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dean groom

Greenbush Edusim - 0 views

  • Edusim is a free opensource 3D virtual world specifically for your classroom interactive whiteboard.
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    Got IWBs? - this is a 3D world that kids can add to or move around ... it connects to other IWBs so they can collaborate ... and best of all it's FREE. Can also work with a Wiimote FREE home brew IWB too.
dean groom

Quest Atlantis - 0 views

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    9-13 year olds - ready to roll quests or create your own in an immersive virtual world. Quest (project) Learning
dean groom

Virtual Worlds forum - 0 views

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    Virtual Worlds Forum blog Exclusive Report: Tweens and Virtual Worlds Comments [0] | 14 October 2008 Dubit Research has produced an exclusive report for the Virtual Worlds Forum giving key statistics for how tweens use virtual worlds and their attitude towards advertising. Dubit Research, a youth marketing agency, runs a standing panel of 600 7-12 year olds in the UK, and has asked them a series of questions relating to which virtual worlds they use and how they feel about advertising in virtual worlds. The results show that 73% of British 7-12 year olds are using some sort of virtual world. Club Penguin leads the pack with 43%, Habbo following with 27%. There is remarkably little fragmentation in the market: only 8% use a virtual world other than the top 10. What surprised me most about the statistics is how even the gender split is on many virtual worlds - entirely even on Club Penguin, and similar on most other games, although Runescape is, as one would expect, far more popular with boys.
Ginger Lewman

Games for Change | Games for Change is the leading global advocate for supporting and m... - 14 views

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    Vision: Digital games are widely used and played to address pressing issues, producing sustainable and positive impact on our society. Mission: Founded in 2004, Games for Change is the leading global advocate for supporting and making games for social impact.  We bring together organizations and individuals from the social impact sector, government, media, academia, the gaming industry and the arts to grow the field, incubate new projects and provide an open platform for the exchange of ideas and resources.
Ginger Lewman

WoWinSchool / FrontPage - 11 views

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    This is a collaborative workspace for the development of instructional items for the use of the MMORPG, World of Warcraft, in a school setting. 
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