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Mobile Learning | MindShift - 0 views

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    a series exploring mobile learning
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Remember everything with Evernote, Skitch and our other great apps. | Evernote - 0 views

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    Evernote is a suite of software and services designed for notetaking and archiving. A "note" can be a piece of formatted text, a full webpage or webpage excerpt, a photograph, a voice memo, or a handwritten "ink" note. Notes can also have file attachments. Notes can be sorted into folders, then tagged, annotated, edited, given comments, searched and exported as part of a notebook. 
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KwikSurveys: Offical Free online survey & questionnaire tool. - 0 views

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    Free & unlimited survey tool
angela rees

iPads in High School | Scoop.it - 0 views

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    scoop.it board of i-pads in primary and secondary education
fernando albuquerque costa

http://www.povertyisnotagame.com/ - 0 views

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    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room.
Gabriela Grosseck

Splaype - 0 views

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    In a nutshell, Splaype is a new desktop application plugged into Skype that helps solve the problem of keeping your kids engaged during video-conferences with long-distance family members. It adds age-appropriate video-conferencing content and games such as reading e-books or playing tic-tac-toe to facilitate communication between family and friends. The folks at Splaype had it specially designed for children and grandparents, so it's an intuitive and easy-to-use system. What's more, it's free.
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VIDEO EDUCATION MEDIA EDUCATION AND LIFELONG LEARNING A EUROPEAN INSIGHT - 0 views

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    Book on Video Education in Europe The main aim of the viducate network is to promote video education across all educational sectors in Europe. To pursue this target the viducate network has produced the book Video Education, Media Education and Lifelong Learning. A European Insight. This publication includes conceptual ideas, an insight into European perspectives and a section with best practice examples pointing out how video education can be put into practice across different educational sectors.
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Succesvolle ict-toepassingen in het basisonderwijs. Wat werkt nu echt? - Kennisnet - 0 views

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    Welke ict-toepassingen zijn succesvol in het onderwijs en wat werkt er nu echt? Deze vragen worden beantwoord in de uitgave EXPO 2 (experimenten in het basisonderwijs) van Kennisnet. 11 experimenten op basisscholen laten zien waar ict wel en niet in slaagt bij het verbeteren van leerprestaties en motivatie van leerlingen.
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digital-earth.eu - 0 views

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    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
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Virtual Stages Against Violence: Daphne Project - 0 views

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    New technologies are central to modern life and sensitive topics are often discussed on the internet rather than face to face. However, this could be potentially damaging, especially for young people. The European project Virtual Stages Against Violence (VSAV) discovers possible risks concerning the use of new technologies  and offers teaching and learning pathways for a sensible use of the internet and new technologies. The project has started in March 2011 and the project team has already developed innovative products for teachers, students, schools, youth organisations and so on.
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Education Nation 2011: 7 Tips For Using Social Media in Your Classroom - 0 views

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    7 Tips For Using Social Media in Your Classroom
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Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
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Web 2.0 ERC | Simplifying Web 2.0 Education - 0 views

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    The Web 2.0ERC European Union funded project is designed to help educators who find ICT confusing to have a simple and secure environment to use ICT in their work and in their classes. The project project has built a simple web platform that includes the most popular tools (Wikis, Blogs, communications, Social Networking etc.) with clear guides on: How to use the toolsHow they can be used in educationThe platform is currently undergoing final piloting and adjustments, and will be available soon. The project has also looked at other Web 2.0 tools that can be used to create content, share the content and communicate. Members of the Web2.0ERC Community of Practice have contributed to the repository of tools.All the work of the project has been piloted with the target groups of the project and the resources produced adapted based on the piloting.
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Links-up .. the Project - 0 views

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    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
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Mobile learning - Kenniswiki - 0 views

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    Mobiel leren (M learning) is leren waarbij mobiele apparatuur, zoals mobiele telefoons, PDA's, iPods, mp3-spelers, worden gebruikt binnen het leerproces. In dit document vindt u meer informatie over wat mobiel leren nu precies is, wat je er mee kunt, wat de onderwijsmogelijkheden zijn en binnen welke vormen van onderwijs mobiel leren kan worden toegepast.
fernando albuquerque costa

eNature - 0 views

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    eNature.com is the web's premier destination for information about the wild animals and plants of the United States. Over past years, eNature has consistently been one of the Internet' most-visited sites for nature and wildlife information and has won numerous awards and accolades.
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ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
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Efforts to Increase Students' Interest in Pursuing Mathematics, Science and Technology ... - 0 views

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    This report shows that two actions are at the heart of the drive to make MST studies and professions more popular option for young learners: the development of effective and attractive MST curricula and teaching methods, and improved teacher education and professional development. Some countries (the Netherlands, Norway, Ireland, Israel, Switzerland, and Italy), have implemented national strategies and others have set up dedicated national, regional, or local centres (Norway, Finland, Sweden, the Netherlands, Switzerland, Denmark, the Czech Republic, Portugal, Spain, and Ireland). These centres aim to improve the quality of MST teaching, and sometimes more particularly, to increase science and technology's popularity (also achieved through campaigns and competitions). This holistic approach usually includes all MST subjects, covers the lifelong learning span and involves the government, educational sector and industry. Public-private partnerships are an important feature of these all-encompassing approaches, aimed at developing a sustainable scientific culture which is deep-rooted in society. Other common approaches are to establish networks of teachers and teacher trainers, as well as other relevant stakeholders, and to implement curricular reform and initiatives favouring inquiry-based learning (e.g. cross-disciplinary, thematic or project work). In some countries, extra time, funding and smaller student groups enable more handson MST activities in laboratories and outdoors.
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SPICE project - School pilots - 0 views

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    Welcome to the SPICE website! Here you can find all the information about the Spice project, teaching materials and publications. The Spice website is aimed at teachers, pupils, scientists, science communicators and science educators.The teachers who were involved in the SPICE project and who carried out the implementations of the Good Practices in their schools in 15 different EU countries have shared their impressions, results and highlights of their gained experience on this website.
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Wat weten we over ... ict en rekenen in het basisonderwijs - 0 views

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    Deze publicatie neemt rekenprogramma's onder de loep. Er zijn steeds meer rekenprogramma's beschikbaar, voornamelijk programma's om sommen mee te oefenen en te automatiseren, maar ook programma's waarbij leerlingen zelf op zoek gaan naar oplossingen van rekenvraagstukken. Deze publicatie gaat over de effectiviteit van dit soort programma's . Deze inzichten zijn overigens niet alleen van belang voor leraren die rekenonderwijs geven. Ze zijn zeker ook van waarde voor leraren in andere vakgebieden, voor onderwijsadviseurs en voor ontwikkelaars van digitaal leermateriaal.
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