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Rhondda Powling

Free Technology for Teachers: Teach Your Monster to Read - 1 views

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    Teach Your Monster to Read is a great series of online games designed to help students improve the speed and accuracy with which they recognize letters and sounds. The website gets its name from the friendly monster avatars that students help learn to read through the course of the games.
Rhondda Powling

Common Sense Digital Compass | Educational games for kids to help teach digital citizen... - 0 views

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    "Digital Compass is a choose-your-own adventure, interactive game developed with 6th to 9th graders in mind, in which students step into the shoes of one of eight characters to experience the twists and turns of daily digital life. Invite students to explore digital dilemmas, make good (and not-so-good) decisions, and try out possible solutions through stories and mini-games â€" all without risking their real-world reputations. Discover how Common Sense Educational's award-winning digital literacy and citizenship curriculum seamlessly integrates into blended-learning environments."
Camilla Elliott

Massively Jokaydia [Minecraft] - 0 views

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    "Our project is designed for kids aged 4-16yrs who are interested in gaining digital media skills, exploring their creativity and developing online social skills. We are currently using the video game Minecraft to support a safe, whitelisted server and a range of activities which encourage kids to choose their own playful learning pathways and adventures."
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    "Our project is designed for kids aged 4-16yrs who are interested in gaining digital media skills, exploring their creativity and developing online social skills. We are currently using the video game Minecraft to support a safe, whitelisted server and a range of activities which encourage kids to choose their own playful learning pathways and adventures."
Rhondda Powling

Global Digital Citizenship-in 15 Minutes! (Solution Fluency) - 1 views

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    "By focusing on Global Digital Citizenship every day for 15 minutes, you can instil in your students a strong basis for Internet-savvy skills for the 21st Century. This is the first in a series of templates for lesson plans on the 21st Century Fluencies. You take this lesson in parts; one part each day. You can spread this out over a couple weeks time or however you wish. The premise for our 15 minutes comes in the form of flipped videos or material that students will examine at home, or at the very least to be highlighted and watched in class for 15 minutes or less. So it all begins with your PBL plan. We here at the Global Digital Citizen Foundation believe that PBL is one of the best ways to get students engaged in their own learning. PBL is the name-Solution Fluency is the game."
Rhondda Powling

Free Technology for Teachers: Factitious 2020 - Can You Spot Fake News Stories? - 1 views

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    Factitious is a game that is designed to help students practice identifying real and fake news stories. It has been around fro a little while but the 2020 version of the game features stories about COVID-19.
Rhondda Powling

The Question Game: A Playful Way To Teach Critical Thinking - 0 views

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    An interesting article that looks at teaching critical thinking but in a way that shifts the ownership for the questioning to the students. The ap[proach empowers them to think at higher levels but at the same time there is support provided with the question stems
Rhondda Powling

The @DavidGeurin Blog: 7 Reasons To Use Social Media In Your School (INFOGRAPHIC) - 0 views

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    "Social media is here to stay. Never before have people been able to connect, share, and learn from one another as we do now. As a result, our students need skills to win at life in a digital world. The ability to use social media to support life goals and possibilities can be a game-changer. I know it has been very powerful for me in my professional life." & reasons are discussed by the author.
Camilla Elliott

What Does the Next-Generation School Library Look Like? | MindShift - 2 views

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    The library now also has reading lounge areas with comfortable modular seating, as well as tables with chairs and stools that students are free to move around; two music studios; a HackerSpace (with high-tech equipment such as a microscope, 3D printer, gaming hardware and software, and a green screen for filming) and a Maker Space that also houses a 3D printer and serves as a "hands-on" craft room where old technology can be disassembled and re-configured with other materials. In short, the Monticello Library Media Center has become a "Learning Commons."
Rhondda Powling

Super Teacher Tools - 0 views

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    Some options for creating some on-line educational games based on well-known quiz show formats
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