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in title, tags, annotations or urlJobs Career - 7 views
How to download YouTube Videos » Educational Technology Tips - 0 views
PBL - 0 views
1.6 percent of Android devices eaten by Lollipop - 0 views
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Android 5.0 Lollipop is finally out to establish itself on the market share radar. Lollipop was able to make 1.6 percent of Android devices its home reported from latest version of the Android Developers Dashboard. That percentage stands for all Android devices that were seen at the Google Play store during the week of February 2.
ISTE | Digital Storytelling Guide for Educators By Midge Frazel - 1 views
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Storytelling is an age-old art form. With Web 2.0 and the tools already available on most computers, students can use text, music, sound effects, videos, and more to create a multimedia presentation that links them to the world beyond the classroom. Storytelling has the potential to unleash creativity, engage, and motivate. Applicable across the curriculum, digital storytelling teaches students to work collaboratively and use new technologies, skills they will be required to have in the workforce of the future. This book offers an overview of digital storytelling as well as its variations, including e-portfolios, digital photo essays, and scrapblogs. The many recommendations, overviews, and explanations of digital storytelling tools, along with lists of additional digital storytelling resources, will help educators to apply this exciting technology in their classrooms. Educators will also discover the ways digital storytelling can be used for their own professional development. Digital Storytelling Guide for Educators provides detailed directions to preparation, production, and presentation, and rounds out with a discussion on creating rubrics and evaluating student work. Readers will come away with an understanding of digital stories and the tools needed to create them.
Flip Classroom Instruction: How to Guide Part 1 » Educational Technology Tips - 1 views
Landmarks Class Blogmeister - 0 views
SIMILE | Exhibit 2.0 - 1 views
Virtual Worlds forum - 0 views
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Virtual Worlds Forum blog Exclusive Report: Tweens and Virtual Worlds Comments [0] | 14 October 2008 Dubit Research has produced an exclusive report for the Virtual Worlds Forum giving key statistics for how tweens use virtual worlds and their attitude towards advertising. Dubit Research, a youth marketing agency, runs a standing panel of 600 7-12 year olds in the UK, and has asked them a series of questions relating to which virtual worlds they use and how they feel about advertising in virtual worlds. The results show that 73% of British 7-12 year olds are using some sort of virtual world. Club Penguin leads the pack with 43%, Habbo following with 27%. There is remarkably little fragmentation in the market: only 8% use a virtual world other than the top 10. What surprised me most about the statistics is how even the gender split is on many virtual worlds - entirely even on Club Penguin, and similar on most other games, although Runescape is, as one would expect, far more popular with boys.
What is iGoogle? - 0 views
SecondClassroomMeAndMyBedroomUOW - 0 views
sigtc » Expanding the Boundaries. Information Technology for Learning - 0 views
-- Blogmeister - 0 views
More on School 2.0 | 2¢ Worth - 0 views
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