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Ian Forrester

Robust and Authorable Multiplayer Storytelling Experiences. - 0 views

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    "Interactive narrative systems attempt to tell stories to players capable of changing the direction and/or outcome of the story. Despite the growing importance of multiplayer social experiences in games, little research has focused on multiplayer interactive narrative experiences. We performed a preliminary study to determine how human directors design and execute multiplayer interactive story experiences in online and real world environments. Based on our observations, we developed the Multiplayer Storytelling Engine that manages a story world at the individual and group levels. Our flexible story representation enables human authors to naturally model multiplayer narrative experiences. An intelligent execution algorithm detects when the author's story representation fails to account for player behaviors and automatically generates a branch to restore the story to the authors' original intent, thus balancing authorability against robust multiplayer execution."
Ian Forrester

Connecting the dots by Philo van Kemenade - 0 views

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    atomic design & humane representations for flexible media
Ian Forrester

Limitless ltd's Gary the Gull VR experience - 0 views

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    Gary the Gull used the Limitless VR Creative Environment to solve the complex problem of building and integrating VR characters that react and respond to human input.
Ian Forrester

Pepper robot to go on sale to public in Japan - BBC News - 0 views

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    "Pepper, the humanoid robot that its makers say can recognise and respond to human emotions, goes on sale in Japan this weekend. "
Ian Forrester

Ambient Literature - This is your part of the story - 0 views

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    "Ambient Literature is a two-year collaboration between UWE Bristol, Bath Spa University and the University of Birmingham, established to investigate the locational and technological future of the book. Funded through a grant from the Arts and Humanities Research Council, the project is focused on the study of emergent forms of literature that make use of novel technologies and social practices in order to create robust and evocative experiences for readers. "
Ian Forrester

Mozilla: Common Voice - 0 views

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    "Voice is natural, voice is human. That's why we're fascinated with creating usable voice technology for our machines. But most of that technology is locked up in a few big corporations and isn't available to the majority of developers. We think that stifles innovation so we're launching Project Common Voice, a project to help make voice recognition open to everyone. Now you can donate your voice to help us build an open-source voice recognition engine that anyone can use to make innovative apps for devices and the web."
Ian Forrester

Keith Johnstone - Wikipedia, the free encyclopedia - 0 views

  • Johnstone's teachings Whilst he was running the Writer's Group at the Royal Court, he began to teach that drama occurs from dynamic levels of status. He came to this realisation as a result of reading several books by Desmond Morris. Johnstone was the first theatre professional to introduce the term "status transactions" into modern theatre,[citation needed] believing that a high proportion of drama comes from the multiple and tiny ways that people attempt to get what they want by raising or lowering their social status. His teaching included exercises in which students practiced a low-status role by entering the classroom, and acting as though they were accidentally interrupting a very important meeting. The exercise was then repeated by the student. In Impro: Improvisation and the Theatre, Johnstone reports that the increased shows of deference that students acted out often triggered uproarious laughter in the class. He attributes this to a deep-seated human interest in the acting out and renegotiation of status roles. One of Johnstone's major interests is the use of masks and costumes which represent different emotional states and social roles. He found mask-work to be a powerful learning device. The student's ability to be "in the mask" became so powerful that several fellow instructors reported they were afraid to allow students to use masks in class because some students became overtaken by the mask character. In Impro: Improvisation and the Theatre, he speculates that this effect occurs because masks allow students to let go of their day-to-day identity, especially after the effective exercise of seeing and acting out their new identities before a mirror.
Ian Forrester

Perceptive media: machine perception and human computer interaction - 0 views

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    Computer vision has made significant progress in recent decades, with steady improvements in the performance and robustness of computational methods for real-time detection, recognition, tracking, and modeling
Ian Forrester

Private traits and attributes are predictable from digital records of human behavior - 0 views

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    We show that easily accessible digital records of behavior, Facebook Likes, can be used to automatically and accurately predict a range of highly sensitive personal attributes including: sexual orientation, ethnicity, religious and political views, personality traits, intelligence, happiness, use of addictive substances, parental separation, age, and gender.
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