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Derek Gittler

What Defines a Meme? | Arts & Culture | Smithsonian Magazine - 1 views

  • What lies at the heart of every living thing is not a fire, not warm breath, not a ‘spark of life.’ It is information, words, instructions,”
  • “If you want to understand life,” Dawkins wrote, “don’t think about vibrant, throbbing gels and oozes, think about information technology.”
Cole Camplese

New Cultures of Scholarship - Christopher P. Long's ePortfolio - 4 views

  • The presentation is divided into two parts. The first part focuses on the theoretical background that helps us put the transformation of literacy through which we are living into a wider context. In the second part, I focus on a few of the ways I have sought to integrate digital technologies into my scholarly practices. 
Cole Camplese

Everything is a Remix Part 3 | Everything Is a Remix - 0 views

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    Great series related to remix culture!
Cole Camplese

Rands In Repose: Hacking is Important - 2 views

  • “We’re barbarians, not bureaucrats!”
  • Hackers are allergic to process not because they don’t understand the value; they’re allergic to it because it violates their core values. These values are well documented in Zuckerberg’s letter: “Done is better than perfect”, “Code wins arguments”, and that “Hacker culture is extremely open and meritocratic”.
  • Reasonable people are often scared by the new. This is because reasonable people are not Barbarians and they are not hackers. They appreciate the predictable, profitable, and knowable world that comes with a well-defined process, and I would like to thank each and everyone of them because these people keep the trains running and on time. No one likes Barbarians because the Barbarian strategy is one at odds with civilization.
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  • Having never sat with one of these projects, I can only infer how they work, but when you see the results, you know for certain - these guys and gals are hacking. Their projects are the definition of ambition, you’ve never heard their names, they are small and fast-moving, and they are outsiders in their own company. Sound familiar?
  • Yes, there is internal jealously about the teams performing the wizardry that resulted in products like the iPad, the iPhone, and AppleTV. There are people wondering, Why wasn’t I invited to the hacking? Yes, this did create some elitism, but, for better or worse, the secrecy kept this discussion out of the mainstream.
  • Don’t for a moment think I don’t value these people, because I happen to be one of them, but I am also intimately aware that the people who grow the company are not same people who found it.
  • someone outside the company will invade, because they know what you forgot: hacking is important.
Elizabeth Pyatt

Happiness Education in Bhutan - 2 views

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    Article about how Bhutan is struggling to reconcile Buddhist principles with the modern more secular West within the education system.
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    Really interesting article. I've become fascinated with the inherent tension between local & global communities as the transmission of culture happens faster & in more abundance. It's become part of my dissertation. It also fits in well with Michael Elavsky's work and summer camp.
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    I have long been intrigued by Bhutan's gross national happiness concept. This article really gets at the heart of wondering what should be in the curriculum and what the goals of education really should be. Thanks so much for sharing.
bartmon

Ian Bogost - Gamification is Bullshit - 3 views

  • The title of this symposium shorthands these points for me: the slogan "For the Win," accompanied by a turgid budgetary arrow and a tumescent rocket, suggesting the inevitable priapism this powerful pill will bring about—a Viagra for engagement dysfunction, engorgement guaranteed for up to one fiscal quarter.
  • Exploitationware captures gamifiers' real intentions: a grifter's game, pursued to capitalize on a cultural moment, through services about which they have questionable expertise, to bring about results meant to last only long enough to pad their bank accounts before the next bullshit trend comes along.
  • Gamification seems to me to take the least interesting thing about games and try to shoehorn it into other areas of life. Points and upgrades... bleah, I get enough of that from my frequent flyer program. Where's the imaginary world? Where are the characters to care about, the story to follow? Where are the viscerally meaningful consequences of my decisions? WHERE'S MY GODDAMNED MAGIC SWORD?
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    I'm not certain I agree with Bogost, but he does raise some interesting points (and he's approaching this from a similar viewpoint; tenured faculty at georgia tech). The most interesting dialog takes place in the comments...
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    It seems like he wrote this in reaction to the activity of fly-by-night business consultants. Personally, I see a lot of value in gamification in education. Stubbs and I participated in writing the ELI white paper about gamification: http://www.educause.edu/Resources/7ThingsYouShouldKnowAboutGamif/233416
Cole Camplese

