The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
Ian Bogost - Gamification is Bullshit - 3 views
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Exploitationware captures gamifiers' real intentions: a grifter's game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along.
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Gamification seems to me to take the least interesting thing about games and try to shoehorn it into other areas of life. Points and upgrades... bleah, I get enough of that from my frequent flyer program. Where's the imaginary world? Where are the characters to care about, the story to follow? Where are the viscerally meaningful consequences of my decisions? WHERE'S MY GODDAMNED MAGIC SWORD?
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I'm not certain I agree with Bogost, but he does raise some interesting points (and he's approaching this from a similar viewpoint; tenured faculty at georgia tech). The most interesting dialog takes place in the comments...
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It seems like he wrote this in reaction to the activity of fly-by-night business consultants. Personally, I see a lot of value in gamification in education. Stubbs and I participated in writing the ELI white paper about gamification: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutGamif/233416
Twitter to Promote and Preserve Underrepresented Languages - 0 views
CDW-G Report: Campus Tech a Top Factor in College Selection and Perceived Career Succes... - 4 views
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"Eighty-seven percent of college students surveyed said they considered their institution's technology when selecting their college. This finding is also reflected in CDW-G's 21st-Century Classroom Report, which looked at educational technology in K-12 and found that 92 percent of current high school students say technology is an important consideration as they evaluate colleges. "
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Oh - and it reminds me of the University of Michigan learning spaces designs - Cole took pictures. I think it's their North Quad.
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I wasn't able to download the report w/o creating an account, but I'm curious *what* technologies are important to students as it pertains to selecting a university. Another highlight claimed that both faculty and students find 'virtual learning' and 'e-reader/mobile technologies' important. Not sure if those are the top 2 things kids look at when selecting a university...I would find that somewhat hard to believe. I know bandwidth cap still plays a role here in terms of on-campus housing post freshman year. Wonder if that also plays a role in university selection.
EducationTechNews.com » Blog Archive » The ultimate tech gaffe, according to ... - 7 views
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Article calls out PSU on its technology policies. Interesting to think about how we might go about fixing it or if students are just bound to be upset about the next thing instead.
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I was in a meeting with housing folks when I started at SITE. They wanted to run some data to try and help figure out why so many students decided not to stay in campus housing after the freshman year. It doesn't take much data mining...you just have to look at the bandwidth limits and policy, and you have the bulk of your answer. For some reason they couldn't accept that students would move out because of a bandwidth cap.
A 'Moneyball' Approach to College - Technology - The Chronicle of Higher Education - 2 views
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Think of it as higher education meets Moneyball.
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Today, half of students quit college before earning a credential. Proponents feel that making better use of data to inform decisions, known as "analytics," can help solve that problem while also improving teaching.
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In April, Austin Peay debuted software that recommends courses based on a student's major, academic record, and how similar students fared in that class.
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Where the Boys Are (Reading Tech Blogs, Apparently) - 1 views
Lecture Capture: Lights! Camera! Action! -- Campus Technology - 0 views
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Advanced capture technology has become almost ubiquitous in higher education: If your institution doesn't have it, chances are that you're trailing the competition. Students want it. Tech-savvy teachers like it. And blended learning environments practically demand it.
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Laster feels that lecture capture really comes into its own in those courses that teach the fundamentals to large classes. "Lecture capture as a replacement for the 400-student experience in the lecture hall can make a lot of sense," he explains. "But where you have a more interactive classroom style, it doesn't make sense."
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Interestingly, faculty at many institutions now see lecture capture as a way to help transform those large classes into the kind of interactive learning experience that Laster describes.
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"Narrate, Curate, Share:" How Blogging Can Catalyze Learning -- Campus Technology - 1 views
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"Narrate, Curate, Share" is the framework in place for the upcoming fall semester as the Virginia Tech Center for Innovation in Learning partners with Tech's new Honors Residential College to bring 21st-century innovation to the tradition of residential learning with a program-wide blogging initiative.
1DollarScan - 3 views
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Send them a book and for 1 dollar (per 100 pages) they will convert it to an OCRed PDF for you.
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I'd like to try this. What book shall we send?
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Imagine sending in your personal handwritten notebook. As for a "real" book to send, I have no idea. I do have a copy of "Perfect Phrases For Documenting Employee Performance Problems" lying around. What about content for the next go of ci597 on disruptive tech?
Built-in video editor for Team Fortress 2 - 0 views
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Kind of wild...TF2 now has the ability to not only record your in-game footage, but now edit it as well with some custom tech. Even more interesting, you can toggle the camera from FPS view, to 3rd person view, to a 'free roam' view, allowing you to get different angles out of replay. Figures they also have direct links to YouTube, tied the video making/editing to achievements, as well as offering special in-game items if youtube vids hit certain view thresholds.
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