Phase one of world's first commercial spaceport is now 90 per cent completed - in time ... - 0 views
Eric Schmidt: Every 2 Days We Create As Much Information As We Did Up To 2003 - 0 views
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Today at the Techonomy conference in Lake Tahoe, CA, the first panel featured Google CEO Eric Schmidt. As moderator David Kirkpatrick was introducing him, he rattled off a massive stat. Every two days now we create as much information as we did from the dawn of civilization up until 2003, according to Schmidt. That's something like five exabytes of data, he says. Let me repeat that: we create as much information in two days now as we did from the dawn of man through 2003.
PLoS ONE: A Demonstration of the Transition from Ready-to-Hand to Unready-to-Hand - 1 views
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In Chapter III of Being and Time, Heidegger distinguishes three modes of experiencing the world. Most human activity, Heidegger argued, is absorbed, skillful engagement with entities in the world. When we are coping skillfully with the world, we experience entities around us as ready-to-hand.
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Heidegger argues that skilled coping, when we engage with entities as ready-to-hand, is our primary way of engaging with the world. Sometimes, though, our skillful coping is temporarily disturbed. When this happens, we encounter entities as unready-to-hand. When we go from smoothly hammering to having difficulty, our experience of the previously ready-to-hand entities changes: we experience the hammer, nails and board as failing to serve their function appropriately.
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Heidegger's third way of experiencing the world is as present-at-hand. The hammer is encountered as present-at-hand when we stop hammering and consider the hammer's shape or color or weight; when considered this way the hammer is no longer a useful tool but merely an object with various properties. Heidegger argued that readiness-to-hand is primary in two ways. First, the majority of our experience of the world is engaging with entities ready-to-hand. Second, readiness-to-hand is, from a phenomenological standpoint, ontologically primary while the other modes are derivative of it.
Make plastic objects appear before your eyes - 0 views
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Everyone has experienced a broken knob or a broken piece off of an appliance. You also know that while trying to get a new one you might have a long waiting period. Well there might be a prototype that is here to solve that problem. The Thing-O-Matic claims to manifest any three-dimensional plastic object in just minutes. The machine was shown first at a Las Vegas trade fair and is meant to make manufacturing more common for the average person.\n\n3,000 have already been sold at $790 a device. This model only makes plastic objects but the manufacturers say that in the future models could make metal and plastic models to make super cool gadgets. The machines make objects that are six by six by seven inches. The machine is not capable of making images but it does make boxes, tubes and get this- even action figures!
Secondhand television exposure linked to eating disorders - 0 views
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ScienceDaily (Jan. 6, 2011) - For parents wanting to reduce the negative influence of TV on their children, the first step is normally to switch off the television set. But a new study suggests that might not be enough. It turns out indirect media exposure, i.e., having friends who watch a lot of TV, might be even more damaging to a teenager's body image.
Control your home with thought alone | KurzweilAI - 0 views
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More than 50 severely disabled people in Second Life have been trying out a sophisticated new brain-computer interface (BCI) that lets users freely explore Second Life's virtual world and control their real-world environment. The system was developed by medical engineering company G.Tec of Schiedlberg, Austria as part of a pan-European project called Smart Homes for All. It's the first time the latest BCI technology has been combined with smart-home technology and online gaming. To activate a command, the user focuses their attention on the corresponding icon on a screen. Electroencephalograph (EEG) caps pick up brain signals, which are translated into commands to navigate and communicate within Second Life and Twitter. It can also be used to open and close doors, answer the phone, and control the TV, lights, thermostat, and intercom. G.Tec's system has been tested at the Santa Lucia Foundation Hospital in Rome, Italy.
The Technium: Chosen, Inevitable, and Contingent - 0 views
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There are two senses of "inevitable" when used with technology. In the first case, an invention merely has to exist once. In that sense, every technology is inevitable because sooner or later some mad tinkerer will cobble together almost anything that can be cobbled together. Jetpacks, underwater homes, glow-in-the-dark cats, forgetting pills — in the goodness of time every invention will inevitably be conjured up as a prototype or demo. And since simultaneous invention is the rule not the exception, any invention that can be invented will be invented more than once. But few will be widely adopted. Most won't work very well. Or more commonly they will work but be unwanted. So in this trivial sense, all technology is inevitable. Rewind the tape of time and it will be re-invented. The second more substantial sense of "inevitable" demands a level of common acceptance and viability. A technology's use must come to dominate the technium or at least its corner of the technosphere. But more than ubiquity, the inevitable must contain a large-scale momentum, and proceed on its own determination beyond the free choices of several billion humans. It can't be diverted by mere social whims.
H. M., an Unforgettable Amnesiac, Dies at 82 - Obituary (Obit) - NYTimes.com - 0 views
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In 1953, he underwent an experimental brain operation in Hartford to correct a seizure disorder, only to emerge from it fundamentally and irreparably changed. He developed a syndrome neurologists call profound amnesia. He had lost the ability to form new memories. For the next 55 years, each time he met a friend, each time he ate a meal, each time he walked in the woods, it was as if for the first time. And for those five decades, he was recognized as the most important patient in the history of brain science.
Apomediation - P2P Foundation - 0 views
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Apomediation is a new scholarly socio-technological term that characterizes the process of disintermediation (intermediaries are middlemen or "gatekeeper", e.g. health professionals giving "relevant" information to a patient, and disintermediation means to bypass them), whereby the former intermediaries are functionally replaced by apomediaries, i.e. network/group/collaborative filtering processes [Eysenbach, 2008 [WebCite] and 2007b]. The difference between an intermediary and an apomediary is that an intermediary stands "in between" (latin: inter- means "in between") the consumer and information/service, i.e. is absolutely necessary to get a specific information/service. In contrast, apomediation means that there are agents (people, tools) which "stand by" (latin: apo- means separate, detached, away from) to guide a consumer to high quality information/services/experiences, without being a prerequisite to obtain that information/service in the first place. The switch from an intermediation model to an apomediation model has broadimplications for example for the way people judge credibility, as hypothesized and elaborated in more detail elsewhere [
SFT_preprint-EN_2_col.pdf - 0 views
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Unification theory with no extra dimensions. The first part unifies the strong nuclear force with the gravitational force in a mathematical way; the quantum vacuum is treated as a deformable system by the strong nuclear force. The second part unifies the nuclear force with the quantum vacuum in a hypothetical structure; the quantum vacuum is treated as a supersymmetric and metastable system with properties related to the different types of particles' motion.
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