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Alan November

Promoting Student Self-Assessment - ReadWriteThink - 0 views

  • Student Created Rubrics: Ask students to contribute to the creation of a rubric that defines success. A reading response task, a multi-modal presentation, or a group discussion leads to higher levels of learning when students are included in defining success. Learning Contract: Ask students to create and agree to a learning contract at the beginning of a unit. The learning contract can define the learning goals, the "photo album" of evidence of learning, and agreed upon activities. At numerous times during the unit, ask students to revisit the contract, record new learning or muddy points and to get feedback from you or other peers. Muddy Point Board: Designate an area in the room or a board for students to pin questions, muddy points, or topics they'd like the class to revisit. Asking students to periodically pick a question or comment from the board to discuss can build student ownership of learning.
  • Student Created Rubrics: Ask students to contribute to the creation of a rubric that defines success. A reading response task, a multi-modal presentation, or a group discussion leads to higher levels of learning when students are included in defining success. Learning Contract: Ask students to create and agree to a learning contract at the beginning of a unit. The learning contract can define the learning goals, the "photo album" of evidence of learning, and agreed upon activities. At numerous times during the unit, ask students to revisit the contract, record new learning or muddy points and to get feedback from you or other peers. Muddy Point Board: Designate an area in the room or a board for students to pin questions, muddy points, or topics they'd like the class to revisit. Asking students to periodically pick a question or comment from the board to discuss can build student ownership of learning.
  • Student Created Rubrics: Ask students to contribute to the creation of a rubric that defines success. A reading response task, a multi-modal presentation, or a group discussion leads to higher levels of learning when students are included in defining success. Learning Contract: Ask students to create and agree to a learning contract at the beginning of a unit. The learning contract can define the learning goals, the "photo album" of evidence of learning, and agreed upon activities. At numerous times during the unit, ask students to revisit the contract, record new learning or muddy points and to get feedback from you or other peers. Muddy Point Board: Designate an area in the room or a board for students to pin questions, muddy points, or topics they'd like the class to revisit. Asking students to periodically pick a question or comment from the board to discuss can build student ownership of learning.
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  • Student Created Rubrics: Ask students to contribute to the creation of a rubric that defines success. A reading response task, a multi-modal presentation, or a group discussion leads to higher levels of learning when students are included in defining success. Learning Contract: Ask students to create and agree to a learning contract at the beginning of a unit. The learning contract can define the learning goals, the "photo album" of evidence of learning, and agreed upon activities. At numerous times during the unit, ask students to revisit the contract, record new learning or muddy points and to get feedback from you or other peers. Muddy Point Board: Designate an area in the room or a board for students to pin questions, muddy points, or topics they'd like the class to revisit. Asking students to periodically pick a question or comment from the board to discuss can build student ownership of learning.
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    promoting self assessment
Barbara Powers

iSolveIt - 0 views

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    iSolveIt is a mobile digital learning environment that supports the development of logical thinking and reasoning skills, which are essential competencies of algebra and mathematics in general. The environment includes a collection of tablet-based puzzles that have been designed using the principles of Universal Design for Learning (UDL).
mccahillk

Game-Based Storytelling | Edutopia - Linkis.com - 0 views

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    Storyboards can be an effective tool to have students design a new game level or write a cut scene, an interlude of drama that breaks up the gameplay and moves the game storyline along. 
Lois Whipple

Educational Professional Development Services For Teachers & Administrators - 0 views

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    We take pride in delivering the highest quality, custom designed professional development services. Our network of associates can provide a focus in aligning technology to standards and leadership development.
Alicia Koster

Designing a State Accountability System: Part II - Top Performers - Education Week - 1 views

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    high-performing countries are moving away from forms of accountability based on blue-collar models of work organization (which accurately describes teaching in the United States) and toward professional models of accountability. Blue-collar models assume the work provides little in the way of intrinsic rewards and so requires the boss to provide carrots and sticks-mostly sticks- to keep the workforce on task. The blue-collar model also unites the workers against the bosses.
Barbara Powers

ATLAS.ti: Product - 1 views

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    ATLAS.ti helps you uncover the complex phenomena hidden in your data. It offers a powerful and intuitive work environment designed to keep your focus centered on your material.
Barbara Powers

Flubaroo Overview - Welcome to Flubaroo - 1 views

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    Flubaroo is a free tool that helps you quickly grade multiple-choice or fill-in-blank assignments. I designed it for my own classroom, and want to share it with other teachers... for free!   More than just a grading tool, Flubaroo also: Computes average assignment score. Computes average score per question, and flags low-scoring questions. Shows you a grade distribution graph. Gives you the option to email each student their grade, and an answer key. Lets you send individualized feedback to each student.
InstG:PrincipalMills

Scratch - Imagine, Program, Share - 0 views

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    Create stories, games, and animations Share with others around the world
Alicia Koster

Let's Mend, Not End, Educational Testing - Education Week - 0 views

  • The Common Core State Standards and accompanying K-12 assessments have recently sparked a fierce national backlash against testing. Sound educational testing and assessment are integral to good teaching and learning in classrooms and necessary for evaluating school performance and assuring quality in education. Rather than throw the baby out with the bathwater, I propose a more considered, "mend, not end" approach to testing, assessment, and accountability in America's schools, with validity at the forefront of the conversation.
  • Mending begins with understanding that most commercial standardized tests are designed to serve particular purposes well, for particular populations, and can support only particular decisions at best. To uphold validity principles in practice, it is worthwhile to ask: Are we using the test for the originally intended purpose, or for another purpose that taxes the tool beyond its technical limits? Multi-purposing a test indiscriminately is not a good idea from a validity standpoint, despite its efficiency.
Julia Leong

http://www.hippasus.com/rrpweblog/archives/2013/10/25/SAMR_MethodsForTransformingTheCla... - 0 views

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    Comprehensive guide to using the SAMR model
ShaeBrie Dow

Are You a Digital Native or a Digital Immigrant? - Big Design Events - 0 views

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    "Are You a Digital Native or a Digital Immigrant?"
Alan November

Mount Lebron - 1 views

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    Met Eric the sneaker writer/ brilliant teacher at Mount Hebron Stem
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