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Scott Ashwell

The Cloud Instititute for Sustainability Education - 0 views

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    You have 10 days to catch as many fish as you can. The money you make from these fish will need to support your family for the next month. Each fish nets $2. Each day, you'll choose whether you want to take none, one, two, or three fish for the day. There are two other fisher folk also trying to catch as many fish as they can - they will follow your lead, and base their catch on yours. The lake in which you are fishing can only support 20 fish (that is the carrying capacity of the lake). Every night, the fish that remain after a day of fishing will reproduce at a rate of 25% (for the purpose of this game, we round to the nearest whole number). However, the total number of fish can't exceed 20. For instance, if there are 12 fish, they will multiply to 15 overnight. If there are 19, they will multiply to 20. Ready to play?
Robyn Page

How Smartphones and Handheld Computers Are Bringing on an Educational Revolution | Fast... - 0 views

  • Related Contentrelated link A Is for App [Slideshow]related linkGame On! Gemma and Eliana Singer are big iPhone fans. They love to explore the latest games, flip through photos, and watch YouTube videos while waiting at a restaurant, having their hair done, or between ballet and French lessons. But the Manhattan twins don't yet have their own phones, which is good, since they probably wouldn't be able to manage the monthly data plan: In November, they turned 3.
cs2blogwalking

Profil Luis Milla, pelatih timnas U-22 Sea Games 2017 | Kilasbola.win - 0 views

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    Indonesia mendapatkan pelatih baru, yang sebelumnya adalah Alfred Riedl yang dikontrak 2 tahun oleh indonesia, debut pertama dengan indonesia memang patut
ava777

Extra Large Anti-slip Natural Rubber Gaming Mouse Pad - 0 views

This mouse pad is very cool, fashion and high quality for office and gamer, it is the best gift for Game Lovers. https://alisaleplus.com/extra-large-anti-slip-natural-rubber-gaming-mouse-pad/

started by ava777 on 04 May 19 no follow-up yet
Pooja Runija

Will the Apple Watch Change the Game ? - 1 views

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    Wearable devices and gadgets are now the latest fashion these days. They have successfully made a strong place in the human life. Google glasses, Smart watch, Smart wrist bands are some of the example of the wearable technology.
bert albery

Wholesale 2012 Baltimore Ravens Elite, Limited & Game Jerseys in NFL Uniform Store - 0 views

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    Shop for the Baltimore Ravens Elite, Limited & Game Jerseys for men, women and youth from our largest selection of Nike NFL officially licensed uniform proshop.
arunaraayala

Forlan forever provides solutions: Jackichand Singh - Locality News - 0 views

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    On October twenty, the Indian team achieved its best FIFA ranking (137) in over six years. The increase was propelled by India's 4-1 ending over higher hierarchal Puerto RICO Act. One among the scorers within the game was Mumbai town FC's Jackichand Singh
Andrew William

Acquire Funds Without Any Delay For Cash Deprived Folk - 0 views

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    The special financial services present on payday loans for the jobless make available you with improved and more exclusive offers for needy folk. The payday loans have particularly become the game changer of the century with easiest way and always check your monetary position watchfully in order to make the needful choice at emergency time.
luthfi waloetz

Cara Instal File Apk di Ponsel Android Waloetz Go Blogg! - 0 views

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    Cara Instal File Apk di Ponsel Android

    Cara Instal File Apk di Ponsel Android - Bagaimana cara instal aplikasi android ? Setelah sobat berhasil mendownload aplikasi apk baik itu game, aplikasi, ataupun launcher. Langkah selanjutnya adalah menginstal file APK tersebut di handphone android sobat.
Karyn West

BBC - Skillswise - Words - Grammar - 0 views

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    BBC Skillswise enables adults to improve reading, writing and number skills. Level one literacy and numeracy resources - worksheets, quizzes, games and a community messageboard.
dean groom

Virtual Worlds forum - 0 views

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    Virtual Worlds Forum blog Exclusive Report: Tweens and Virtual Worlds Comments [0] | 14 October 2008 Dubit Research has produced an exclusive report for the Virtual Worlds Forum giving key statistics for how tweens use virtual worlds and their attitude towards advertising. Dubit Research, a youth marketing agency, runs a standing panel of 600 7-12 year olds in the UK, and has asked them a series of questions relating to which virtual worlds they use and how they feel about advertising in virtual worlds. The results show that 73% of British 7-12 year olds are using some sort of virtual world. Club Penguin leads the pack with 43%, Habbo following with 27%. There is remarkably little fragmentation in the market: only 8% use a virtual world other than the top 10. What surprised me most about the statistics is how even the gender split is on many virtual worlds - entirely even on Club Penguin, and similar on most other games, although Runescape is, as one would expect, far more popular with boys.
dean groom

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

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    Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today's youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression. We include here the findings of three years of research on kids' informal learning with digital media. The two page summary incorporates a short, accessible version of our findings. The White Paper is a 30-page document prepared for the MacArthur Foundation's Digital Media and Learning Series. The book is an online version of our forthcoming book with MIT Press and incorporates the insights from 800 youth and young adults and over 5000 hours of online observations.
dean groom

Ewan Macintosh - Awesome EduTech guy - 0 views

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    Ewan in the Moodle/Games in Edu A list blogger. Great insight, creativity and action!
dean groom

Pop Cosmopolitanism » Introducing the After School MMO Group - 0 views

  • This bridge, we believe, will enhance their success in life and academics, as these literacies are essential components found in the 21st Century Learning Skills (see Partnership for 21st Century Learning Skills for more information), which many schools are still trying to conceptualize, let alone implement. Although we are very early in the pilot program, our first goal has been to develop the MMO group into a “third place” for these boys to hang out and play together. As the group has begun developing cohesion, and the boys are becoming better oriented with the game, we’ve begun integrating content into our sessions that are not only valued “gamer” practices, but promote literacy practices as well (such as writing forum posts, for example).
Susan Rardin

Activities for your students - 91 views

Susan Rardin wrote: I love your idea of the content Bingo game. I am going to try making that game for my 2nd grade students who come to the Cliffwood Library weekly. I am teaching them terms...

activities classroom pbl

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