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David Wetzel

5 Creative Ways to Use Flip Cameras in Science and Math - 0 views

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    The Flip camera is great for all types of projects in science and math - at any grade level. Flip cameras are small handheld video cameras that can record 30 or 60 minutes worth of video. They connect to a computer with a USB plug that "flips" out from the side of the camera. The benefits of these cameras include another means for assessing students understanding of concepts beyond worksheets and tests. Besides a teacher's record, the videos provide a digital record for parents and administrators to show a student's successes or areas which need improvement.
David Wetzel

How to Integrate Wolfram Alpha into Science and Math Classes - 0 views

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    What is Wolfram Alpha? It is a supercomputing brain. It provides calculates and provides comprehensive answers to most any science or math question. Unlike other search sources, you and your students can ask questions in plain language or various forms of abbreviated notation. Contrary to popular belief, Wolfram Alpha is not a search engine. Unlike popular search engines, which simply retrieve documents based on keyword searches, Wolfram computes answers based on known models of human knowledge. It provides answers which are complete with data and algorithms, representing real-world knowledge.
David Wetzel

20 Google Doc Templates for use in Science and Math Classrooms - 0 views

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    Google Docs is an easy-to-use online word processor that enables you to create, store, share, and collaborate on documents with your science and math students. You can even import any existing document from Word and Simple Text. You can work from anywhere and with any computer platform to access your documents.
David Wetzel

Why Interactive White Boards are Used Ineffectively in Classrooms | Teaching Science an... - 2 views

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    An interactive White Board (IWB) or SMART Board has the potential to deliver content better than traditional methods of teaching. Why? Because it provides multi-media functional interaction across audio, video, and computer media. It is also ideal for visual, auditory, and kinesthetic learners. These qualities of an IWB also promote the dynamic delivery of content (if used to its full potential) in an engaging manner, which allows students to interact with science or math content their self. Examples include: * data manipulation * responding to data * even creating data So with all these attributes - "How are interactive white boards unsuccessfully used in science and math classrooms?" For the most part - not effectively!
David Wetzel

Web Based Science Inquiry Learning Centers: Combining Online Resources with Classroom S... - 0 views

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    For a web-based learning to be truly effective it must be interactive. This means that it is not just a reformatted canned lesson of printed worksheets placed on the web. The web-based activity is inquiry-based and incorporates the full features available on the web - interactivity between computer and student. The learning activity must engage student critical thinking skills by using the scientific inquiry process.
David Wetzel

How to Integrate Podcasting into Science and Math Classes - 0 views

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    Most of today's students either own or use iPods, iPod Touches, MP3 Players, and computers everyday. These digital tools provide a natural strategy to support student learning - Podcasts!
David Wetzel

Teach Science and Math - 0 views

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    There are many lists going around about what the next decade will bring in K-12 education, especially focusing on those things that will become obsolete. Well, I decided to create my own list of 5 things that should be obsolete in K-12 education by 2020.
David Wetzel

Wiki or Blog: Which is Better? - 0 views

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    Both wikis and blogs provide teachers with a a dynamic process for integrating Web 2.0 technology in their science and math classes. These two types of online tools offer students a more engaging process for learning. Both are relatively easy tools which do not require teachers or students to learn any special program tools or computer skills. Their uses and applications are only limited by the vision and purpose for helping students learn.
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