools to contribute to that world.
Kimberly Hayworth

Gamifying the Maker Movement for Education » Online Universities - 1 views

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    The primary benefits of GBL [game-based learning] are that it is engaging, user-centered, authentic, inspires creativity, and promotes literacy in many different ways. When considering the Maker Movement and GBL the most natural alignment is to have students designing or making games. ...it has the potential to engage students in a wide variety of activities that can support the development of many valuable skills. Designing and developing a game requires planning and research, teamwork, technical skills, computer literacy, imagination, and creativity. A well-supported design project can help students develop all of these skills will simultaneously enhancing knowledge of any subject. The Maker Movement already supports interactions that would meet these objectives.
Paul Beaufait

How can I tell if a website is credible? - 0 views

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    This webpage suggests six factors to consider when assessing website credibility, and adds, "If you are unsure whether the site you're using is credible, verify the information you find there with another source you know to be reliable" (retrieved 2016.12.22).
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