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Contents contributed and discussions participated by Markus Daum

Markus Daum

tf_smoothSkinWeight - Free Character Scripts / Plugins Downloads for Maya - 1 views

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    This is a custom Maya brush which makes smoothing skin weights very fast and easy to do. Because it smooths all influences at once there is not the typical normalization problem which the standard Maya smooth skin brush has (normalize = interactive). When normalization is on post, the result gets not smooth immediatley, so you would have to switch between all influences to get it really smooth. With tf_smoothSkinWeight.py you get in both situations a smooth and correct result immediately. Benefits: - smooth weights with a few strokes - saves a lot of time - weights all joints at once - no need to worry about normalization - creates a really nice and smooth weight-transition
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    thanks Brad for the link!
Markus Daum

http://mrl.nyu.edu/~perlin/facedemo - 6 views

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    This comes out of work I presented as a SIGGRAPH 97 Technical Sketch. The demo is mostly an experiment to isolate the minimal number of facial expression elements that will produce a "convincing" impression of character and personality. Of course this is just a subset of the full range of expression the human face is capable of. Paul Ekman's pioneering work on the Facial Action Coding System gives a functional description of the full range of expression of which the human face is capable.
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    ... because Dave was withholding it from us... until today! ;-)
Markus Daum

Reference sites related to Maya API | LinkedIn - 1 views

Markus Daum

B-Ling - corrective blendshapes plugin for maya - 1 views

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    A plugin version of a corrective blend shape solution for rigging in maya.
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    - thanks for the link, Shorty! :)
Markus Daum

"Rapid Rig: Advanced" - Auto Rig for Maya - Character Scripts / Plugins for Maya - 2 views

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    The rapid rig is a tool designed to bridge the gap between character modeling and character animation. Using the user interface, the script enables the user to set up a bi-pedal character skeleton and rig in minutes, a process which can take up to several days. The advanced version of the rig comes with enhanced features including: * customizable number of fingers and toes * stretchy and "toony" arms, legs, neck and spine * elbow and knee locking and following in inverse kinematics * orientation control for hips, shoulders, head and eyes * optional geometry created based on the user's rig set-up, as well as other animator-friendly controls. * animation interface for speeding up animation pipeline
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    thanks for the link, Jakub! :)
Markus Daum

jlCollisionDeformer - Free Animation Scripts / Plugins Downloads for Maya - 0 views

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    This is a simple maya collision deformer to use with any arbitrary meshes.
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    thanks Brad! :)
Markus Daum

Animation Buffet - 3 views

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    large collection of free maya rigs
Markus Daum

PETER SHIPKOV - portfolio - 2 views

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    interesting collection of free plugins for maya
maurizio1974

maya 2011 qt styles - 23 views

maya 3d
started by maurizio1974 on 03 May 10 no follow-up yet
  • Markus Daum
     
    yeah will be very cool! :) I'm currently looking a bit into qt, so maybe one day I'll also be able to program it... the qt api looks very structured and logical so far!
Markus Daum

Andy Nicholas » Blog Archive » How to Read a 3×3 Matrix - 3 views

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    nice tutorial about how to easily read and interpret a 3×3 Matrix (incl. video).
Markus Daum

www.merlindigitalart.com official blog: Alive - Creature Rigging Solution for XSI. - 0 views

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    Interesting modular rigging approach with Flash based UI (Softimage XSI). The connection points between different modules can be chosen on-the-fly. "Unlike usual auto rig scripts, Alive lets you build your own character, limb by limb, just like a Lego system. Because all the characters don't necessarily need the same features (stretch, arm curve, roll division...), Alive lets you specify the features to apply on each limb separately."
Markus Daum

HD Video Stock Footage, stock video news footage, BBC Motion Gallery - 0 views

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    video footage / reference
Markus Daum

SynchroLux - 0 views

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    The animation and animation-related musings of Kevin Koch. Interesting details about eye animation in the "Eye Movements" category (with references from the BBC motion gallery website).
Markus Daum

Tech Artists - 3 views

shared by Markus Daum on 03 Jan 10 - Cached
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    A forum for and by technical artists in video-game development.
Markus Daum

Vanilla Rigging - 4 views

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    blog about rigging spines
maurizio1974

The release 2.0 of the Facial Animation Toolset - 12 views

rigging 3d maya character scripting
  • Markus Daum
     
    nice one! did you have a chance to give the expression solver a go?
    unfortunately I have no access to Maya here...
    Cheers!
    -M
  • Markus Daum
     
    Cool! Thanks, you too! :-) ciao!
    -M
Markus Daum

Facial Animation Rig for Delgo - Page 1 - Character Tutorials for Maya - 1 views

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    Facial animation rigs created for the "Delgo" movie. Tutorial by Warren Grubb.
Markus Daum

Articulation Home Page - 3 views

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    deformation / articulation reference animations on a (3D) biped character.
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