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jensvermeersch

VLEs 4 VET Innovative Learning Platform for Vocational Education and Traning sector - 0 views

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    The aim of the project is to transfer positive experience and knowledge in the use of Learning Platforms by European Organisations into the Vocational Education and Training sector. Objectives: - Carry out a survey of Education Organizations in Europe to determine their needs, experiences and preferences regarding Learning Platforms/VLEs. - Advise and support the CDVEC in selecting an organisation wide VLE solution - Share experiences with the VET sector in Ireland and a wider audience in the EU
jensvermeersch

Nano-Tech Science Education (NTSE) Web Site - 1 views

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    NTS aims to use ICTs as a tool to make the learning of science subjects more attractive and accessible. The project target groups are students from the general and vocational schools aged 13 to 18; teachers in science subject,plus college & university students attending science education courses (prospective school teachers in sciences) The project will establish a Virtual Lab, as an experimental virtual aid to science learning. This will serve as a platform for science lessons, as a database of teaching materials and as a hub for science-learning-related graphic aids and recorded and illustrated appealing experiments on Nano-Tech. It will include a Nano-Science Center, presenting to learners and their in-service or future teachers the miracles of the nano-technologies. A program for a week Science Camp training including hands-on experiments and demonstrations will be developed and delivered through the VL, this is a good step as an approbation of the contents and functionalities of the virtual lab.
jensvermeersch

Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the... - 0 views

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    Study report "Virtual Learning Platforms in Europe: What can we learn from experience in Denmark, the United Kingdom and Spain?" has now been released.With the proliferation of ICT equipment and the pedagogical approaches underpinning it, the concept of virtual learning platforms has emerged in several educational systems. This study, entrusted by the Caisse des dépôts to European Schoolnet, offers an analysis of policies and initiatives in the field of virtual learning platforms in Denmark, the United Kingdom and Spain (Andalusia and Catalonia). The first part of this study report provides a summary of each national situation according to a common structure that addresses key features of existing platforms, the services they offer, the status of their deployment, their modes of deployment and governance, their uses and the success factors determining their wider deployment. The second part of the report compares these three national situations in terms of these aspects
Gabriela Grosseck

Math in Action Videos . Educator Resources | Math by Design - 2 views

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    "hese videos and support materials will give you another weapon in your answer arsenal. In the videos, students meet people whose everyday, real life includes just the kind of mathematics they explore in Math by Design. Use the Discussion Questions and Related Practice resources to extend and enrich your students' video watching experience!"
jensvermeersch

edshelf is a directory of digital tools for educators - 2 views

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     there now is an edtech app store! Well, it's more like an app directory but you get the point. It's called edshelf and is an easy-to-use directory all the great web 2.0 tools out there just waiting for educators to try them out. You can share your experience with the tools, add your own, store a 'shelf' of your favorite tools, and more. 
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    What a great idea! :)
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

digital-earth.eu - 0 views

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    The digital-earth.eu project examines the use of geographic media in schools and teacher education. Geo-media is the visualisation of information from different media sources and is concerned with digital content and its processing based on place, position and location. Many geographic media are widely used for navigation and routing purposes. Cartographic communication has never been so easy to implement, therefore 21st century school education needs to include geo-media into daily work. Innovative approaches to teaching and learning are needed to study environments from local to global scale. The digital-earth.eu network links innovative centres around Europe where geo-media use is well developed. Products, resources, experiences and ideas are shared between the centres and opened to the public wherever possible. A digital-earth.eu infrastructure is under development. The European Centre and an accredited network of national and regional Centres of Excellence are developing an online catalogue of materials, courses, publications, links and good practice scenarios, and are publishing a series of core publications. 
jensvermeersch

