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jensvermeersch

digital-earth.eu - 0 views

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    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
jensvermeersch

VLEs 4 VET Innovative Learning Platform for Vocational Education and Traning sector - 0 views

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    The aim of the project is to transfer positive experience and knowledge in the use of Learning Platforms by European Organisations into the Vocational Education and Training sector. Objectives: - Carry out a survey of Education Organizations in Europe to determine their needs, experiences and preferences regarding Learning Platforms/VLEs. - Advise and support the CDVEC in selecting an organisation wide VLE solution - Share experiences with the VET sector in Ireland and a wider audience in the EU
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

projectgreat - 0 views

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    The Project GREAT aims to provide a methodology and a way to use Game-Based Learning in education and training. GREAT "Game-based Research in Education and Action Training" is an EU Leonardo da Vinci funded project (contract number 2011-1-PT1-LEO05-08600) that provides a methodology and a way to use game-based Learning (GBL) in teaching-learning processes by transferring innovative methodologies. It started in October 2011 and will last two years.
jensvermeersch

Web 2.0 ERC | Simplifying Web 2.0 Education - 0 views

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    The Web 2.0ERC European Union funded project is designed to help educators who find ICT confusing to have a simple and secure environment to use ICT in their work and in their classes. The project project has built a simple web platform that includes the most popular tools (Wikis, Blogs, communications, Social Networking etc.) with clear guides on: How to use the toolsHow they can be used in educationThe platform is currently undergoing final piloting and adjustments, and will be available soon. The project has also looked at other Web 2.0 tools that can be used to create content, share the content and communicate. Members of the Web2.0ERC Community of Practice have contributed to the repository of tools.All the work of the project has been piloted with the target groups of the project and the resources produced adapted based on the piloting.
angela rees

UK Learning about Politics Project Site - 1 views

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    Learn about Poliitcs
jensvermeersch

Historiana - 0 views

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    Historiana - Your Portal to the Past - is an international programme coordinated by EUROCLIO - European Association of History Educators. Historiana is an educational website that offers young people free access to quality education on history and heritage from a global perspective.
jensvermeersch

Digitale Didactiek - 1 views

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    "De afgelopen jaren werden veel onderzoeksprojecten uitgevoerd naar een zinvolle integratie van ICT-instrumenten in het onderwijs. Deze projecten mondden uit in publicaties over digitale didactiek waarin theoretische modellen en praktijkvoorbeelden werden geanalyseerd. Er is redelijk wat know-how over digitale didactiek voorhanden. Vreemd genoeg heeft tot op heden niemand een omvattende cursus over digitale didactiek uitgewerkt voor lerarenopleidingen in Vlaanderen.   Met dit project beogen we de ontwikkeling van een omvattende cursus over digitale didactiek. Deze cursus kan in elke lerarenopleiding in Vlaanderen (bij uitbereiding in Nederland) worden aangewend om de studenten/cursisten digitale didactische inzichten bij te brengen en ICT-instrumenten op een doordachte manier aan te wenden in een onderwijsleerproces. "
jensvermeersch

E-teacher 2.0 - 2 views

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    the project targets the following results, in order to answer significant questions: 1. A model for analyzing teachers' ICT‐pedagogical competency profiles, relating to European frameworks and based on conclusions from topical need analyses in the partner countries. 2. The further education module 'E‐teacher 2.0', developed jointly by the project partners and based on previous best‐practice projects as well as topical surveys. The module will empower teachers within new technologies, facilitate the process of redidactization and arm teachers to spot and integrate new relevant technologies as they emerge. The module will be developed as a generic model, adaptable to local needs, but within an internationally agreed upon framework. 'E‐teacher 2.0' will be trial‐run in each partner country in order to test, evaluate and optimize the module. Specific national versions of 'E‐teacher 2.0' will be developed in each country's language, adapted to local needs. 3. An accreditation of 'E‐teacher 2.0' and/or integration into continuing education in each partner country, with the aim of border-crossing mutual recognition.
jensvermeersch

Virtual Stages Against Violence: Daphne Project - 0 views

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    New technologies are central to modern life and sensitive topics are often discussed on the internet rather than face to face. However, this could be potentially damaging, especially for young people. The European project Virtual Stages Against Violence (VSAV) discovers possible risks concerning the use of new technologies  and offers teaching and learning pathways for a sensible use of the internet and new technologies. The project has started in March 2011 and the project team has already developed innovative products for teachers, students, schools, youth organisations and so on.
jensvermeersch

ICT4U-PROJECT - 0 views

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    The ICT4U-project aims to enable educators that want to have a more intensive use of ICT in their classroom. Today the students often have more knowledge about the latest tools and therefore there should be a 2-way exchange of knowledge. Moreover many tools exist and teachers do not have time nor expertise to identify the best solution for their needs.
jensvermeersch

FM (Flashmeeting) - 1 views

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    The Flashmeeting Project includes an application based on the Adobe Flash 'plug in' and Flash Media Server. Running in a standard web browser window, it allows a dispersed group of people to meet from anywhere in the world with an internet connection. Typically a meeting is pre-booked by a registered user and a url, containing a unique password for the meeting, is returned by the server. The 'booker' passes this on to the people they wish to participate, who simply click on the link to enter into the meeting at the arranged time. During the meeting one person speaks (i.e. broadcasts) at a time. Other people can simultaneously contribute using text chat, the whiteboard, or emoticons etc. while waiting for their turn to speak. This way the meeting is ordered, controlled and easy to follow. A replay of the meeting is instantly available, to those with the 'unique' replay url.
fernando albuquerque costa

inGenious Resources - 1 views

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    Description: The website Biologie online was developed by a free alliance of German students of medicine and biological science. It is intended to give an overview of the most important issues in biological... Try out the educational animations on eChalk Description: Are you thinking of boosting up your classes with some online resources?
jensvermeersch

Nano-Tech Science Education (NTSE) Web Site - 1 views

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    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
jensvermeersch

Links-up .. the Project - 0 views

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    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
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