Mixing it Up with Mangahigh: Using Games to Differentiate Instruction | Edutopia - 8 views
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Tip #1: Pre-Assessment - Know What Your Students Know and Can Do
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While the students are playing, I will note which ones are struggling with the prior knowledge, and which ones quickly master it and are ready to move on. Using my notes and Mangahigh's teacher reports, I'm ready to plan lessons that precisely target the needs of the majority of students. I can also plan interventions for those who need them, and challenges for those who are ready.
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Pre-Assessments are great tools to help identify strong and weak areas for students. Do you feel that online games could better assess student abilities and allow for more differentiated instruction than a paper and pencil pre-test or a "KWL" chart? Please explain your answer.
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Of course the answer isn't going to be back and white, but my answer would is "Maybe." Online games definitely address the issue of student motivation more effectively than KWL charts. I find KWL charts get old really quickly for students, just like anything you do over and over. So as teachers we try to switch it up, add variety, etc. An effectively designed online game could be a great change of pace. It seems like there would be a learning curve for the teacher as well, though. The teacher would have to get used to being able to quickly assess student progress on the screen. Depending on the game, that may or may not be possible. - C Hilgeman
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Does anyone else ever feel like pre-assessment (I mean the kind that really gives you valuable data), takes more time than you have to give it? I always feel pressured by the amount of content that must be covered before the STAAR test. Pre-assessments and differentiating instruction are things I do but I don't think I do them all that well simply due to a lack of time. This online game might be a helpful tool and yes, I do believe it would probably give more accurate information than a KWL chart. With the KWL charts students share too much information with each other.
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Thank you C. Hilgeman, I think you make a good point. No matter what you do, if you do it over and over, it gets boring. I think even if they played the same games repeatedly they would get bored. If the program that they are talking about in this article allows for a variety of games and continues to challenge, then maybe it would prevent the mundaneness of doing the same thing all the time. ksspurgin, I think the pre-assessment does take a lot of time. I know that I don't give one because in order to cover all my material required by testing I really need to start my material on the second day of class. That leaves no time for pre-assessment. I think if I had an electronic pre-assessment like the game, it would be much easier because it could process the data for me versus me having to take time to do it when I needed to be preparing materials for the six weeks.
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Tip #2: Formative Assessment - Know Your Curriculum
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Many digital natives, which are today's students, play video games. They are many supporting facts that video games can enhance student learning. Of course the learning will depend on the design of the game. As the video shows, video games can be designed by the teacher that is linked towards learning goals. To add, video games can be a strategic which may be challenging to the mind - increasing mind power and learning.
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I fully agree, games are only as useful as much as they connect to the content that we are trying to teach. If the game is designed well, students can learn a lot from it because it caused repetitive practice of concepts.