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Don Doehla

Creative Commons - Wikipedia, the free encyclopedia - 0 views

  • Creative Commons (CC) is a non-profit organization headquartered in Mountain View, California, United States
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    Creative Commons (CC) is a non-profit organization headquartered in Mountain View, California, United States devoted to expanding the range of creative works available for others to build upon legally and to share.[1] The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Creative Commons licenses do not replace copyright, but are based upon it. They replace individual negotiations for specific rights between copyright owner (licensor) and licensee, which are necessary under an "all rights reserved" copyright management with a "some rights reserved" management employing standardized licenses for re-use cases where no commercial compensation is sought by the copyright owner. The result is an agile, low-overhead and low-cost copyright-management regime, profiting both copyright owners and licensees. Wikipedia uses one of these licenses.[2]
dean groom

Code of Best Practices in Fair Use for Online Video -- Publications -- Center for Socia... - 0 views

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    This document is a code of best practices that helps creators, online providers, copyright holders, and others interested in the making of online video interpret the copyright doctrine of fair use. Fair use is the right to use copyrighted material without permission or payment under some circumstances.
dean groom

Welcome | Teaching Copyright - 0 views

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    There's a lot of misinformation out there about legal rights and responsibilities in the digital era. This is especially disconcerting when it comes to information being shared with youth. Kids and teens are bombarded with messages from a myriad of sources that using new technology is high-risk behavior. Downloading music is compared to stealing a bicycle - even though many downloads are lawful. Making videos using short clips from other sources is treated as probably illegal - even though many such videos are also lawful. This misinformation is harmful, because it discourages kids and teens from following their natural inclination to be innovative and inquisitive. The innovators, artists and voters of tomorrow need to know that copyright law restricts many activities but also permits many others. And they need to know the positive steps they can take to protect themselves in the digital sphere. In short, youth don't need more intimidation - what they need is solid, accurate information.
Don Doehla

Corwin: Digital Storytelling in the Classroom: New Media Pathways to Literacy, Learning... - 0 views

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    Integrating digital storytelling with instruction becomes a creative opportunity for both novice and technologically experienced educators when using Jason Ohler's Digital Storytelling in the Classroom. Ohler links digital storytelling to improving traditional, digital, and media literacy, and guides teachers on how to empower students to tell stories in their own native language: new media and multimedia. Aligned with NCTE standards and covering important copyright and fair use information, this text provides information on integrating storytelling into curriculum design and using the principles of storytelling as a measurement of learning and literacies. Implementation tips and visual aids abound, giving teachers an exciting new resource.
Suzie Boss

Squashing Flat Stanley: A Grassroots Online Community Is Threatened by Trademark Issues... - 0 views

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    Troubles in the Flatlands! Cautionary tale re: global, collaborative, hugely popular project and potential for copyright issues.
Alexis Krysten

ICT in my Classroom - 1 views

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        Tom Barretts, reflective blog on how hes been inspired to use the classic game 'Myst' in his year 5 classroom as a literacy task. Fanstatic practical guide
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