Skip to main content

Home/ sensemaking/ Group items tagged design

Rss Feed Group items tagged

Jack Park

InfoTangle :: Information Design for the New Web :: April :: 2007 - 0 views

  •  
    People are changing the way that they consume online information, as well as their expectations about its delivery. The social nature of the Web brings with it an expectation of interaction with information and modern Web design is reflecting that. There are now alternate forms of navigation including the ability to browse by user, tag clouds, tabbed navigation etc. Advances in technology along with these shifts in user expectations are affecting the way that information is laid out on a webpage. Today's websites are aiming for intuitive and usable interfaces which are continuously evolving in response to user needs. Website designers are approaching information design differently and designing simple, interactive websites which incorporate advancements in Web interface design, current Web philosophies, and user needs. Information design for the New Web is simple, it is social, and it embraces alternate forms of navigation.
Jack Park

Towards a Pattern Language for Hypermedia Applications - CiteSeerX - 0 views

  •  
    This paper presents two design patterns for the hypermedia domain: `Navigational Contexts' and `Information on Demand'. They are applied in two different aspects of hypermedia applications design: the design of healthy navigational structures and the design of understandable and usable hypermedia interfaces, respectively. These two patterns are part of an effort for developing a Pattern Language for that domain.
Jack Park

Sense-Making the Information Confluence [OCLC - Projects] - 0 views

  •  
    This project will 1. Provide useful findings about * why and how people use electronic information * how system design features affect how well systems meet the needs of users * how system design features affect the actual use of systems. 2. Apply diverse user-research interpretations to the inquiry, in order to * focus on both commonalities and diversities in findings and interpretations * develop boundary-bridging concepts that enable more effective application and collaboration in both system design and user research.
Jack Park

Taylor - 0 views

  •  
    This article explores relationships between players and the owners of the massively multiplayer online games (MMOG) they inhabit. Much of the language around these large scale communities currently focuses on "management." Viewing these complex social systems as essentially mechanical in nature has led to a preoccupation with creating or retrofitting systems which can be constantly monitored, tuned, regulated, and controlled. Though the language often turns to things like "cheating," "griefing," and "disruption of the magic circle," the underlying anxiety about unruliness, transgressiveness, and the emergent nature of these spaces as sites of culture needs to be more fully addressed, as well as the early formulations of the "imagined player" that shape the design process. Players are central productive agents in game culture and more progressive models are needed for understanding and integrating their work in these spaces. Drawing on the long tradition of participatory design this piece explores some alternative frameworks for understanding the designer/player relationship are proposed.
Jack Park

Kudesia - 0 views

  •  
    This paper not only shares the designing and implementation challenges faced by the KnowGenesis team, but also presents the approach used to match the user requirements with the Library design. Based on the lessons learned during the process, the paper also presents specific set of guidelines and recommends methodologies that can provide critical assistance for developing and managing medium and large-scale repositories.
Jack Park

DesignBeyondHumanAbilitiesSimp.pdf (application/pdf Object) - 0 views

  •  
    This talk is an essay on design. In the 16th century, Michel de Montaigne invented a new genre of writing he called an essai, which in modern French translates to attempt. Since then, the best essays have been explorations by an author of a topic or question, perhaps or probably without a definitive conclusion. Certainly in a good essay there can be no theme or conclusion stated at the outset, repeated several times, and supported throughout, because a true essay takes the reader on the journey of discovery that the author has or is experiencing. This essay-on design-is based on my reflections on work I've done over the past 3 years. Some of that work has been on looking at what constitutes an "ultra large scale software system" and some on researching how to keep a software system operating in the face of internal and external errors and unexpected conditions.
Jack Park

OOHDM Wiki :: start - 0 views

  •  
    The Object-Oriented Hypermedia Design Method (OOHDM) (and its successor, the Semantic Hypermedia Design Method, SHDM) allow the concise specification and implementation of hypermedia (web) applications. This is achieved based on various models describing information (conceptual), navigation and interface aspects of these applications, and the mapping of these models into running applications, in various environements.
Jack Park

Question: Can We Design The Next-Evolution of Community? | Twine - 0 views

  •  
    In particular, I am thinking about intentional communities -- communities in which people live geographically near one another, and participate in community together, by choice. They may live together or not, dine together or not, work together or not, worship together or not -- but at least they need to live within some limit of proximity to one another and participate in community together. These are the minimum requirements. But is there a model that works? Or is it time to design a new model that fits the time and place in which we live better?
Jack Park

Anecdote: More on sensemaking - 0 views

  •  
    Sensemaking is a process designed to enable groups of people to see patterns that were once hidden to them and develop a common understanding of what is required to address an issue. While the sensemaking (and subsequent intervention design) process will result in the production of artefacts (reports, lists of action items, descriptions of the current situation etc) much of the value is derived through participation in the process. It is not a process where you say 'make sense of this and tell me the answer'. Much of the benefit comes from determining 'what it means' for yourself. Sensemaking is beneficial at an individual level as our values and assumptions are tested and either confirmed or found wanting.
Jack Park

