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jensvermeersch

projectgreat - 0 views

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    The Project GREAT aims to provide a methodology and a way to use Game-Based Learning in education and training. GREAT "Game-based Research in Education and Action Training" is an EU Leonardo da Vinci funded project (contract number 2011-1-PT1-LEO05-08600) that provides a methodology and a way to use game-based Learning (GBL) in teaching-learning processes by transferring innovative methodologies. It started in October 2011 and will last two years.
jensvermeersch

ProActive Fostering Teachers' Creativity through Game-based Learning - 0 views

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    ProActive will produce Guidelines on Creativity Enhanced by GBL and disseminate a database of learning games and related active learning culture within EU education. The main objectives of ProActive are:To stimulate the creativity of trainers working in LLP sub-programmes, developing a conceptual framework for integrating different learning metaphorsTo introduce innovative ICT-based experiences in teaching and training practice, adapting and enhancing the game editors, integrating five learning metaphorsTo implement co-design creativity sessions and pilot sites for addressing school, university and vocational education scenariosTo validate the proposed approach as a means of learning and evaluate its impact on teachers' creativity and students' outcomes.
jensvermeersch

40 Sites for Educational Games - Academic Learning Coach - 1 views

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    40 Sites for Educational Games"
fernando albuquerque costa

http://www.povertyisnotagame.com/ - 0 views

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    PING is an online game made for secondary schools, forming a starting point to discuss the subject 'poverty' and what it means to be poor. Ping is aimed at the students of the secondary and third degree. The students become the main characters in the game. They can choose between Jim or Sofia, who, due to certain circumstances, end up on the street and need to find their own path. PING shows that games can help to introduce complex social subjects like poverty in the class room.
Gabriela Grosseck

Splaype - 0 views

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    In a nutshell, Splaype is a new desktop application plugged into Skype that helps solve the problem of keeping your kids engaged during video-conferences with long-distance family members. It adds age-appropriate video-conferencing content and games such as reading e-books or playing tic-tac-toe to facilitate communication between family and friends. The folks at Splaype had it specially designed for children and grandparents, so it's an intuitive and easy-to-use system. What's more, it's free.
Gabriela Grosseck

100 COMPLETELY FREE Distance Learning Resources for Homeschoolers - Distance Education.org - 0 views

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    April 08, 2009 By Jennifer Williamson , Distance-Education.org Columnist | Home-schooling your kids? Check out these free online resources for parents and kids of all ages-including lesson plans, activities, educational online games, test prep, online high schools, forums and support groups.
fernando albuquerque costa

ESA - Kids - Highlights - 0 views

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    Space for Kids! ESA Kids features space news, information, games, animations and downloads for kids aged between 6 and 12. Kids will find colouring books, puzzles, quizzes, art galleries and downloads, as well as the latest space news.
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