Disrupting the Institution - 0 views

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    Driven by passionate innovators engaged in the proverbial "thinking outside the box," disruptive innovation creates new values and new networks...something institutions find, at best, difficult to accommodate, at worst something to fear and repress. What, then, does disruptive innovation look like inside the educational institution? What do innovative educators do with--and demand from--their students? From flipping the classroom and mobile learning to social media and students as creators, let's examine some real-life educational innovations, try out some interesting technologies, share from our own experiences, and brainstorm ways to move forward despite institutional lethargy and the chorus of nay-sayers who claim innovation is impossible.
jensvermeersch

Links-up .. the Project - 0 views

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    Links-up is research project about how 'Web 2.0' technologies - e.g. social networking software - are changing the face of education and training for disadvantaged people. The project puts together a picture of the 'landscape' of 'Learning 2.0 for Inclusion' by reviewing what has been done in the academic and research field, and by practitioners working on the ground in projects that have been using Web 2.0 to work with disadvantaged groups. It uses a series of 'action research' experiments, collaborating with 'host' projects working in the field, to evaluate the added contribution Web 2.0 can make to practices that use learning to support social inclusion.
jensvermeersch

Succesvolle ict-toepassingen in het basisonderwijs. Wat werkt nu echt? - Kennisnet - 0 views

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    Welke ict-toepassingen zijn succesvol in het onderwijs en wat werkt er nu echt? Deze vragen worden beantwoord in de uitgave EXPO 2 (experimenten in het basisonderwijs) van Kennisnet. 11 experimenten op basisscholen laten zien waar ict wel en niet in slaagt bij het verbeteren van leerprestaties en motivatie van leerlingen.
fernando albuquerque costa

http://thedali.org/education/education_overview.html - 0 views

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    The Museum's programs are vital links between the permanent and visiting collections and the many communities that we hope to serve. Dali's life and art afford numerous opportunities for students, teachers, scholars and interested individuals and groups to explore a wide range of topics, engage the mind, and reflect on the human experience.
fernando albuquerque costa

Becoming Human - 1 views

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    Becoming Human brings together interactive multimedia, research and scholarship to promote greater understanding of the course of human evolution Becoming Human is an interactive documentary experience that tells the story of our origins. Journey through four million years of human evolution with your guide, Donald Johanson.
fernando albuquerque costa

The Museum of Online Museums - 1 views

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    The Museum of Online Museums (MoOM) This site is edited by Coudal Partners, a design, advertising and interactive studio in Chicago, as an ongoing experiment in web publishing, design and commerce.
fernando albuquerque costa

Chemistry for Life - 1 views

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    Visit the Virtual Gallery, do online experiments, view exciting films about the global themes of chemistry.
fernando albuquerque costa

Oceanário - Teachers and Students - 0 views

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    The Oceanário de Lisboa offers fun activities, where participants are pushed to unfold multiple secrets dwelling amidst Oceanário's exhibits. Come check out our multiple experiments and activities for all ages.
jensvermeersch

te@ch.us - Learning community for Web 2.0 teaching - 0 views

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    Results of recent studies about Web 2.0 teaching and learning in Europe show that existing pilot projects at schools are often driven by single, motivated teachers in grass-root approaches and that apart from support by the school basic knowledge, motivation and inspiration of teachers are necessary for realization of Web 2.0-related innovation. The te@ch.us project sets up a web-based learning community for teachers who are novices in Web 2.0 and connects them to experts and experienced teachers for exchange of concepts, experiences and learning materials.
jensvermeersch

SPICE project - School pilots - 0 views

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    Welcome to the SPICE website! Here you can find all the information about the Spice project, teaching materials and publications. The Spice website is aimed at teachers, pupils, scientists, science communicators and science educators.The teachers who were involved in the SPICE project and who carried out the implementations of the Good Practices in their schools in 15 different EU countries have shared their impressions, results and highlights of their gained experience on this website.
jensvermeersch

Inspire - 0 views

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    The INSPIRE project aimed to develop and experiment new teaching methods in the field of math, science and technology (MST). The purpose is to challenge the lack of interest of students to start scientific studies and more widely to extend the supply of scientific specialists and to develop a scientific culture in European countries
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