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thinkahol *

New Scientist TV: Become a virtual film-maker - 0 views

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    Motion controllers used in gaming systems like the Nintendo Wii revolutionised how video games are played. But now a similar device that's more precise - and even works when an object is in its way - will let you try something more futuristic: making movies in virtual environments. Matt Bett and his team from Abertay University in the UK developed the new motion controller that uses electromagnetic sensors to track its 3D position. The location is then mapped in real time to a virtual video camera on a screen (see video above). By moving the controller around, the camera moves around the scene like a real camera on a rig or it can be fixed to a virtual tripod.
thinkahol *

The highest-resolution immersive visualization facility ever built | KurzweilAI - 1 views

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    in response to comments the Editor comments: "Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room - in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB. * "Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD," Palmer says. "That can happen in 2013!" (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)"
thinkahol *

New system could make censorship of Internet sites virtually impossible - 0 views

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    Chinese citizens could once again enjoy LOL Cats on YouTube - as well as content critical of the communist government - if a new system developed by researchers at the University of Michigan (U-M) and the University of Waterloo (UW) in Canada were implemented. The researchers claim the system, called Telex, would thwart Internet censorship and make it virtually impossible for a censoring government to block individual sites by essentially turning the entire web into a proxy server.
thinkahol *

Virtual walkers lead the way for robots - tech - 06 August 2010 - New Scientist - 0 views

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    Given a few simple rules and some major computing power, animated characters adopt a human-like gait - and soon robots could too
thinkahol *

Future Intelligence | Watch Free Documentary Online - 0 views

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    Catch a first-time glimpse at smart technology that will put android helpers in the home, network commuters and entire cities to the Web, and bring us entertainment systems that can virtually make dreams come true. Advances in artificial intelligence are creating machines with near human-like mental agility. Intelligence will be embedded everywhere - even in our clothing, thanks to smaller, more powerful computers. Soon, we will be able to build computers with artificial intelligence and processing power that rivals the human brain. Intelligence will be everywhere, in our clothing, our vehicles and homes. Intelligent robots will serve us - until they don't feel like doing so anymore. And what happens then…?
thinkahol *

Researchers create light from 'almost nothing' - 0 views

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    (PhysOrg.com) -- A group of physicists working out of Chalmers University of Technology in Gothenburg, Sweden, have succeeded in proving what was until now, just theory; and that is, that visible photons could be produced from the virtual particles that have been thought to exist in a quantum vacuum. In a paper published on arXiv, the team describes how they used a specially created circuit called a superconducting quantum interference device (SQUID) to modulate a bit of wire length at a roughly five percent of the speed of light, to produce visible "sparks" from the nothingness of a vacuum.
thinkahol *

Contrary Brin: Could Our Universe Be a Fake? - 0 views

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    And now comes an era when we live immersed in computer-generated "virtual" realities, rendered through lavish games where ersatz selves get to do countless things that our mundane, fleshy selves cannot. Is it any wonder that some people have been talking about a near future when this process may reach its ultimate conclusion? When the denizens of Reality will not be able to verify, by any clear-cut means, that they aren't living in-or even existing because of-a simulation?
thinkahol *

‪Quantum Computers and Parallel Universes‬‏ - YouTube - 0 views

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    Complete video at: http://fora.tv/2009/05/23/Marcus_Chown_in_Conversation_with_Fred_Watson Marcus Chown, author of Quantum Theory Cannot Hurt You: A Guide to the Universe, discusses the mechanics behind quantum computers, explaining that they function by having atoms exist in multiple places at once. He predicts that quantum computers will be produced within 20 years. ----- The two towering achievements of modern physics are quantum theory and Einsteins general theory of relativity. Together, they explain virtually everything about the world in which we live. But almost a century after their advent, most people havent the slightest clue what either is about. Radio astronomer, award-winning writer and broadcaster Marcus Chown talks to fellow stargazer Fred Watson about his book Quantum Theory Cannot Hurt You. - Australian Broadcasting Corporation Marcus Chown is an award-winning writer and broadcaster. Formerly a radio astronomer at the California Institute of Technology, he is now cosmology consultant of the weekly science magazine New Scientist. The Magic Furnace, Marcus' second book, was chosen in Japan as one of the Books of the Year by Asahi Shimbun. In the UK, the Daily Mail called it "a dizzy page-turner with all the narrative devices you'd expect to find in Harry Potter". His latest book is called Quantum Theory Cannot Hurt You.
thinkahol *

Social networking's good and bad impacts on kids | KurzweilAI - 0 views

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    Social media present risks and benefits to children but parents who try to secretly monitor their kids' activities online are wasting their time, says Larry D. Rosen, Ph.D., professor of psychology at California State University, Dominguez Hills. Rosen identifies potential adverse effects of social media, including: Teens who use Facebook more often show more narcissistic tendencies, while young adults who have a strong Facebook presence show more signs of other psychological disorders, including antisocial behaviors, mania, and aggressive tendencies. Daily overuse of media and technology has a negative effect on the health of all children, especially preteens and teenagers, by making them more prone to anxiety, depression, and other psychological disorders, and making them more susceptible to future health problems. Facebook can be distracting and can negatively impact learning. Studies found that middle school, high school and college students who checked Facebook at least once during a 15-minute study period achieved lower grades. Rosen says new research has also found positive influences linked to social networking, including: Young adults who spend more time on Facebook are better at showing "virtual empathy" to their online friends. Online social networking can help introverted adolescents learn how to socialize. Social networking can provide tools for teaching in compelling ways that engage young students. "If you feel that you have to use some sort of computer program to surreptitiously monitor your child's social networking, you are wasting your time. Your child will find a workaround in a matter of minutes," he says. "You have to start talking about appropriate technology use early and often and build trust, so that when there is a problem, whether it is being bullied or seeing a disturbing image, your child will talk to you about it." Ref.: Larry D. Rosen, Poke Me: How Social Networks Can Both Help and Harm Our Kids, 2011; 119th Annua
Todd Suomela

Falling for Science - The MIT Press - 4 views

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    In this collection, distinguished scientists, engineers, and designers as well as twenty-five years of MIT students describe how objects encountered in childhood became part of the fabric of their scientific selves. In two major essays that frame the collection, Turkle tells a story of inspiration and connection through objects that is often neglected in standard science education and in our preoccupation with the virtual.
thinkahol *

3-D avatars could put you in two places at once | KurzweilAI - 0 views

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    Source: New York Times - Apr 11, 2011 In their new book, Infinite Reality, Dr. Jim Blascovich and Dr. Jerry Bailenson insist that 3-D conferences with avatars are nigh because consumer technology has suddenly caught up with the work going on in virtual-reality laboratories in academia. These psychologists point to three developments in the past year: the Microsoft Kinect tracking system for the Xbox, the Nintendo 3DS gaming device, and the triumph on "Jeopardy!" of IBM's Watson computer.
thinkahol *

Control your home with thought alone | KurzweilAI - 0 views

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    More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
Esther Jarrell

Visual Computing Market by Component (Hardware & Software) - 2020 | MarketsandMarkets - 0 views

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    Visual computing interacts with the disciplines of computer science such as image processing, computer graphics, visualization, video processing, and augmented and virtual reality. Over the period, the computer graphics has evolved into a mainstream area in the computer science domain. Currently, with the ever-increasing graphics hardware and software capabilities, this market is growing at a high pace.
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