The edit decision list (EDL) system allows you to automatically skip or mute sections of videos during playback, based on a movie specific EDL configuration file.
This is useful for those who may want to watch a film in "family-friendly" mode. You can cut out any violence, profanity, Jar-Jar Binks .. from a movie according to your own personal preferences. Aside from this, there are other uses, like automatically skipping over commercials in video files you watch.
The EDL file format is pretty bare-bones. There is one command per line that indicates what to do (skip/mute) and when to do it (using pts in seconds).
"Frank Rose is a leading writer and speaker on digital culture. His most recent book, The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, investigates how entertainment and advertising are responding to overwhelming technological change."
A new world is coming. It's scary. Freaky. Over the freaky line, if you will. But it is coming. Investors like Ron Conway and Marc Andreessen are investing in it. Companies from Google to startups you've never heard of, like Wovyn or Highlight, are building it. With more than a couple of new ones already on the way that you'll hear about over the next six months.
Karen is a life coach and she's happy to help you work through a few things in your life.
You interact with Karen through an app. When you begin, she asks you some questions about your outlook on the world to get an understanding of you. In fact, her questions are drawn from psychological profiling questionnaires. She - and the software - are profiling you and she gives you advice based on your answers.
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Gary the Gull used the Limitless VR Creative Environment to solve the complex problem of building and integrating VR characters that react and respond to human input.
"Device and Sensors Working Group is to create client-side APIs that enable the development of Web Applications and Web Widgets that interact with devices hardware, sensors, services and applications such as the camera, microphone, proximity sensors, native address books, calendars and native messaging applications. "
"Storytelling techniques within traditional broadcast media have not made major advances in recent years due to the linear and relatively rigid approach to narrative despite advances in the technology that delivers the content. This research proposes the concept of 'perceptive media' in which the content creators have at their disposal different tools and sensors to allow for the subtle adaption of the narrative without any direct interactions from the audience members. The concept is demonstrated through the creation of a 'perceptive radio' that is able to play specially designed content that adapts to the physical and social context in which the radio resides."
"rtificial intelligence already pervades 21st-century life, from Siri's directions to Netflix's suggestions of what you should watch next. But how much emotional intelligence is inside computers, cell phones, and video game consoles? In the past, the answer has been "none" - even the most complex deep learning machine is still a machine. That's changing, though, thanks in part to Nevermind, a video game that can sense players' emotions and adjust the experience to fit."
"EmotoCouch is a prototype exploring how furniture could be augmented as part of a smart home. It uses lights, patterns, and haptics to explore possibilities for interactive furniture. Specifically, EmotoCouch was designed to explore how effectively furniture could convey a range of emotions to people around it."