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Kevin Makice

Students overestimate their tech-savvy, study says - 0 views

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    When it comes to basic computer applications, even members of the millennial generation may not know as much as they think they do. A study by North Carolina Central University found that most students overestimated their skill levels when they were asked how they perceived their ability to complete certain tasks and then tested on those tasks. Researchers surveyed 171 undergraduates, the majority of whom believed they had either an average or high skill level in Microsoft Word, PowerPoint, and Excel. The students were then tested on three different skill levels - basic, moderate, and advanced - in each of those applications. Students correctly perceived their skill level only in PowerPoint, the study said, with 81 percent of students who thought they had at least an average skill level actually performing that way.
Kevin Makice

Companies look at wrong things when using Facebook to screen job applicants - 0 views

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    "Employers are increasingly using Facebook to screen job applicants and weed out candidates they think have undesirable traits. But a new study from North Carolina State University shows that those companies may have a fundamental misunderstanding of online behavior and, as a result, may be eliminating desirable job candidates."
Kevin Makice

IAA Director Michael Rappa sees a Big Data talent shortage - 0 views

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    "The Institute's director, Dr. Michael Rappa, spoke today in Washington, DC with senior IT executives across Federal agencies and state government about the looming talent shortage in Big Data. The panel included Jeff Butler, Director, Research Databases, with the Internal Revenue Service and Micheline Casey, former Chief Data Officer, State of Colorado. This past summer Dr. Rappa served as academic co-chair of TechAmerica Foundation's Big Data Commission, which examined strategies for transforming government through the application of Big Data."
Kevin Makice

The case for dropping 'Social' - 0 views

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    what does "social" really mean? It's become a phonetic clue that whatever follows in speech is now connected, via the Internet, to a collaborative application. If that's even close to accurate, then as marketers we're way past "social media" as a thing to do. Instead, "social media" is firmly part of markets, customer tastes, and business innovation cycles. What's more, entire organizations are governed more by consensus than individual dictum.
Kevin Makice

Bell curve is really a power law, with broad implications for organizations - 0 views

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    Aguinis noted that the power-law approach has applications in groups of all types and sizes, including governments, nonprofits, education systems and corporations. However, changing theory and practice will be challenging, due partly to deeply entrenched notions of fairness and equality in society and business. Further, it could pose difficult ethical dilemmas, because it requires taking care of the "superstars" first in the context of treating everyone fairly.
Kevin Makice

Smartphone owners who access Facebook and Twitter are more satisfied - 0 views

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    Social media use leads to higher satisfaction among owners of smartphones and traditional mobile phones, according to a new report from J.D. Power and Associates. Smartphone owners who use their device to access social media sites such as Twitter, Facebook and LinkedIn, have satisfaction averages of 783 on a 1,000-point scale, nearly 22 points higher than smartphone who rarely access social media sites on their device. Currently, more than half of smartphone owners users their device to access social media sites via the mobile Web or mobile applications. While rates of mobile social media site usage are not nearly as high among owners of traditional mobile phones (9%, on average), satisfaction among traditional handset owners who use their device for social media is notably higher than that of traditional handset owners who don't access social media (754 vs. 696).
christian briggs

Creating a customer-centered organization through experience co-creation - 0 views

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    The customer-centered company needs to make its products interactive, train its people for co-creative dialogue, redesign its physical places for two-way interactions, and open up the architecture of its digital sites to other processes and content that the company doesn't control. Nike puts a sensor in its shoes that lets runners track their runs and has a web platform where exchange data with others. Starbucks encourages a dialogue across all its stakeholders through the highly popular mystarbucksidea.com website. 3M invites its B2B customersto co-create new products with its R&D people live in their corporate labs. Apple invites third parties to develop new applications for its iPhones, iPads, and iPods. Companies are generally unprepared for this transformation to experience co-creation. Most product development groups continue to design non-interactive products. Company people in call centers and company stores still generally follow company narratives. Most corporate IT departments and suppliers are trained in one-way project-management techniques incompatible with true engagement-platform development. Herein lies the transformational challenge customer experience managers will face as they become customer-experience co-creators.
Kevin Makice

Why you should care about your local hackerspace - 0 views

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    "Open centers of grassroots innovation, hackerspaces offer opportunities to source talent, create goodwill, and push technology forward"
Kevin Makice

Google for Non-Profits - 0 views

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    With today's launch of the Google for Nonprofits program, which provides exclusive product offerings and enhanced online resources, we'll be able to help U.S.-based nonprofits reach more donors, improve operations and raise awareness for their cause.
Kevin Makice

At 81 minutes per day, mobile app use tops web browsing - 0 views

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    According to new statistics from analytics firm Flurry, the average mobile user now spends 9% more time using mobile apps than the Internet. That's 81 minutes per day for mobile apps versus 74 minutes per day spent surfing the Web (both desktop and mobile). But mobile apps haven't always been more popular than the Web, says Flurry. Only last year, these positions were reversed, with users spending 43 minutes on apps versus 64 minutes on the Web.
Kevin Makice

Digital Learning and the next killer apps - 0 views

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    Here is a quick take on potential sources of high-quality digital learning media-which I'll define (for simplicity's sake) as age-appropriate, highly engaging, and efficacious for learning.
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