Information Design Patterns - 0 views

  •  
    A collection of design patterns for interactive infographics.
Jack Park

GameSetWatch - Opinion: Why Immersion Shouldn't Be The 'Holy Grail' - 0 views

  •  
    Immersive realism may be the "Holy Grail" of game development, but should it be? In this opinion piece, author and designer Lewis Pulsipher argues that most players don't want "role-fulfillment," in support of the idea that strong mechanics -- and even player design awareness -- is a more suitable goal.
Jack Park

An Architecture and Object Model for Distributed Object-Oriented Real-Time Databases - ... - 0 views

  •  
    The confluence of computers, communications, and databases is quickly creating a distributed database where many applications require real-time access to both temporally accurate and multimedia data. This is particularly true in military and intelligence applications, but these required features are needed in many commercial applications as well. We are developing a distributed database, called BeeHive, which could offer features along different types of requirements: real-time, fault-tolerance, security, and quality-of service for audio and video. Support of these features and potential trade-offs between them could provide a significant improvement in performance and functionality over current distributed database and object management systems. In this paper, we present a high level design for BeeHive architecture and sketch the design of the BeeHive Object Model (BOM) which extends object-oriented data models by incorporating time and other features into objects, resulting in a highly reflective architecture.
Jack Park

Sense-Making Studies - 0 views

  • On this site, Sense-Making (capitalized) refers to the methodology; sense-making (not capitalized) refers to the phenomena of making and unmaking of sense.
    • Andy Streich
       
      note special use of the term as Brenda Dervin's methodology
  •  
    a particular methodology of Brenda Dervin
  •  
    Sense-Making is an approach to thinking about and implementing communication research and practice and the design of communication-based systems and activities. It consists of a set of philosophical assumptions, substantive propositions, methodological framings, and methods. It has been applied in myriad settings (e.g., libraries, information systems, media systems, web sites, public information campaigns, classrooms, counseling services, and so on), at myriad levels (e.g., intrapersonal, interpersonal, small group, organizational, mass, national, global), and within myriad perspectives (e.g., constructivist, critical, cultural, feminist, postmodern, communitarian). The approach has been developed by Brenda Dervin and is being expanded, transformed, and enriched daily by the efforts of some 100-plus persons worldwide (academics and practitioners, teachers and students). This web site is designed to provide access to these efforts and links to those who are involved. On this site, Sense-Making (capitalized) refers to the methodology; sense-making (not capitalized) refers to the phenomena of making and unmaking of sense.
Jack Park

The Lemur Toolkit for Language Modeling and Information Retrieval - 0 views

  •  
    The Lemur Toolkit is a open-source toolkit designed to facilitate research in language modeling and information retrieval. Lemur supports a wide range of industrial and research language applications such as ad-hoc retrieval, site-search, and text mining. The toolkit supports indexing of large-scale text databases, the construction of simple language models for documents, queries, or subcollections, and the implementation of retrieval systems based on language models as well as a variety of other retrieval models. The system is written in the C and C++ languages, and is designed as a research system to run under Unix operating systems, although it can also run under Windows.
Stian Danenbarger

Malone, et al.: "The Collective Intelligence Genome" (PDF, 2010) - 3 views

  •  
    "FINDINGSCollective intelligence has already been proven to work, and CI systems can be designed and managed to fit specific needs.CI building blocks, or "genes," can be recombined to create the right kind of system.Four main questions drive CI "genome" design: What is being done? Who is doing it? Why? How?"
Jack Park

The Lemur Toolkit for Language Modeling and Information Retrieval - 0 views

  •  
    The Lemur Toolkit is a open-source toolkit designed to facilitate research in language modeling and information retrieval. Lemur supports a wide range of industrial and research language applications such as ad-hoc retrieval, site-search, and text mining. The toolkit supports indexing of large-scale text databases, the construction of simple language models for documents, queries, or subcollections, and the implementation of retrieval systems based on language models as well as a variety of other retrieval models. The system is written in the C and C++ languages, and is designed as a research system to run under Unix operating systems, although it can also run under Windows.
Jack Park

The Dynamics of Sensemaking, Knowledge, and Expertise in Collaborative, Boundary-Spanni... - 0 views

  •  
    This ethnographic study investigates how a project group deals with the contradiction between distributed knowledge in boundary-spanning collaborative processes and the expectation that software systems will provide unified, codified knowledge. Group and individual activities were observed over a period of 18 months, to examine the ways knowledge was presented, recognized, shared, or otherwise managed during joint design of business process and IT systems change. The study explores how knowledge and expertise were translated across organizational boundaries, and identifies four stages in the development of group understanding of how to manage sensemaking and expertise across knowledge boundaries: focus on defining shared goals; acknowledging and sharing tacit knowledge about organizational practice; identifying external influences; and explicit knowledge generation.
Jack Park

Designing Information Technology to Support Distributed Cognition - CiteSeerX citation ... - 0 views

  •  
    Designing Information Technology to Support Distributed Cognition
Jack Park

Ontology Design Patterns . org (ODP) - Odp - 0 views

  •  
    The OntologyDesignPatterns.org is a semantic web portal dedicated to ontology design patterns (OPs) for the Semantic Web developed in the context of the Neon project (http://www.neon-project.org).
Jack Park

Adventure game puzzles: unlocking the secrets of puzzle design - Feature - Adventure Cl... - 0 views

  •  
    Adventure game puzzles: unlocking the secrets of puzzle design
1 - 20 of 82 Next › Last »
Showing 20 items per page