This paper is based on a study of personal experience narratives told by witnesses of the September 11th attacks in calls to C-SPAN. Drawing on research on narratives of ordinary and extraordinary experiences and witnessing, the author offers a framework for analyzing the structure and function of eyewitness accounts. Analysis focuses on methods callers use to show and tell the audience where they were, what they were doing, and what they were thinking at the time of the attacks. Verbal, visual, and structural features of these narratives are highlighted, with particular attention given to orientation and ideation components of the narratives. The design of these components and their location within the callers' stories are shown to construct the narratives as eyewitness accounts, position the callers and audience members as witnesses, and engage all in a therapeutic sensemaking process.
The four main elements of the ASN are: persistent
online identity; interoperability between communities; brokered relationships;
and public interest matching technologies.
"This paper proposes the creation of an Augmented Social Network (ASN) that would build identity and trust into the architecture of the Internet, in the public interest, in order to facilitate introductions between people who share affinities or complimentary capabilities across social networks. The ASN has three main objectives: 1) To create an Internet-wide system that enables more efficient and effective knowledge sharing between people across institutional, geographic, and social boundaries. 2) To establish a form of persistent online identity that supports the public commons and the values of civil society. 3) To enhance the ability of citizens to form relationships and self-organize around shared interests in communities of practice in order to better engage in the process of democratic governance. In effect, the ASN proposes a form of "online citizenship" for the Information Age."
Way ahead of its time, and I believe Facebook's (and LinkedIn's, and Plaxo's, and...) successes largely substantiate the emphasis the authors place on the significance of rich support for social trust and identity mechanisms.
Welcome to the Netroots Nation question submission page for the Saturday morning (July 19, 9:00am) keynote session "Ask The Speaker." The event empowers citizens to engage America's current House Speaker in substantive discussion about current issues, the legislative process, and how citizens can participate in their government. Instead of simply giving a speech at a podium, Speaker Pelosi will be taking your questions and interacting with convention attendees. The 9 a.m. keynote will be moderated by Gina Cooper, Netroots Nation's Executive Director, and Jeffrey Feldman, author and blogger. But it all begins right now, right here, when you submit your questions and vote on questions submitted by others.
A Digital Village is a space where a community expresses their identity though ICT and Digital Media. This may be from an artistic, heritage, or economic perspective or a mixture of all three.This can be done through poetry, digital stories, community newspapers online, image collections (old and new), audio (Internet radio, oral history), animations, video, and text. To engage in the activities the participants need to learn new skills and so the Digital Village also becomes a learning community.
This website has been created to help make visible an emerging field of collective wisdom, its study and practice. It came into being in 2002 with support of the Fetzer Institute and has evolved to the form you see today by the support and contributions of hundreds of people and organizations who have, for decades, been actively engaged in this field.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
Common Tag is an open tagging format developed to make content more connected, discoverable and engaging. Unlike free-text tags, Common Tags are references to unique, well-defined concepts, complete with metadata and their own URLs. With Common Tag, site owners can more easily create topic hubs, cross-promote their content, and enrich their pages with free data, images and widgets.
School in context of quest (raising a child), like the Ender's Game academy. In this case it's planetary thrival game. Ie, the school looks 7 generations ahead.
School and learning as playground for sensemaking. Being on the cusp of the cusp of the question is where it's at: in this case the kids are putting together their own school as their first question.