This article describes several of the more successful critical peace education methodologies and perspectives that I was able to bring to my classroom in a juvenile detention home. For example, reflective writing and community analysis of nonviolent peace movements formed the core of my curriculum, as did critical analysis of the social processes of stereotyping and dehumanization. As a result, numerous students grew in their ability to write, express empathy with others, identify bias and articulate critical analysis of their schools, among other political systems. This analysis will contribute to the growing body of work on the practice of critical peace education.
Dr James Page is an Australian educationist. Dr Page holds a PhD in peace education, and is currently Australian co-ordinator for a research survey examining social attitudes to peace and war.
Course page for American University Education for International Development course taught by Daryn Cambridge of the International Center for Nonviolent Conflict (ICNC)
The appearance of collaboration tools such as blogs, wikis, social media, and video games has altered the way individuals and organizations relate to one another.[i] There is no longer any need to wait on professionals to share material and report on new developments. Today, people communicate directly in an unmediated and unfiltered manner.
This study centers on the impact of Chinese student teachers' gender, constructivist teaching beliefs, teaching self-efficacy, computer self-efficacy, and computer attitudes on their prospective ICT use.
Wiki page housing an entire textbook on learning, teaching and technology. Focus placed on emerging perspectives. Covers traditional, socially oriented, direct instruction and learner-centered theories. Provides strategies for teaching from project based learning to the mind of the learner. Links to modeling, scaffolding, and other learning tools.
A *very* comprehensive e-book designed for K-12 teachers, seeking to support them in integrating ICT into their classrooms. Covers all manner of subjects, from details of hardware through to theoretical considerations.
In this project-based course, students learn how we learn from interactive computer environments, and delve into the process of designing and understanding simulations and games for learning.
This instance of "Media, Education, and the Marketplace" focuses on the rise of information and communications technologies (ICTs) during the age of globalization, specifically examining its effect and potential in developing nations across the world.
Videos can be found at http://academicearth.org/courses/media-education-and-the-marketlace-graduate
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities.