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Contents contributed and discussions participated by juanrubenromero

juanrubenromero

Districts Learn Lessons on 1-to-1 From Others' Missteps - Education Week - 8 views

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    Sticky #1: I think the best way to get someone on board is to show results. I would do research into how other districts that have implemented a similar program have improved their students learning. Also look at the steps taken by districts that had a successful implementation, and how far or close our district is to being able to do the same. Sticky #3: They probably didn't have an effective implementation plan. It's easier said than done. It could be teacher training on the how to use devices or how to incorporate them into their curriculum. I think that's something that districts need to focus on, is the education of teachers on the technology and continual monitoring and assistance. Sticky #4: They probably should have invested in ensuring that wireless coverage would be good enough to carry out online lessons before moving on to actually implementing the technology. More research could have gone into lessons that were aligned into the state standards. Sticky #5: I think that teacher training is very important to the survival of technology programs. School districts need to realize this and invest in providing professional development for its teachers. My school district is very good at providing professional development opportunities, unless it's very outrageous, our requests for professional developments get approved. Sticky #6: I wouldn't say that this thinking is exclusive to new teachers. I think in general some teachers will hear of a new technology that is all the rage and must have it because without it they will never catch up to other districts. I agree with you its not about the device, its about how its going to be used to enhance the lesson.
juanrubenromero

Will Virtual Reality Stake Its Claim in K-12 Classrooms? | EdTech Magazine - 5 views

    • juanrubenromero
       
      This is a very interesting statement about the uses of online virtual environments.  Could using online virtual environments be the direction K-12 schools take when assigning projects? How could a virtual environment be used to replace current projects or assignments in your curriculum?
  • The building of the immersive environment was a transformative teaching and learning experience, says Aaron E. Walsh, iED’s founding director. “As we used to build dioramas in school, when you’re building something like this, you’re putting down neural pathways in the brain,” he says. “You can remember what you’re learning much better.”
    • juanrubenromero
       
      If virtual worlds are being used by employers, shouldn't we be incorporating this technology into our K-12 instruction? At the high school level, we are always being told to teach to ensure that students will be college and workforce ready. By not incorporating the technology that employers use, are we doing a disservices to our students? 
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    • juanrubenromero
       
      We all know that in education we are often limited by the set budget. However this section makes an excellent point! Virtual reality headsets can be purchased for a high price, but alternatives are also available, which I found quite interesting and surprisingly simply, i.e. Google Cardboard which uses a smartphone for virtual reality. here is the link for further information on Google Cardboard... its literally cardboard! https://www.google.com/get/cardboard/get-cardboard/ Watch this youtube video of a classroom using Google Cardboard
  • iED provides VR headsets to students that cost about $18 each, he says. Constructed of foam and cardboard, the student-built headsets use a smartphone to run graphics.
  • Companies such as Caterpillar, General Motors and Ford have used VR technology in the workplace to train their staffs
  • In addition, evolving apps and tools such as Google Cardboard and Microsoft HoloLens mean there are plenty of developers and educational technologists thinking about VR and how to best use the technology — within and outside of the classroom.
    • juanrubenromero
       
      I completely agree, with today's technology centered students, we as educators need to adapt to our learners. Excellent point about students already being ready to think in 3D. What changes have you had to make in order to meet students technology needs?
  • Today’s students are more tech-savvy than students of just a few years ago, White notes. They grow up using tablets to play games such as Minecraft and not only are prepared to use VR but also are already able to think in 3D
  • Will Virtual Reality Stake Its Claim in K–12 Classrooms?
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    Ana Suarez, I agree with you about the time and open platform issues with virtual reality environments. I too have taken a course that explores virtual environments, but I am not sure how common it is for K-12 schools to use a virtual world. Maybe virtual worlds may not be a good fit for all levels, but I think benefit can come at the high school level.
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    Juan Alvarez, you make a great point, this technology may not be ideal for all grade levels. With this technology they may need to roll it out with higher level and work down to work out the issues, so lower level grades can make a smooth transition into the technology if possible. You make an excellent point, many may not consider. Some people are sensitive to the 3D nature of virtual worlds, and this can be an issue when trying to provide instruction. This might be a difficult thing to solve as it deals with the individual perception. Virtual worlds definitely need to be refined to make it more safe with a focus on closed platform. Like you said, students are going to wander once they are out in the world, we need to be able to control how their wandering just like we do in class. I definitely think that virtual worlds will begin to incorporate themselves in school curriculums. During my exploration of Second Life, I met with the owner of a the NOVA campus science world and he mentioned how the nursing program at the college was going to begin simulated practicals using Second Life.
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    Javier, thats a great way use virtual environments. Second Life definitely allows teachers to explore various sites around the world for students to get experience of what certain structures looks like. Not only that, but I know with SL the sites can be loaded with information and interactive educational activities.
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    Brad, rolling out the use of virtual environment with a STEM focus might be a good start to then mainstream its use into other subjects. I talked to the owner of the NOVA campus on Second Life and he mentioned that a lot of high schools that are able to use SL on campus use it in courses for building and scripting. This technology can offer a lot to courses in the math and sciences.
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