Education Needs a Digital-Age Upgrade - NYTimes.com - 4 views

  • According to Cathy N. Davidson, co-director of the annual MacArthur Foundation Digital Media and Learning Competitions, fully 65 percent of today’s grade-school kids may end up doing work that hasn’t been invented yet.
  • For those two-thirds of grade-school kids, if for no one else, it’s high time we redesigned American education.
  • What she recommends, in fact, looks much more like a classical education than it does the industrial-era holdover system that still informs our unrenovated classrooms.
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  • An institutional grudge match with the young can sabotage an entire culture.
  • When we criticize students for making digital videos instead of reading “Gravity’s Rainbow,” or squabbling on Politico.com instead of watching “The Candidate,” we are blinding ourselves to the world as it is.
  • But digital video and Web politics are intellectually robust and stimulating, profitable and even pleasurable.
  • It’s possible that any of these educational approaches would be more appropriate to the digital era than the one we have now.
  • “What if bad writing is a product of the form of writing required in school — the term paper — and not necessarily intrinsic to a student’s natural writing style or thought process?” She adds: “What if ‘research paper’ is a category that invites, even requires, linguistic and syntactic gobbledygook?”
  • Her recommendations center on one of the most astounding revelations of the digital age: Even academically reticent students publish work prolifically, subject it to critique and improve it on the Internet. This goes for everything from political commentary to still photography to satirical videos — all the stuff that parents and teachers habitually read as “distraction.”
  • The new classroom should teach the huge array of complex skills that come under the heading of digital literacy. And it should make students accountable on the Web, where they should regularly be aiming, from grade-school on, to contribute to a wide range of wiki projects.
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    Reminds me of the things Chris Long and I were trying to articulate in our Hacking Pedagogy talk from last year's LDSC.  Must read.
gary chinn

Reverse Instruction: Dan Pink and Karl's "Fisch Flip" | Connected Principals - 4 views

  • If kids can get the lectures, can get the content delivery and skill modeling as well (or often better) by computer lecture than in person, why do we have use precious class-time for this purpose?  Why do we, in the status quo,  replicate in person in our classrooms what is easily available elsewhere, the content delivery/skill modeling, and then have kids apply their learning to difficult problems at home, without us there to help? Increasingly,  education’s value-add is and will be in the coaching and troubleshooting when students are applying their learning, and in challenging students to apply their thinking to hands-on learning by doing and teaming:  so let’s have them do these things in class, not sit and listen.   We know that collaboration is a critical skill set which can’t be developed easily either on-line or at home alone– let’s have students learn it with us in our classrooms.   Let every classroom be a collaborative problem solving laboratory or studio.
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    not a new article, but I just found it. I think these kinds of strategies are good to have in mind when thinking through implications of lecture capture. "classroom flip" is one example, and a different spin on one that the Blended Learning Initiative at PSU explored; in this case, instruction would be delivered via video instead of text/graphics web pages, but the goal of freeing classroom time is the same.
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    That's one of the problems that we're having with the "lecture capture" term. In some of the scenarios that Chris Millet is putting together, faculty would be using the personal capture features to prepare learning materials for students (short bursts) and then use classroom time for discussion/debate/problems/group work. So then the question becomes how we design classrooms (or learning spaces or studios, labs, etc...) to support that kind of activity.
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    has great potential for mid-week short example problems or "muddiest point" videos as well. it seems like an important part of the roll-out would be communicating the possibilities beyond the straight lecture capture, many of which we've probably not thought of yet.
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    Agreed there. I don't think we should even label it "lecture capture" if we can avoid that term. By the way, we are always looking for good Symposium speakers. If you happen to see someone who you think would be good to bring to a Penn State audience, the planning group would like to hear about it. Most of the ones we've had in the past few years have had a nice blend of an academic background, innovative thinking, understanding of cultural trends, have written popular books, and have excellent speaking skills. Dan Pink may be two into the workplace motivation side of things, but maybe not.
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    I think pink's an interesting guy & good writer. we actually emailed his reps when we were planning an innovation & engineering workshop because his book "drive" talks a good deal about mastery and that was a topic we were interested in. but the quote we received was ~$45k, which was over 3 times our speaker budget. who knows, though, he might have an ed discount. :) I always found esther hargittai's work to be very interesting, though she is perhaps too 'academic' for the purposes of the symposium.
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    Yeah - no - that's a bit high. I'm not sure that he's the best choice anyway. Maybe we just buy some copies of his book instead.
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    I certainly don't envy the symposium planning group; it's a diverse audience, so finding a speaker who resonates with most attendees seems like a daunting task. as for the book, a few friends have told me that pink's 20 minute ted talk has pretty much everything that's in the book, save some examples. very interesting topic, though. would be good fodder for a 'book club' discussion. the other book that might be good for a group read is digital habitats: http://www.amazon.com/Digital-Habitats-stewarding-technology-communities/dp/0982503601/ref=sr_1_1?s=books&ie=UTF8&qid=1304001207&sr=1-1 there's info in there about communities of practice & technology stewardship that I really liked. who knows, perhaps Etienne Wenger could be an intriguing potential speaker? FYI, I have an extra copy of the book in my cube if anyone wants to borrow it.
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