Newell sees no distinction 'between games and educational games' | Joystiq - 0 views
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"The interesting thing about Portal 2 is it doesn't sort of fit the traditional simplistic model of what a game is. It's not a collection of weapons. It's not a collection of monsters. It's really about science. It's about spatial reasoning, it's about learning physics, it's about problem solving.
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"There seems to be this distinction between games that are educational, and games that are going to be commercially successful. I'm not really sure I buy into that."
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A lot of times [the label] 'educational games' is a way of being an excuse for bad game design or poor production values."
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"Games are becoming increasingly useful as educational tools. From our perspective, it's one of the things we always think about -- we always think about games as a learning experience. You can't design a game without thinking about the progression of experiences and skills that a person is gonna have. The value that we have is that they're self-directed. Rather than that being a problem -- rather than resisting the chaotic nature of an individual one-on-one play experience that people have, we embrace it."
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"Someone should write a book, "Everything I Needed to Know to be Successful I Learned From World of Warcraft."
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"In terms of what educational psychologists are sort of starting to discover about what are the highest value educational experiences, games are a lot closer to being those things than traditional middle school/high school kinds of curriculum,"